Understood, but when there are clear simple needless issues with design, that undoubtly should have been pretty clear on paper, and surely were very obvious during internal testing! So where does that leave us?
eg:-
- The mechanics are so needlessly skewed sub-surface missiles are all but pointless. Why?
- The mechanics are so needlessly skewed the PWA is all but pointless. Why?
- The mechanics are so skewed, meaningful Hotsposts' CRs/hr and their associated depletion is needlessly squandered.
It's not simply expecting some fantasy, or dreaming up some platinum solution never mind the development cost. It's simply expecting some considered design to be delivered into the game.
It's expecting some involved gameplay mechanics at no cost other than good design from the outset. ie: Getting Sub-Surface deposits to be a meaningful part of mining would almost certainly have been nothing more than good design consideration early on. Likewise with the PWA's behaviour and making Hotspots more meaningful and interesting with their depletion.
ie: So all of the above issues (& others) would have been very easy to address on paper, or worse, during internal testing... But nope! So we're left with needless half-baked mechanics. And we've seen these sort of design issues over and over. IMHO it's an ongoing issue/theme from a management/design point of view with ED. Which is worrying given supposedly FDs huge development for ED going on right now. How many needless issues are there going to be with that, given seemingly the same management and designers?