1995... I've never played the game, but I'd wager my left *** that they were sprites.Ah I remember that one, quite a few years back. Am pretty sure those where sprites though?
1995... I've never played the game, but I'd wager my left *** that they were sprites.Ah I remember that one, quite a few years back. Am pretty sure those where sprites though?
If FDev brewed lager it would probably not be the best in the world.
The perceptions interest me. I played Elite in 84(ish) and then life happened and I didn’t really play another game until the PS1 came out.
When I purchased Elite Dangerous 2 years ago, I got it from the PS store. I was unaware of how it had arrived there, unaware of this forum. I was just delighted to find it, buy it and play it.
I obviously know that games release DLC after purchase but never really considered this an obligation on game makers, more just (paid for) bonus content.
I purchased ED as a ‘complete’ game (as I didn’t know any better). I didn’t really give it any thought whether further content would or would not be available. This means my level of contentedness with what I have, no doubt hits a lower bar than others who have followed this game from backing it. Some must feel that their expectations have not been met, that potential has been wasted and understandably, this would lead to disappointment and frustration.
I’m not pointing fingers, making accusations or trying to change minds. It’s just the perceptions part of it piques my interest. We have the same game but how we got it can greatly determine how we feel about it.
Just an aside.
From a purely exploration point of view, NMS development is putting Frontier to shame, in terms of things to do on planets during a game session.
That said I still spent 90% of my free time playing Elite, a BGS operatives work is never done.
I don't think there's a difference between lieing to take your money for tropical island profit vs lieing to take your money for a good cause.
Anyway who cares.. how good is no mans sky! Holy crap. Headlook, elites prime gameplay mechanic, has been extended to be really satisfying in nms. They've moved personal utility from given for free, to a "GRIND" of research at your base.. but suddenly there's actually a point of having a base. You really need one. Which means im going to get into actually having a go at building one properly.
As no mans sky gets more elitish in function.. apart from the subject taste of setting, its overtaking elite as a superior game. Without even trying to directly compete with it. Its undeniable. Say all you want about hipsters and cartoons. I find these disturbing too. But after playing no mans sky.. a ping pong ball solid gas giant just is going to be tough to fly by and look at the same way... and from what i've seen so far, how they've done the procedural generation is quite flawless for what it is, in the same score as elite. Planetary exploration is going to never be the same either if you can make yourself not hate nms.
So that means elite is playing catch up with fps, base building, and carriers. There's some huge shoes to fill now.
And people took star citizen seriously as elites competition.. really..
I think you mean perfect ELW that's a moon of a planet with rings so you get ringshine during night and no hazardous conditions apart from at getting cold at night.
Im getting used to the flight model too.... not there for combat, but can be pretty detailed with kbm.. in the same way as elite kbm without the 6 degrees..
NMS galaxy isn't even in the same league with Elite for spectacular graphics and audio, and many other aspects.
Riding space donkey's? cartoonish? Yup
NMS will never catch up to Elite.
Apples and oranges to be truthful. Nothing to compare.
The game feels a lot more generous too, in terms of the freedom and sense of engagement that it allows players to have. Elite has an austere, icy beauty to it, but I’m surprised by the extent to which NMS has won my attention.
I think you have a point, most of us came in with those perceptions. Over time and as you get more involved in the game and watch the FDev presentations your expectations are lifted as their marketing dept are very good. It's the delivery of what they they said they were going to deliver that is the issue for me, not just ED either (P.Coatser was going to have the best in depth management options, but was little more than basic on release - and still is)...
After a while you learn to take what they say with a pinch of salt and extract the urine.
To be fair, that's because NMS is 90% atmospheric worlds. I don't dare call them "earth-like", since NMS defies all physics and chemistry. Airless moons are boring. That's realistic, and I'm okay with that. Lifeless atmospheric worlds will be less boring, but boring still. My point is, when Frontier someday does perhaps give us explorable ELWs, I'm hopeful they will be as fun, if not more fun to explore as NMS planets.From a purely exploration point of view, NMS development is putting Frontier to shame, in terms of things to do on planets during a game session.
That said I still spent 90% of my free time playing Elite, a BGS operatives work is never done.
It isnt difficult at all to find those. Just impossibly probable. I'm too old to try and brute force my probabilities. Whether the stuff is there or not doesnt really matter. What matters is that I will very probably never see that stuff if it's there. That's just as good as if it doesnt exist.I said I wanted more interaction in the game, but they need to be meaningful in some way.
And that is the difficult part isn't it. You have billions of these things and it starts to look silly, you have too few then it's so rare and difficult to find that it's unlikely we will ever bump into it. The only other thing they can do is place things themselves (thargoids and guardians) and give us hints as to where to find them. But if you want loads of these, that's one hell of a lot of assets that need to be created.
