Why can we only Land on Barren Planets after almost 5 years?

And I'd like some way to maybe haggle on the black market to buy illegal stuff (essentially a mini-game, I guess, depending on your reputation you have better or worse chance to get good deals on random stuff).
Maybe we will get those options when we meet these people in person (space legs).
 
I would never want ED to turn into NMS, the latter being more fantasy based in style and color palette but less scientificy.
Although I like NMS's style and it offers a lot to do ED will always have my preference purely because it looks and feel much more realistic.
I never feel realy connected with NMS, probably because no one's human except me, there's no "us" feeling vs the rest of the universe.
I know multiplayer could balance the scale in that respect but I'm mostly a solo player and in ED I'm still not "alone" despite the fact that I don't encounter other commanders, the main population in ED is like me, human.
The Thargoids and Guardians emphasize that feeling, us vs them.

I realy realy hope Fdev will add (complete) features with the 2020 update which introduce much more stuff to interact with and give purpose to what you're doing besides earning credits and accumulating ship/equipment.
Imho ED is a to good of a game to remain so barren/repetitive.
 
I would never want ED to turn into NMS, the latter being more fantasy based in style and color palette but less scientificy.
Although I like NMS's style and it offers a lot to do ED will always have my preference purely because it looks and feel much more realistic.
I never feel realy connected with NMS, probably because no one's human except me, there's no "us" feeling vs the rest of the universe.
I know multiplayer could balance the scale in that respect but I'm mostly a solo player and in ED I'm still not "alone" despite the fact that I don't encounter other commanders, the main population in ED is like me, human.
The Thargoids and Guardians emphasize that feeling, us vs them.

I realy realy hope Fdev will add (complete) features with the 2020 update which introduce much more stuff to interact with and give purpose to what you're doing besides earning credits and accumulating ship/equipment.
Imho ED is a to good of a game to remain so barren/repetitive.
ED went full fairy fantasy with the insane power creep of engineers.
 
ED went full fairy fantasy with the insane power creep of engineers.

Telepresence did that for me.

I just hope that FD devs are aware of and playing NMS right now, because planet-side at least, they could learn an awful lot - and they shouldn't be too proud to admit that. The bar on PG planets has been set, and at the moment, E: D falls so short it's actually embarrassing.
 
If the comparison with NMS is too much for some, what about comparing ED to SE (Space Engine)? It's scientific. It has known systems loaded. Generates atmospheric planet according to science. And I think you even can land om them. And it has VR. And the whole galaxy (if I'm not mistaken) is procedurally generated. And the team who made it wasn't very big either. Now, granted, you don't have BGS, PP, Multicrew, mining, and such, but the galaxy and planets are there.
 
If the comparison with NMS is too much for some, what about comparing ED to SE (Space Engine)? It's scientific. It has known systems loaded. Generates atmospheric planet according to science. And I think you even can land om them. And it has VR. And the whole galaxy (if I'm not mistaken) is procedurally generated. And the team who made it wasn't very big either. Now, granted, you don't have BGS, PP, Multicrew, mining, and such, but the galaxy and planets are there.
Space Engine is awesome but more like a planetarium than a game. The author has plans to build a game from the engine though.

It's kind of difficult to compare games. Unless they are 100% the same genre it's always nonsense. Try to compare The Witcher with Pillars of Eternity for example. Although they are both open world RPGs they are completely different. You can't even compare Skyrim and The Witcher.
 
Space Engine is awesome but more like a planetarium than a game. The author has plans to build a game from the engine though.
I think you can land on planets as well, so it's more than just planetarium, but yeah, in the sense of game play, there's none.

The thing though is that a small team managed to do what Frontier can't. If it's too hard and difficult to make the same in Elite, perhaps they don't the right people? Maybe they should talk to the guys behind Space Engine and get them on board.

Granted the guys behind SE have had much more time, around 3 times longer to get where they are.
 
ED went full fairy fantasy with the insane power creep of engineers.

Although I liked ED better pre engineers I wouldn't call them fairy fantasy personaly but I fully understand where you're getting at.

Now telepresence is just a cheap answer to underdeveloped features imho, I still want my npc crew to sit next to me in the cockpit.
 
Now telepresence is just a cheap answer to underdeveloped features imho, I still want my npc crew to sit next to me in the cockpit.
They're already there... in spirit...

Besides, isn't the purpose of the NPC crew just to be a money drain? Paying for their help which is basically useless? If you really want to sink money, get a bunch of NPC crew members that just sit at the bar in the station while you're out making money, and you still pay them.
 
ED went full fairy fantasy with the insane power creep of engineers.
Telepresence did that for me.
Agreed on both counts.

The former wouldn't be so bad if:
  • Modifications were along the line of Fallout 4's modifications, only with any advantages properly balanced disadvantages, and the modifications were actual parts, so that they could be swapped, sold, stored, damaged, and salvaged.
  • Modifications were lost upon ship destruction (but can be salvaged from a wrecked ship, including your own).
  • Engineering components were stored on your ship, and not in a proverbial bag of holding.
 
Besides, isn't the purpose of the NPC crew just to be a money drain? Paying for their help which is basically useless? If you really want to sink money, get a bunch of NPC crew members that just sit at the bar in the station while you're out making money, and you still pay them.

And there is that yeah.

I like it when my npc crew talks to me guns blazing and seeing my slf zipping by in a hazres but there's to much wrong with the whole concept.
You can't see them with you in the cockpit, you pay all your npc crew members a percentage of all your earnings all the time no matter what you do, and insta death while we have an escape pod.
 
ED went full fairy fantasy with the insane power creep of engineers.
That and magical massless materials from which we can conjure up things like multiple tons of limpets out of thin air. I actually try to avoid synthesis unless necessary, because it's pure fairy dust magic nonsense. I try to headcanon the whole "smashing rocks for iron" for Engineers as paying engineers (who are filthy rich) in rare souvenirs from undiscovered worlds, kinda like giving a rich CEO a rock from Mars in order to get him to do me a favor. I have to image it being very small rocks that fit in a locker in my ship.

Yep, Engineers breaks my immersion on multiple levels, but I still use them 🤷
 
Although I liked ED better pre engineers I wouldn't call them fairy fantasy personaly but I fully understand where you're getting at.

Now telepresence is just a cheap answer to underdeveloped features imho, I still want my npc crew to sit next to me in the cockpit.

I can concur with these statements. Where I think engineers went bad was when weapons and defenses were included.

To the OP, I would like to see a step toward atmospheric worlds by adding atmospheric but desolate worlds to visit. Planets that have an atmosphere but are either desert like or frozen; worlds with G forces similar to earth's. Some surface outposts would be good like we now have on airless balls of rocks. I could live with that for a while until we have full Earthlike worlds.
 
Because Earth is the only discoverd planet with life on it that we know of. what would you model somthing after with out a frame of referance that will please everyone
 
Mars, Venus and Titan ... or have a water world with island bases. Idk, I'm just ready for some variety.

GL HF Commanders
 
Because Earth is the only discoverd planet with life on it that we know of. what would you model somthing after with out a frame of referance that will please everyone

In Frontier: Elite II, Earth was not the only live planet. Mars had been teraformed and there were numerous planets throughout the galaxy with native populations/plants. One could only land on a planet with atmosphere if they had atmospheric shielding on the ship. It is the one thing I really miss about the old game.
 
Back
Top Bottom