Why can we only Land on Barren Planets after almost 5 years?

Well I would love to see some more interaction when I'm out exploring.
I'd love to see more interaction in general not only nice views.
Fdev created this huge universe but it's practically void of anything to interact with.
Dropping a couple items like a needle in a haystack isn't enticing gameplay to me.

But if you're fine with how things are then knock yourself out.
That's not what I said.
 
I'd like to make a point here. There are some worlds in NMS that look shockingly realistic. I once found a desert world and took a screenshot that bore surprising resemblance to an actual photo from Arizona. Flipping this around, look at the cartoon parks in those posh stations in ED. Saying NMS is purely a cartoon game and ED is purely a photorealistic game is not an accurate portrayal of either.
 
We have NPC crew in ED? No, I asked for gyroscopic head look and a highly customizable controller, two things ED does amazingly well on the PS4.
They sit to your left and right in those empty chairs. Haven't you seen them? And they can help you shooting, scanning, and mining, and ... /s

The only good thing those ghost NPCs are good for is to drain your account. :D
 
I'd like to make a point here. There are some worlds in NMS that look shockingly realistic. I once found a desert world and took a screenshot that bore surprising resemblance to an actual photo from Arizona. Flipping this around, look at the cartoon parks in those posh stations in ED. Saying NMS is purely a cartoon game and ED is purely a photorealistic game is not an accurate portrayal of either.
I've seen several planets that are realistic in NMS, or at least quite close and not cartoony at all. Most of the cartoon feeling is the ships, space, and aliens, and some odd extreme color planets or anomalies, but there are some good ones.

We landed on a snow planet yesterday in VR, and it's not bad at all. Convincing enough and no toy-story feel.
 
Because they have your money already!
So real David Braben and real Sean Murray are both in Bahamas and drinking mojitos and pina coladas, spending all the millions they got. While the clone-DB and clone-SM are working hard in the office for free. :)
 
That's not what I said.

I'm sorry if I didn't understand your reply correctly but you said that for all we know there might be a lot of crashed ships or whatever to find.
That looked to me as if you were fine with that, my apologies if I'm wrong.

Even when you're right though and there are numerous items hidden in the galaxy then what does Fdev expect us to do, search 400 billion starsystems in order to find them?
Were what five years in and have discovered not even one percent.

I'd love to see more discoverable stuff like I said, it could work to up the numbers of those things and/or make them findable through hints in galnet or otherwise for instance.
Since it's a sci fi fantasy game the possibilities are limitless imho.
 
I'm sorry if I didn't understand your reply correctly but you said that for all we know there might be a lot of crashed ships or whatever to find.
That looked to me as if you were fine with that, my apologies if I'm wrong.
I said I wanted more interaction in the game, but they need to be meaningful in some way.

Even when you're right though and there are numerous items hidden in the galaxy then what does Fdev expect us to do, search 400 billion starsystems in order to find them?
Were what five years in and have discovered not even one percent.
And that is the difficult part isn't it. You have billions of these things and it starts to look silly, you have too few then it's so rare and difficult to find that it's unlikely we will ever bump into it. The only other thing they can do is place things themselves (thargoids and guardians) and give us hints as to where to find them. But if you want loads of these, that's one hell of a lot of assets that need to be created.

I'd love to see more discoverable stuff like I said, it could work to up the numbers of those things and/or make them findable through hints in galnet or otherwise for instance.
Since it's a sci fi fantasy game the possibilities are limitless imho.
If they are done via PG then galnet won't be able to help us as Fdev won't know where they are. If they are hand created then it's possible but creating hundreds of unique looking places to place in specific areas and then give us hints I can imagine is a huge amount of work.

I agree with you, but I understand that it's a tough job and it's not going to be easy. For all we know they may have some things waiting in the wings as part of the story for us to find stuff.
 
I don't think DB has a clone. Perhaps a cardboard cutout stuck in his office, but I've not seen the real (or a clone) DB in years.
Perhaps the DB bobbleheads were prototypes and there's a giant one somewhere in FD's offices, bobbling its way through policy decisions.

"Space legs or atmospheres, lads? Someone give David's head a wobble and see which direction it favours."
 
I said I wanted more interaction in the game, but they need to be meaningful in some way.


And that is the difficult part isn't it. You have billions of these things and it starts to look silly, you have too few then it's so rare and difficult to find that it's unlikely we will ever bump into it. The only other thing they can do is place things themselves (thargoids and guardians) and give us hints as to where to find them. But if you want loads of these, that's one hell of a lot of assets that need to be created.


If they are done via PG then galnet won't be able to help us as Fdev won't know where they are. If they are hand created then it's possible but creating hundreds of unique looking places to place in specific areas and then give us hints I can imagine is a huge amount of work.

I agree with you, but I understand that it's a tough job and it's not going to be easy. For all we know they may have some things waiting in the wings as part of the story for us to find stuff.

Yeah PG seems to be the problem here because like you said even fdev won't know where they are.
They could build in a proximity trigger with these POIs though that gives you a message when coming inside a certain perimeter, a faint signal detection for example.
They did a nice job with the Thargoid probes leading to other sites so imho they've got the capabilities to develop more complex constructions, no doubt they can program more complex PG events.

Maybe if they ever introduce atmospheric landings things will change for the better but that's still a long way off, at least another year since we don't know what the 2020 update will be.
 