If they are done via PG then galnet won't be able to help us as Fdev won't know where they are. If they are hand created then it's possible but creating hundreds of unique looking places to place in specific areas and then give us hints I can imagine is a huge amount of work.
I agree with you, but I understand that it's a tough job and it's not going to be easy. For all we know they may have some things waiting in the wings as part of the story for us to find stuff.
Agree.To be fair, that's because NMS is 90% atmospheric worlds. I don't dare call them "earth-like", since NMS defies all physics and chemistry. Airless moons are boring. That's realistic, and I'm okay with that. Lifeless atmospheric worlds will be less boring, but boring still. My point is, when Frontier someday does perhaps give us explorable ELWs, I'm hopeful they will be as fun, if not more fun to explore as NMS planets.
Now I admit that I get enjoyment out of NMS's "scan and tag" feature, even if it is just scanning and tagging rocks on airless moons. Their 'Codex' is way better than ED's, and it gives me a sense of purpose when I visit a planet in NMS. There is often no purpose in visiting unexplored planets in ED once you've experienced a certain number of them.
I'd say it's absolutely possible. NMS vs Elite in terms of what I'd like to see is like Mars Attacks vs Alien.Agree.
Here's a problem Frontier will have though. Either they'll do all atmo planets "realistic" in the sense that they won't go far outside of what we know from Earth, meaning any alien planet will look either dead like Mars or have nature that reminds of Earth, but they will never go fantastical and have weird or strange plants, and especially not colorful plants or worlds. All to keep it "realistic". Or they have to do a lot of fantastical variations. How do we know if fantastical colors and shapes are what we have in the universe or not? Maybe they have to tone it down so much that everything looks the same as the players get quickly bored with all the same-looking biospheres and atmospheres. Their challenge will be where to set the bar for how fantastical they would want them to be but still be interesting, different, and have variation enough.
Oh I agree. It's not easy for Fdev to get the right mix though.It isnt difficult at all to find those. Just impossibly probable. I'm too old to try and brute force my probabilities. Whether the stuff is there or not doesnt really matter. What matters is that I will very probably never see that stuff if it's there. That's just as good as if it doesnt exist.
Agree. It's absolutely possible, but I'm sure it's a bit more challenging. In NMS, anything goes. In Elite, not so much, so the executive decisions have to be carefully be considered at all times.I'd say it's absolutely possible. NMS vs Elite in terms of what I'd like to see is like Mars Attacks vs Alien.
I want more interaction as well. It would be nice if you could have some kind of dialogue with the pirates who's trying to steal your stuff. In NMS you can bribe them, call for security, or give up and take your chances. Very simple and limited, but it at least give you a bit more option to how to play.I said I wanted more interaction in the game, but they need to be meaningful in some way.
I hope FDev looks towards recent TV sci-fi for their Earth-like looks - eg. Lost In Space, Star Trek Discovery. Both features alien worlds that were filmed on Earth, but still managed to plop in CG backdrops & vegetation to make it different enough to look other-worldly. Things like trees that look like a giant redwood, until you notice all the branches are straight out from the trunk and the visible roots have 90deg turns.Here's a problem Frontier will have though. Either they'll do all atmo planets "realistic" in the sense that they won't go far outside of what we know from Earth, meaning any alien planet will look either dead like Mars or have nature that reminds of Earth, but they will never go fantastical and have weird or strange plants, and especially not colorful plants or worlds. All to keep it "realistic". Or they have to do a lot of fantastical variations. How do we know if fantastical colors and shapes are what we have in the universe or not? Maybe they have to tone it down so much that everything looks the same as the players get quickly bored with all the same-looking biospheres and atmospheres. Their challenge will be where to set the bar for how fantastical they would want them to be but still be interesting, different, and have variation enough.
I too would like an NPC Comms system.I want more interaction as well. It would be nice if you could have some kind of dialogue with the pirates who's trying to steal your stuff. In NMS you can bribe them, call for security, or give up and take your chances. Very simple and limited, but it at least give you a bit more option to how to play.
And I'd like some way to maybe haggle on the black market to buy illegal stuff (essentially a mini-game, I guess, depending on your reputation you have better or worse chance to get good deals on random stuff).I too would like an NPC Comms system.
One of my main criticisms of Elite has always been how pedestrian and narrowly “human” it is. I also struggle with the highly stylised aesthetic of NMS, but even there the lifeforms do not stray too far from what's familiar to us (Velociraptors with mouse headsAgree. It's absolutely possible, but I'm sure it's a bit more challenging. In NMS, anything goes. In Elite, not so much, so the executive decisions have to be carefully be considered at all times.