That depends on the yacht.For Balance do you know how much a Yacht costs?
That depends on the yacht.For Balance do you know how much a Yacht costs?
That's where ED could make the difference. Lord Braben is aware that this is possible and that's apparently how Stellar Forge creates the planets (with ice at the poles for example)
Back from when ED looked like it really was going to be a truly deep and involved affair, with some bar raising technical development. I'd suggest the first year of the game seemed to try to go down that path. But then things like Powerplay began showing the path/ethos longer term, before then for most of the past four years, us having a litany of generally either shallow or half baked design choices.That's where ED could make the difference. Lord Braben is aware that this is possible and that's apparently how Stellar Forge creates the planets (with ice at the poles for example)
Source: https://youtu.be/GEVutbSqBI0?t=7m33s
Back from when ED looked like it really was going to be a truly deep and involved affair, with some bar raising technical development. I'd suggest the first year of the game seemed to try to go down that path. But then things like Powerplay began showing the path/ethos longer term, before then for most of the past four years, us having a litany of generally either shallow or half baked design choices.
I do hope end of 2020 sees a return of that desire for FD to raise that bar!
For me, Wings seemed like a good logical next technical step, allowing people to network togethor for the no doubt more involved gameplay coming up. eg: To Wing up to engage in the far more involved combat scenarios that were undoubtably going to be released soon - But even 4-5yrs later we're still waiting for that! And then Horizons was just a great technical step forwards.Until Horizon was announced end of 2015 the forums were filled with raging people because the first year updates were very minor with zero information on any major features coming. Remember many thought ED would launch with a 'secret patch' containing major new features. When that didn't happen, and 9 months after launch we received some new ships, wings, CG and such people were sure we'd never see any serious major features. Then they announced 2.0 and said we'd be landing on non-atmo planets within months.
Right now we're back to the period before 2.0 was announced. A long stretch of fairly disappointing minor updates and no major announcements at all. It all depends on what Next Era is. If it is good, it'll be like the 2.0 era again, where everyone was stoked to the eyeballs.ED is like a minor form of bipolar disorder, where people in a manic state forget they ever were despressed and cant imagine it ever happening again and visa versa.
Don't think anyone is doubting E: D's potential.
But then you have to balance that against what they've actually delivered, over the course of the last 5 years. I therefore have doubts whether they have the skills in-house to pull it off.
Would love nothing more than to be wrong though.
For me, Wings seemed like a good logical next technical step, allowing people to network togethor for the no doubt more involved gameplay coming up. eg: To Wing up to engage in the far more involved combat scenarios that were undoubtably going to be released soon - But even 4-5yrs later we're still waiting for that! And then Horizons was just a great technical step forwards.
But from then on, for me personally, more often than not, almost every update since Horizons has been shallow, ill considered, or worse still counter productive (eg: Engineering).
I'd truly hope next years update is some really well design deep involved bar raising stuff. But, it's the same designers and management who have given use the past four years of stuff, so I'm not getting my hopes up. I really wouldn't be surprised come its released a huge amount of the community raise their eyebrows at most of it and ask (like they did for multicrew) "why did you do that?" Fingers cross I'm wrong!
Spot on...Don't think anyone is doubting E: D's potential.
But then you have to balance that against what they've actually delivered, over the course of the last 5 years. I therefore have doubts whether they have the skills in-house to pull it off.
Would love nothing more than to be wrong though.
But, it's the same designers and management who have given use the past four years of stuff, so I'm not getting my hopes up. I really wouldn't be surprised come its released a huge amount of the community raise their eyebrows at most of it and ask (like they did for multicrew) "why did you do that?" Fingers cross I'm wrong!
Spot on...
And for me even the Mining 2.0 feels like a worryingly poor design. With a nigh on clean slate we having a set of clunky mechanics which needlessly makes little/nothing of mining "hotspots" and their depletion. And then the mining mechanics themselves just seem needlessly unbalanced and ill-considered. And then add on the financial payout/rewards for mining and how well conceived those are (or not).
So if this recent self contained update (Mining 2.0) can't even be designed and delivered such that's it's a solid asset to the game, what do we expect from the same individuals given a larger scale development?
If that is why for 3-4yrs we generally got shallow, "is this really the outcome of 100+ people," additions to the game, but means next years will see some finally bar raising development, great!Full production started while Beyond was still in development so:
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FDEV has got 2 teams:
Team 1: with a lot of experienced developers for full production projects
Team 2: with less people, most of them new employees with scholastic experience and interns managed by some more experienced guys, for small contents and updates.
ED was developed by Team 1. After the initial game release FDEV created Team 2 who kicked-in for smaller updates while Team 1 was working on Horizons 2.0.
After the Horizons 2.0 release, Team 2 kicked-in again and Team 1 moved to other projects (theme parks, jurassic bla bla).
