Why does Super Cruise travel take so long?

Depending on how close you are to a Gravity Well affects the acceleration away from a signal source you popped into to look at. If it is close to a Planet, for example, it will (upon entering Super Cruise) take some time to get up to a decent speed. If, however, the nearest Gravity Well was a long way off the acceleration is far greater.

All true and yes I'm aware. I'm saying if those acceleration and deceleration rates were higher, it'd make investigation of signal sources less of a troublesome proposition when traveling in SC.

You want to get to the destination, it's a long way, so you don't want to have to spend all that acceleration time over again, so you just ignore the signal sources (which is the stuff to do while traveling in SC)

If you weren't as bothered about stopping and starting (because it didn't take ages) that could resolve the "SC is boring" issue that some people have. (Only some, because a lot of people would just say that the signal sources "aren't worth it anyway")
 
My biggest issue with SC is the automatic slow down for stuff not even targeted. Should be an option under ship functions to disable auto adjust speed when flying by stuff. Just cause im passing a planet 100ls nearby I shouldn't magically drastically slow down. Even worse traveling to stuff near giant planets? Well your ship will magically slow to a snails speed even at full throttle. Give us an option to disable that, if we crash into something and die well it's our own fault for disabling the ships safety measures.

Also when traveling to things 100k+ ls away and you finally get a decent speed going and the game says "SLOW DOWN" for what I guess what would be slow down for the space dust you're passing cause there isn't anything even remotely ****ing close to me and now I lose a lot of that speed. Please tell me I'm not the ony one that has this happen, random "SLOW DOWN" when you're not remotely close to something.
 
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You still haven't provided a single argument, not even a poor one, why you think having lengthy stretches of doing absolutely nothing is good game design or fun. All you do is point out you can avoid the poorly designed bits, which, while true, is meaningless. This is just the gaming version of 'iF yOu DonT LiKe It gO BaCk To yOuR oWn CoUnTrY!!!!!'.

Have you watched Evangelion? There're many scenes with static images and little to no dialog, here's an example:


Mind you, that scene has no lift music, that was added by the channel that uploaded the scene.
 
A great antidote to the monotony of supercruise flight is a custom playlist of music.

The ambient tracks assigned to supercruise in the game are actually gorgeous and entirely appropriate, however when you listen to them as much as we do, they become drab and cripplingly cyclical. Find some new music to listen to as you fly. I can personally recommend Audioglider's channel on Soundcloud. There are many sci-fi/ambient options on Youtube as well.
 
If you don't agree that the SC speeds should be changed, why not come up with compelling arguments why Hutton Orbital should take 90 minutes and not 1, 10, 100 or 900000000 minutes? Why is a SC cap at 1500C perfect, and what makes it better than a cap at 1000C or 10000C?
Because there are also locations which don't take 90 minutes.
Crossing the map in Skyrim by foot also takes 90 minutes. But you don't need to do it, just like you don't need to visit Hutton Orbital.
That said, I do agree that we need activities during SC. I'd also be fine with faster acceleration or micro jumps for inhabited systems.
 
If you have scanned the system before I don't see why they couldn't add a mechanic that allows you to drop out at a selected planet / station when jumping to a system. But probably lots of reasons why this can't be done.
 
Because there are also locations which don't take 90 minutes.
Crossing the map in Skyrim by foot also takes 90 minutes. But you don't need to do it, just like you don't need to visit Hutton Orbital.
That said, I do agree that we need activities during SC. I'd also be fine with faster acceleration or micro jumps for inhabited systems.

In Skyrim, you would also go past a bunch of "signal sources" (markers on the compass showing dungeons and stuff) which you can decide to divert off to, and end up on some other quest.

It's not quite the same, in Skyrim you don't have to slow your running speed to crawling as you approach the cave (unless you choose to use stealth) and then crawl out of the cave when you are done either, only able to get up to full running speed several minutes down the road. If you did, I suspect a lot less of those caves would get explored...
 
In Skyrim, you would also go past a bunch of "signal sources" (markers on the compass showing dungeons and stuff) which you can decide to divert off to, and end up on some other quest.

It's not quite the same, in Skyrim you don't have to slow your running speed to crawling as you approach the cave (unless you choose to use stealth) and then crawl out of the cave when you are done either, only able to get up to full running speed several minutes down the road. If you did, I suspect a lot less of those caves would get explored...
That's why I said I would welcome more activities during SC.
 
