exploration minigame 6 months later

Ah. That was what I missed: "the same sector". Sorry if that was obvious - I must admit I didn't put a lot of effort into figuring it out - but yeah, that probably accounts for the weird numbers.

And before someone posts a screenshot of the Codex screen with the probably massive text across the top clearly saying '...IN THE SAME SECTOR NIHILA YOU DUMB COW', I tol' you I didn't put much effort in. 😋

Thanks. Still gonna use EDSM though.

It may have been more obvious if the Codex didn't always report 'no discoveries' for every sector except the one you're in. Fortunately it remembers what you'd done when you're back in that sector.

Just another obvious bug that made it past QA. Nothing to see here.
 
Time, passion, dedication and no requirement to keep everyone happy. Just build the tool you want to use.

Also, no project managers, corporate mission statements, team-building exercises or diversity initiatives ;)

You mention a number of things that don't really matter all that much, and neglect to mention the one thing that matters above all else:

A third-party, stand-alone tool doesn't have to work within the game itself without breaking it. That's why the good ones tend to be both better, and more flexible.

Regarding the FSS and the Exploration update as a whole:

Arguing about opinions is useless - one person likes it, one hates it, one is ambivalent, another doesn't care, these people Explore now, and those people no longer do, and so on. No one is really going to change anyone's mind, and it ultimately affects a fairly small percentage of the playerbase as a whole. That small percentage being those whose activities are primarily Exploration, to be clear.

The FSS allows for better things in the future in a way the ADS never could. Unfortunately, it appears as though those better things are now farther off in the future, if that leaked roadmap ends up being accurate. As a few others have mentioned, what Exploration (and Explorers in general) have really needed more than anything is more places to land, which leads naturally to more things to see and find.

The wait continues.

Riôt
 
You mention a number of things that don't really matter all that much, and neglect to mention the one thing that matters above all else:

A third-party, stand-alone tool doesn't have to work within the game itself without breaking it. That's why the good ones tend to be both better, and more flexible.

Regarding the FSS and the Exploration update as a whole:

Arguing about opinions is useless - one person likes it, one hates it, one is ambivalent, another doesn't care, these people Explore now, and those people no longer do, and so on. No one is really going to change anyone's mind, and it ultimately affects a fairly small percentage of the playerbase as a whole. That small percentage being those whose activities are primarily Exploration, to be clear.

The FSS allows for better things in the future in a way the ADS never could. Unfortunately, it appears as though those better things are now farther off in the future, if that leaked roadmap ends up being accurate. As a few others have mentioned, what Exploration (and Explorers in general) have really needed more than anything is more places to land, which leads naturally to more things to see and find.

The wait continues.

Riôt

Allow? Not sure where that came from, FD said they are happy with what there is ATM. And exploration is a major part of the game, DWE & DWE2 are a testament of this.
 
You mention a number of things that don't really matter all that much, and neglect to mention the one thing that matters above all else:

A third-party, stand-alone tool doesn't have to work within the game itself without breaking it. That's why the good ones tend to be both better, and more flexible.

mmm, not saying that couldn't be a factor but, really, the single most important thing? more than "passion, no requirement to keep everyone happy, no managers, etc??". you really sound like a manager ...

but as much as a factor in favor it could be against. you know how it is like to deal with api changes that go unannounced and undocumented? to constantly reverse engineer some spaghetti api interface? to try and figure out what the last update screwed up? i'd say there is a reason some of these tools have had a hard time finding maintainers in the long run. even if it's a creative and inspiring project, dealing with crumbling or mutating specs is fun for just so long.

all of them have in common that they stem from works of passion, done by people with the knowledge and a clear idea of what to do, just plain and simple doing it, on their own. that is the most important part in any project: intrinsic motivation. at a personal level it's energy utilization at its fullest potential. the moment you try to organize this into a business you start bleeding energy because different motivations start naturally competing. this is where "more is less". if you have exceptional management you can keep that at a minimum, but it's still a fixed cost. and the more energy your management sucks up the higher the risk you actually bleed dry and fail to deliver the project.

for some it's sheer passion for the game, for others plain altruism, for yet others an option to make something useful piggybacking on someone else's work and audience, to make themselves known or even, why not, make some coin with it. some may commit 2h a week, some 4h a day, but all that energy will really be used in focus, and that difference shows, it's usually work showing great love in the making (usability standards may sometimes suffer otoh, and you might disagree with some decisions but ... it's free, personal effort! :D)

also, 3rd party tools are actually 'better' because they only compete among themselves, they tend to have no competition with the game because they are already granted that niche. game producers/designers have long learned they can depend on the community taking that up and that's a double win for them. not only don't they have to worry about that development at all, it also increases the perceived value of the product and its community. they would be dumb trying to compete and not profiting, even if they might sometimes appear 'outsmarted' to the occasional layman ...
 
I guess the argument against both is similar to having fast SC travel. If someone chooses the fast version they have an ‘advantage’ over someone choosing the slow version.
I’m all for both versions of exploration and SC but I doubt either will happen because there are a lot of people attracted to this game that are against the fast version of things
Dunno about someone having the advantage if they used fast supercruise. Guess that's why you put it in quotes. I personally think regular supercruise is good, I slow down and check all the USS's, if something looks good I go check it out. Ended up finding all sorts of G5 mats. Guess that's why I don't have to grind for mats!
 
