Just because we're all repeating ourselves for the millionth time:
IMHO the main issue right now is not the FSS and such, but indeed the absolute lack of stuff to find. Which means that an already shallow part of ED is now equally shallow, but has an added part to it that is tedious through sheer repetition. That isn't an issue with the mechanic itself, the problem is the repetition. And the repetition is caused by there being pretty much nothing to do
after the FSS part other than jumping and scanning some more. Sure, I have a small chance of finding geological stuff, and an even smaller chance of biological stuff. But none of it does anything, I cant do anything with it and I've seen it all before.
To me the solution is not to make a shallow boring game easier or faster to play, that would still mean its shallow and boring. The solution is to add stuff to find, add gameplay to it and, dare I say, challenge. I want the loop to be this:
1) Jump (45 sec)
2) Scan (30s-3min)
3) Supercruise to something interesting (1 min)
4) Actually do stuff (>1 hour)
I dont care if I have to watch that loading screen (which is the worst part) once in a while, and scanning would be fun if it is actually followed by
something. If the only thing to exploration is jumping and FSS (which we have now), or jumping and mindless waiting in SC (which we had before) then that isn't enough. So I dont want FD to work on changing SC, or jumping, or the FSS. I want them to work on adding stuff so I get to fly in normal space (and maybe EVA). And until they add something worthwhile for what should be the main part of exploration, none of it matters. It is shallow and boring, with varying degrees of speed.