ED is a bit like a microtransaction game that has content hidden behind grind walls and you pay to remove the walls, but in ED you engineer to remove some of the walls, and others are simply immovable. Unlike those other games, ED's grind is how it simulates galaxy size (where travel is concerned) and tries to make travel mode fit reasonable sci-fi technology. We are 1000 years or so ahead of present time, but we aren't jumping in 1000 year technology leaps. The tech we have is almost all we will have, until the hand of god delivers things like Guardians or some Xeno tech that gets reconfigured to fit our ships in a way that somewhat fits a storyline.

The thing about travel is that it's not required, but if you want to get to a system 22K LY out, you have to do basically the same thing everyone else has to do in order to get there. If some people could get there in just a few jumps, it would feel rather cheap for others to force themselves to take the long route. So I don't think the "sit and watch the screen" guys are trying to force everyone to their play style, but that this is the game they bought, and they don't want it altered so that the rest of the ED galaxy is, in essence, a point and click map for travel.

However many commanders have gone through the grind of acquiring Guardian modules, especially the FSD. This indicates a desire to have higher performance ships, not just to spend less time in transit. Many are likely not going anywhere that they couldn't get almost as quickly without the extra performance. So building a high performance ride is part of the fun of the game, and along with improved performance is reduced grind. These days explorers are often strapped with the best FSDs available. That wouldn't been required if you were stopping at every system within jump range along the way but might be needed once you get out to the fringes.
Let's face it: ED's travel mechanics aren't there to support the "scale" or "bigness" of the universe. It's there because the MP environment requires it.
 
In a galaxy not far, far away at all....

Soon we’ll be able to get up with space legs, walk to the onboard coffee maker, and watch that brew up a pot. Then, the thirsty commander can quench his thirst whilst pondering the meaning of life. If you like tea, tough. Only coffee machines exist in 3305.

It’s odd that we can’t have a faster ship with say a type of SC-FA-off mode.

Anyone remember ‘Independence War 2: Edge Of Chaos’ and how that handled speed in their version of ‘Super Cruise’ that was used in that title? I remember speed felt spectacular in that game.

Commander earthtone99 out.
 
I am a role player and a space trucker so travel time is part of my story. It a disgrace to have people want to shorten my gameplay. You might say well you are doing absolutely nothing. For me, I have a story in my mind going like the old days of Elite. There no game like ED where you can make your own story.

For all the Distance haters. It has already has been pointed out to you have in game choices. Ignoring the fact space is vast, and ignoring those choices does not help in your case.

You know Ian Skippy hateful remarks are not needed. I move to this country to get a better life, and we have you saying a hate speech.
 
You know Ian Skippy hateful remarks are not needed. I move to this country to get a better life, and we have you saying a hate speech.

I don’t think Mr Skippy was saying that for real, I think he was saying people who tell him to play another game if he doesn’t like Elite are just like those who say if you don’t like this country....etc.

That is how I read it.
 
I am a role player and a space trucker so travel time is part of my story. It a disgrace to have people want to shorten my gameplay. You might say well you are doing absolutely nothing. For me, I have a story in my mind going like the old days of Elite. There no game like ED where you can make your own story.

For all the Distance haters. It has already has been pointed out to you have in game choices. Ignoring the fact space is vast, and ignoring those choices does not help in your case.

You know Ian Skippy hateful remarks are not needed. I move to this country to get a better life, and we have you saying a hate speech.

Personally I'd just prefer there was more things to do, and options to choose during that travel time.
 
I don’t think Mr Skippy was saying that for real, I think he was saying people who tell him to play another game if he doesn’t like Elite are just like those who say if you don’t like this country....etc.

That is how I read it.
It doesn't matter if it real or not. If you are from another country you see it as hateful.

I have not seen the other person saying go play another game. Just Look before you leep if possible.
Personally I'd just prefer there was more things to do, and options to choose during that travel time.
Now that what I would like to see. More to do on the ships. Walking around doing your own Modifications and upgrades and research. Something to enhance my Roleplaying.
 
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In Skyrim, you would also go past a bunch of "signal sources" (markers on the compass showing dungeons and stuff) which you can decide to divert off to, and end up on some other quest.
Yeah, and then you end up with 400 hours in-game time without having even visited Riverwood once. :p
 
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