Why can we only Land on Barren Planets after almost 5 years?

I guess that is a bit subjective. For example Underwater NMS could be also considered just more of the same except some ambient filters and lower gravity. I personally do not care much about NMS underwater implementation.

And conversely some of the Horizons updates for Elite or the recent ones that I may find great you may find underwhelming.

At the end of the day the patch notes for all those tell the story that both dev teams seem to have been hard at work and selectively ignoring one side is not really fair.

That is why I did not mention underwater. :) But VR, multiplayer and basebuilding simply are Major Features in pretty much everyone's book, regardless if you care about it. I'm not that big on basebuilding, but if FD adds it I would certainly count that as a major feature, compared with 'passenger missions', 'ship launched fighters' or 'multi-crew'. ED started with kind-of multiplayer and VR. They improved multiplayer and added non-atmo. Now they need more major things, and those are space legs, atmo landings and basebuilding. In any order you want. ;)

FWIW: dont get me wrong. I am not saying FD devs are slacking, or they havent done a lot. Far from it. But it is time for what would generally be perceived as the next Big Step.
 
For me, that "some reason" these days is the BGS, which is like a galactic game of Risk. One might argue that picking up a chess piece and placing it on a different square is both boring and repetitive, but it's the bigger game behind the physical action that makes chess interesting. Oh, and I happen to love flying my Drifty McDropship running cargo, as long as there's a purpose to it beyond just earning credits. The BGS has given me this purpose.

Elite Dangerous is actually a pretty amazing game once you understand it fully.

~ Harvey Dent
Some people simply can't think past "getting what they want."
 
Because DB used ED to go corporate, and since then priorities have shifted to other projects. More mainstream and lucrative ones.

ED is and will remain a niche genre for the foreseeable future, and as such the game monetary value will not compensate high investment from the company.

This trend may become more prominient as the company evolve into a publisher.

Hard to say, may be wrong, hope i'm wrong.
 
Because DB used ED to go corporate, and since then priorities have shifted to other projects. More mainstream and lucrative ones.

ED is and will remain a niche genre for the foreseeable future, and as such the game monetary value will not compensate high investment from the company.

This trend may become more prominient as the company evolve into a publisher.

Hard to say, may be wrong, hope i'm wrong.
From what we have been told, ED has the biggest team at FDev Towers.
 
Well, there is a difference between saying "I dont like X" or "I'd prefer Y" (which is totally fine), and the frequent 'Devs are lazy because Game X isn't my dream game!!!". Those folks should really try to do it themselves for a change. :/

I wonder where we got the idea that ED was going to have walking around, and atmospheric planets that could be landed on, and gas giants that we could fly through the atmosphere of, and more than one type of surface vehicle? I wonder ....
 
From what we have been told, ED has the biggest team at FDev Towers.

Mnn, curious to say the least.

They certanly have very little to show for it.

Most problably is a cassic case of quality before quantity.

Look at hello game's comparatively smaller team output of updates, character models, sound effects, coding and now vr implementation.

And Frontier can't be arsed to make even a minuscule change to the model of the advanced multicanon.

Can't say i'm disappointed because i dont expect much at this point, but a minimum effort wold be nice, just to say to the community: "we care"
 
I disagree that it is failing and that it is a failure, but I do agree that it has potential to be much better then what it already is.
I've heard this "elite has potential" talk repeated ad nauseum for quite a lot of time. Everything has potential, but that not means that it will achieve it.

If we are to judge elite for what it is and not what it will become, many would classify it as a failure at both a sim and a game.

Eve online is a sim

Rebel galaxy outlaw is game

Elite is struggling to find its identity in both fields.

People like to give to Star citizen for not being out of alpha yet (with good reason)

But some could say that elite launched so barebones, it only pretends to be a complete game.

Anyway i,m rambling, i hope that elite finds its way in the future for it has "potential", but until then i'll get my spaceship kicks out of the Warframe Enpyream update.






Elite sound design team still is the best in industry. That can't never be denied.
 
Mnn, curious to say the least.

They certanly have very little to show for it.
I disagree. Look at how the game looked at launch and how it looks now. Its has been vastly improved upon. NMS on the other hand still looks pretty much the same as when it launched.

Most problably is a cassic case of quality before quantity.
Possibly

Look at hello game's comparatively smaller team output of updates, character models, sound effects, coding and now vr implementation.
Different games with very different code bases with very different engines with a very different outlook. I find that NMS updates look bigger then what they really are.

And Frontier can't be arsed to make even a minuscule change to the model of the advanced multicanon.
Maybe because they are working on something else. Maybe its scheduled for the next update or the update after that.

Can't say i'm disappointed because i dont expect much at this point, but a minimum effort wold be nice, just to say to the community: "we care"
I never expect much. Easier that way. You are either "its what I expected" or "this is great".

Elite sound design team still is the best in industry. That can't never be denied.
The sound is superb in ED as are the visuals and many other aspects of the game.
 
I disagree.


Possibly


Different games with very different code bases with very different engines with a very different outlook. I find that NMS updates look bigger then what they really are.


Maybe because they are working on something else. Maybe its scheduled for the next update or the update after that.


I never expect much. Easier that way. You are either "its what I expected" or "this is great".


The sound is superb in ED as are the visuals and many other aspects of the game.

Low expctation is the way to go my friend.