I stopped exploring because of the FSS and the feeling hasn't worn off as I'd hoped. I am truly baffled as to which player group the new scanner was aimed at. It's shallow, it's a massive speed brake, there aren't many 'wow' things to find with it, it needs only an averagely smart 7 year old to use and becomes annoying after the 20th twiddle or so.

The concept should have been discussed with the community during development like the crime and punishment changes (although that particular process was doomed because of the irreconcilable aims of the 'wolf' players and the 'sheep' players, there were no such tectonic divides among potential FSS users).

I have no idea how much dev time went into the FSS but I personally would have taken 10 new non-landable textures in its place. Or if we're being ambitious, a whole new textures upgrade. But then, in the elite feet v atmospheres civil war, I'm proud to be waving the atmosphere flag. Give me terrain mesh and pretty gas physics over degeneration into Call of Duty: Commmanders
 
… I am truly baffled as to which player group the new scanner was aimed at. …

To me it's obviously aimed at players who play 1-2 hours a week, maybe less. For those the current exploration mechanics are creating a "narrative" and structure than can be filled out with imagination.

Jump into a new system, search for signals, slowly revealing the system map, then go to that exciting POI, probe the planet/moon, go down to the POI, scan the things there, collect the materials.
It works if it's done once in a while.

If you want it's tailor made for the casual new player. Like (almost) everything FDev made within the last year or so.
 
I am truly baffled as to which player group the new scanner was aimed at.

From research and discussion, i don't think it was aimed at anyone. It was more based on a list of perceived complaints:

  • Whatever it is, don't be the ADS. There seems to be a long running extremist cult who just don't like the ADS. Its not about the replacement, its not about anything other than hate of this particular thing. I had no idea these people existed.. though when given the idea there were memories of this being thrown around. Never at such ferocity though. EDIT: I could be reading too much into Adam / Frontiers one and only response after thousands of pages, but i think he implied they thought they were doing what the community demanded by REMOVING the ads.... Maybe too much reading into it..??
  • I can't think of anything else wrong with the prior system. Hmmm.
  • New players can't win?
  • I thought the steam swooners loved exploration for the screenshots. On the majority of days even before the fss that was 100% of the reddit content. It couldn't have been them.
Well this post fell flat.

I have to agree i can't imagine who this thing was aimed at. Certainly there have been no fringe telescope cultists in elite. Like those weird steampunk people who do all that. Impossible.

Oh wait, i bet it got seagulled into the requirements meeting that it has to support multicrew. Very likely why its out of the cockpit. Has anyone multi fssed?
 
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To me it's obviously aimed at players who play 1-2 hours a week, maybe less. For those the current exploration mechanics are creating a "narrative" and structure than can be filled out with imagination.

Jump into a new system, search for signals, slowly revealing the system map, then go to that exciting POI, probe the planet/moon, go down to the POI, scan the things there, collect the materials.
It works if it's done once in a while.

If you want it's tailor made for the casual new player. Like (almost) everything FDev made within the last year or so.

It was designed for Max and Indigo.
I'm pretty sure Max is actually Sandro :unsure:
 
As someone who very recently returned from the Distant Worlds 2 trip and decided to fully scan (not fully map) every system on the trip (not for the money) I really like how the new exploration tools work. I couldn't have done that with the old ADS as it would just have taken too long.
 
As someone who very recently returned from the Distant Worlds 2 trip and decided to fully scan (not fully map) every system on the trip (not for the money) I really like how the new exploration tools work. I couldn't have done that with the old ADS as it would just have taken too long.

Your comment neatly encapsulates the flip side of undermining the sense of achievement and tenacity of those that did take the time to fully explore systems before the change. It certainly is much easier to survey a system now. Are you having a go at ticking all the codex boxes in the regions you pass through?
 
I use what I've got and that's these forums and I already struggle to count more than ten. You do realize what sort of sample sizes mean something to us is very subjective? I don't claim using in any way scientific accurate methods. I guess in the end it all boils down to "my impression against yours". Pleased now? Anyway, I'm one of those who deliver concrete telemetry (assuming FD is using and evaluating telemetry) data about how welcome the FSS in its current form is. Can you say the same about yourself, darling? 😘
Let's decide FD what's best for the community and the game (it's their game at last), but keep having fun with perma ranting. What would these forums be without that sort of entertainment... 🤡

That's called a personal incredulity fallacy.
 
Mind you, eloquent insults are still that: insults. You are practically saying I'm an idiot, something you'd got a warning for if said in clear text. But since I see your reading capabilities are not quite on par I let you get away with that. :p
(and in case you have any doubts, no, that was no invitation for a deeper conversation)

I said it flat out with no personal remarks and just as an observation though I might start to change my mind considering such simple statements offend you.
 
Nah... I'm pretty sure Max is a chick,

Max Factor is also a brand of womens cosmetics.


Just logging out from some exploring... i think im going to be different and say.. there's nothing wrong with the idea of doing something to reveal or stripmine the contents of a system. There's nothing wrong with the repetition, or what you find if you can pretend to be in space.

Everything is wrong with the mechanic itself. Not in the ship, check. Stupid panning that is do dumb, check. The zooming animation to just annoy the crap out of you and frustrate you by spoiling completely the body but at the same time not being detailed enough and not letting you rotate it, check. Shallow enough to be interpreted as busywork by the third full clear, check. Creates the impression of "cost" by its busywork nature (you're not as much playing as you are earning) so creating a vaccum of expectation of "content" when in the past the stellar forge itself was enough, check.

uhuh, yeap.
 
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