You forgot, they lied to make a truckload of money and run, so in reality, HG is run by clone-sean. The real Sean is sitting in Bahamas with all the money and drinking mojitos. Clone-sean is just fixing the game to trick us into that Sean really cares about the community. ;)

I don't think there's a difference between lieing to take your money for tropical island profit vs lieing to take your money for a good cause.

Anyway who cares.. how good is no mans sky! Holy crap. Headlook, elites prime gameplay mechanic, has been extended to be really satisfying in nms. They've moved personal utility from given for free, to a "GRIND" of research at your base.. but suddenly there's actually a point of having a base. You really need one. Which means im going to get into actually having a go at building one properly.

As no mans sky gets more elitish in function.. apart from the subject taste of setting, its overtaking elite as a superior game. Without even trying to directly compete with it. Its undeniable. Say all you want about hipsters and cartoons. I find these disturbing too. But after playing no mans sky.. a ping pong ball solid gas giant just is going to be tough to fly by and look at the same way... and from what i've seen so far, how they've done the procedural generation is quite flawless for what it is, in the same score as elite. Planetary exploration is going to never be the same either if you can make yourself not hate nms.

So that means elite is playing catch up with fps, base building, and carriers. There's some huge shoes to fill now.

And people took star citizen seriously as elites competition.. really..

NMS is a bit buggy right now on PS4, so once it's patched up, I plan on finding that perfect ELW, building a base, and thoroughly exploring the planet. This means I'll be using NMS more as a flight simulator rather than a space simulator.

I think you mean perfect ELW that's a moon of a planet with rings so you get ringshine during night and no hazardous conditions apart from at getting cold at night.

Im getting used to the flight model too.... not there for combat, but can be pretty detailed with kbm.. in the same way as elite kbm without the 6 degrees..
 
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Yeah PG seems to be the problem here because like you said even fdev won't know where they are.
It's where PG is a blessing and a curse.

They could build in a proximity trigger with these POIs though that gives you a message when coming inside a certain perimeter, a faint signal detection for example.
They did a nice job with the Thargoid probes leading to other sites so imho they've got the capabilities to develop more complex constructions, no doubt they can program more complex PG events.
Agreed, but I think that was all hand placed and not PG or they add stuff to the PG to place stuff at specific places. Again, it's not easy not matter what they do.

Maybe if they ever introduce atmospheric landings things will change for the better but that's still a long way off, at least another year since we don't know what the 2020 update will be.
I think atmospherics will be the big one, especially when it comes to exploration. There is only so much you can do on mostly lifeless planets.

I wouldn't be surprised if space legs is the next update. Hopefully that will include more interactions on planetary surfaces of some kind for us explorers. Either space legs or atmospherics could be great for explorers. We shall have to see.
 
All this talk of how super realistic, grand-scale this is, and why this is the reason for elite being so slow in development.... its generated. 1? 10? 1000? 1bazzilion? just numbers.
just pass a black hole and tell me that it is realistic. one of the most iconic and terrifying space objects. and what is it good for?, your selfie stick suite.

My negativity can pretty much be linked to what is written here: (maybe i am not the only one ?)
The amount of time spend. vs Elite´s state.
Store development: from just a few things added, to mass production.
Dev silence regarding the future. (this just goes into a loop where hostility increases out of control)
Watching other IP´s pop out of the woodwork while elite is at a crawl.
Watching games like subnautica being very open of their development while throwing out updates left right and center.
Watching "no mans lie" speed past, what was a pretty big disaster of a launch and do well by the players that choose to stay onboard even tho they had every reason not to.

Do i feel i got my money´s worth? no
Do i feel that my time was well spend? thinking back, no, not really. (i played alot at the beginning hopeful of the future develorpment, exitement kept me going for along time)
Did i feel it was entertaining? truth, yes some was, but that is with big gaps of having to add audiobooks, and netflix to compensate.

Plus also having to add tools to the game to best try and fill out what is missing. fun to do, but again shows ingame elements are not good anough. (for me at least)

Things that by far impressed me:
Audio, "edited" on par with subnautica (my opinion)
Driving the SRV is a good feeling, wish i could do more with it.
Exploding asteroids, just very well made with the sound. i like the drones flying around while mining.
Using turrets on a big ship, watching them track a target is very starwars-ish.

Thats about it.

And yes, u can have my stuff.
I think i dropped it at beagle point.
Go fetch.
 
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The perceptions interest me. I played Elite in 84(ish) and then life happened and I didn’t really play another game until the PS1 came out.

When I purchased Elite Dangerous 2 years ago, I got it from the PS store. I was unaware of how it had arrived there, unaware of this forum. I was just delighted to find it, buy it and play it.

I obviously know that games release DLC after purchase but never really considered this an obligation on game makers, more just (paid for) bonus content.

I purchased ED as a ‘complete’ game (as I didn’t know any better). I didn’t really give it any thought whether further content would or would not be available. This means my level of contentedness with what I have, no doubt hits a lower bar than others who have followed this game from backing it. Some must feel that their expectations have not been met, that potential has been wasted and understandably, this would lead to disappointment and frustration.

I’m not pointing fingers, making accusations or trying to change minds. It’s just the perceptions part of it piques my interest. We have the same game but how we got it can greatly determine how we feel about it.

Just an aside.
 
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