Since then we're left with Team 2.
During 2018 Team 1 apparently started the full production of the New Era, so ED is bound to stay with Team 2 for another year and a half.
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Undoubtably Mining 2.0 is an improvement and has some great aspects. But consider:-You'll find most people would disagree strongly with that, and that the mining 2.0 in ED hands-down beats the mining in NMS, X4, Star Citizen, Rebel Galaxy et cetera. While it is one thing to be critical or ambitious, if you consider the best an entire genre has offered in its entire existence to be 'worryingly poor' and 'ill-considered', maybe you've reached the point where you are expecting unreasonably much. This is not Mining Simulator 2019, and yes, you can always imagine something cooler. There is not a single thing in any computer game where I cannot conceive it to be better. But if that is the bar you've set, I can promise you you will be persistently and consistently disappointed for the rest of your life.
Probably because we still believe in it. We have hope for the best. Which is dangerous, because than the disappointment might be greater.Right now we're back to the period before 2.0 was announced. A long stretch of fairly disappointing minor updates and no major announcements at all. It all depends on what Next Era is. If it is good, it'll be like the 2.0 era again, where everyone was stoked to the eyeballs.ED is like a minor form of bipolar disorder, where people in a manic state forget they ever were despressed and cant imagine it ever happening again and visa versa.
Sounds a bit like how they start new locations for restaurant chains. Put in their top chef for a year, then move him/her on to next project while replacing him with the inexperience low-pay chef. Customer experience awesome the first year, then it dips. We've had that experience a few times here in our city.Full production started while Beyond was still in development so:
[SPECULATION MODE ON]
FDEV has got 2 teams:
Team 1: with a lot of experienced developers for full production projects
Team 2: with less people, most of them new employees with scholastic experience and interns managed by some more experienced guys, for small contents and updates.
ED was developed by Team 1. After the initial game release FDEV created Team 2 who kicked-in for smaller updates while Team 1 was working on Horizons 2.0.
After the Horizons 2.0 release, Team 2 kicked-in again and Team 1 moved to other projects (theme parks, jurassic bla bla).
Since then we're left with Team 2.
During 2018 Team 1 apparently started the full production of the New Era, so ED is bound to stay with Team 2 for another year and a half.
[SPECULATION MODE OFF]
I fully agree... FDEV rose the bar with the initial release of the game and with Horizons 2.0 then something went wrong... I see 2 main problems here:If that is why for 3-4yrs we generally got shallow, "is this really the outcome of 100+ people," additions to the game, but means next years will see some finally bar raising development, great!
For me, there was always talk from FD suggesting there were teams working on ED ahead of the curve, but there was little/no indication that was the case. So very very much of it has just seemed hand to mouth with literally the impression short development cycles, and last minute content changes and ommissions, which doesn't give the impression of features being developed well ahead of the curve IMHO.
Asteroid mining, sure.You'll find most people would disagree strongly with that, and that the mining 2.0 in ED hands-down beats the mining in NMS, X4, Star Citizen, Rebel Galaxy et cetera.
Asteroid mining, sure.
Surface mining... well, not so much. NMS have 1) hand mining, 2) mining vehicles, 3) portable mining units, 4) powered mining units for resource hotspots, 5) material storage, 6) mineral, gas, energy mining. EDs surface mining: shoot a generic rock.
I think they were safely way ahead of the competition. Seen this happening many times in business. Companies thinking they're the king of the hill with their product until someone cheaper and better suddenly comes out from a competitor.I fully agree... FDEV rose the bar with the initial release of the game and with Horizons 2.0 then something went wrong... I see 2 main problems here:
1. FDEV left the initial vision of the game to develop something else
2. The manpower and the resources dedicated to the game development after launch have been largely underestimated.
Yeah. And I do like the asteroid mining in ED. The only thing that I think could improve is if we had mining ships where you took asteroid in the ship and broke it down for 100% return. Think Ishimura in Dead Space.Oh absolutely, but that has nothing to do with mining 2.0. NeilF was specifically talking about that, and if he thinks that is so terrible he is bound to be constantly disappointed. Surface mining is absolutely bare-minimal in ED for sure though.
3. Considering we had the same complaints about 1.0 and 2.0 (and everything in between) it's likely that some people just aren't easily pleased.I fully agree... FDEV rose the bar with the initial release of the game and with Horizons 2.0 then something went wrong... I see 2 main problems here:
1. FDEV left the initial vision of the game to develop something else
2. The manpower and the resources dedicated to the game development after launch have been largely underestimated.
Yeah. And I do like the asteroid mining in ED. The only thing that I think could improve is if we had mining ships where you took asteroid in the ship and broke it down for 100% return. Think Ishimura in Dead Space.