Does that makes us patological pessimists or realists?
 
Neither are fully featured because they are trying to add to many different things at one go.

That's a choice they make though.

Since they've been doing it ever since and for everything they do, makes you wonder if they believe in this approach.. A skeleton and one bone at the time.. they never add meat to any of their games.. the meat is supposed to be the sum of the bones. Or ground up bones instead of meat itself, the content which would make a feature substantial simple doesn't get added. In any game they do.

To be honest, i don't mind this. The problem is when they cut budget or schedule and put things out at first pass, or without real, actual player feedback and discussion. Beyond beta phases in contrast was a lie and nothing more than a social media event.
 
That's a choice they make though.
Yup and the wrong choice in my view.

Since they've been doing it ever since and for everything they do, makes you wonder if they believe in this approach.. A skeleton and one bone at the time.. they never add meat to any of their games.. the meat is supposed to be the sum of the bones. Or ground up bones instead of meat itself, which doesn't exist. And no im not going to explain further and i understand you don't get it.
I hope not. Most of the Horizons updates should have concentrated on planetary gameplay, not SLF, Passanger, multicrew. But hey, its still a great game anyway.
 

Viajero

Volunteer Moderator
That is why I did not mention underwater. :) But VR, multiplayer and basebuilding simply are Major Features in pretty much everyone's book, regardless if you care about it. I'm not that big on basebuilding, but if FD adds it I would certainly count that as a major feature, compared with 'passenger missions', 'ship launched fighters' or 'multi-crew'. ED started with kind-of multiplayer and VR. They improved multiplayer and added non-atmo. Now they need more major things, and those are space legs, atmo landings and basebuilding. In any order you want. ;)

FWIW: dont get me wrong. I am not saying FD devs are slacking, or they havent done a lot. Far from it. But it is time for what would generally be perceived as the next Big Step.

Maybe, but it still feels all very subjective I reckon. Some of those latest NMS features are yet to be seen in reality and not just on hyped paper. It may very well turn out that expanding multiplayer by a few more players per instance is not that revolutionary or impacting to the game tbh (if I am not mistaken NMS is still p2p). Riding fauna sounds fun but maybe just a bit of a gimmick etc. On the other hand as an example the last Elite Beyond update including the overhauls to mining and exploration among many other elements count as significant or more (to me) to some of the NMS updates you mention etc. Same with releasing a crafting system, which is what 2.1 Engineers is etc etc.

I think in general HG has been much better at marketing and hyping its updates (and hiding their flaws or simplistic nature) than FDEV is, eventhough neither of them speaks too much until its ready. For example the fact that NMS does not have a regular forum and only has a dedicated subreddit (with its upvote system) also has possibly prevented us form seeing some other points of view and opinions about how "major" some of those "major features" really are etc.

But I agree with you my body is also ready for tne new era, no doubt.
 
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Because the devs have been working on other things.

If they had focused on landing on other planets we would have less other things.

Maybe they should have focused on other planets first. Its a matter of opinion.
True! I'd happily have forgone:-
  • CQC: Why wasn't this time dedicated to creating fighter based gameplay in the core game. eg: Holo-meing into a fighter in a mission/task to undertake some PvE (or PvP) combat within a scenario? Right now we could have been holo-meing into fighters at a capital ship to fight off Thargoid scouts as part of a mission/task/CG!
  • Engineers V1: Needless bar raising performance at the expense of unbalancing the game (PvE & PvP) to create shallow busy work.
  • Engineers V2: To try and take the rough edges off "the shallow busy work".
  • Asteroid Stations: My email to some friends at the time of its release:-
    These are the hub of all the new piracy mechanics where you can build up a piracy reputation and inturn gain access to these hidden nefarious location. You can then obtain new challenging piracy based missions and access to more rewarding black markets etc. Oh! I misread the release notes... They're just like normal stations...
  • The Thargoid Invasion: A squandered opportunity! Wait until there's some actual more involved assets/features/mechanics in the game to leverage to make something of this invasion, such as more involved combat scenarios. As it is, the opportunity has been squandered on basically just offering mini-game boss fights as part of an invasion we can all but watch occur as a Thursday server tick.
  • Generation Ships: How many Generation Ships has your average CMDR been to? One? None?
  • Guardian/Thargoid Bases: How many of these are sitting there collecting dust?
  • Multicrew: Probably the worst example of FD's poor management and design ethos. How this ever got out of design meetings I'll never know, let alone to the position of having hundreds/thousands of man hours thrown at little more than creating a development headache going forwards.
...if it had meant more involved meaty exploration via atmospheric worlds, at least of some types.

Come the big release end of next year, if a bucket load of time has been thrown at some more questionable designs/choices, I think I might just cry :)
 
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That is fine, but based on the work performed so far by both developers you don’t really need to.
Just for talking of course, we're judge of nothing here.
But ED for me is not complete yet. Despite all FDEV effort in releasing cool stuff that I never asked for, it will not be a complete game until it has atmospheric planets, gas giants and legs, because I bought the game convinced by the David's words on these topics.

While No Man's Sky, for me, is now the complete game that I was expecting because it fulfilled all expectations provided by the initial trailer and interviews.

Frontier is taking much more time to deliver the promised game, so now it is important for me to evaluate the quality of the contents that will be delivered by FDEV, if they will ever be delivered...
 
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