Many monkey species can in fact swim! It’s apes (chimps, gorilla and orangutan) that generally cannot.
Sounds cool. I wonder if this type of system could be added to "natural" paths.However, you can choose to hide the fencing in terrain (as you can see in the already posted screenshot), or you can use the in-game "null fence" option, which means your fence is technically finished but won't be visible to you - just during the editing/building mode.
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Bo
Some very good and correct assumptions in this thread!
To clarify: you definitely need fencing (which comes in different styles and sizes) around your habitat for the game to register that habitat as "completed", as there are some management and animal functions, such as whether the size of the habitat is right for the amount of animals, that you as the player need to be mindful of. However, you can choose to hide the fencing in terrain (as you can see in the already posted screenshot), or you can use the in-game "null fence" option, which means your fence is technically finished but won't be visible to you - just during the editing/building mode.
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Bo
That person did suffer serious injuries, but luckily for her she survived.
Thanks for the great clarification! This "null fence" option sounds really nice for players who will want to hide their habitat fences, and it won't mess with the game registering the habitats as "complete".Some very good and correct assumptions in this thread!
To clarify: you definitely need fencing (which comes in different styles and sizes) around your habitat for the game to register that habitat as "completed", as there are some management and animal functions, such as whether the size of the habitat is right for the amount of animals, that you as the player need to be mindful of. However, you can choose to hide the fencing in terrain (as you can see in the already posted screenshot), or you can use the in-game "null fence" option, which means your fence is technically finished but won't be visible to you - just during the editing/building mode.
❤
Bo
I bet it will have the same properties as a normal fence but invisible.
View attachment 139177
As you can see - you can use terrain as natural border.
But the fence is still underneath the terrain. So I think the fence is necessary - that means, it might be impossible to use water as natural border, since you can't hide the fence in the water (like you do with the terrain).
You can however use stones.
Thanks for replying, but you are quoting a post, that is older than the confirmation of invisible fences. Just read the whole thread.I've been watching Geekism's videos on YouTube and I'm 99% sure he said there's an invisible fence option, so the animals have an exhibit border but you can't see the fence in gameplay mode...or something to that effect. So in theory you could have the invisible fence alongside the water and it would appear to have no fence even though there is one, you just can't see it outside of when you're building it.
Thanks for replying, but you are quoting a post, that is older than the confirmation of invisible fences. Just read the whole thread.
We know the follwoing about fences:
That means invisible fences are (as far as we know and as far as I believe) NOT some kind of invisble glass-wall that no animal can bypass.
- there are animal and management functions who need a defined enclosure - like, is the enclosure big enought for the amount of animals?
- there are "normal" and "invisible" fences
- animals are able to escape from enclosures if given an opportunity
Bo also did not call the fence "invisible fence", she called it a "null fence option". So it's most likely not an invisible wall which will keep the animals in, it's a "null fence" or "no fence"-option.
Or to say it with other words: The fence helps the management functions to define where the enclosure begins and where it ends - no more, no less.
Thanks for replying, but you are quoting a post, that is older than the confirmation of invisible fences. Just read the whole thread.
We know the follwoing about fences:
That means invisible fences are (as far as we know and as far as I believe) NOT some kind of invisble glass-wall that no animal can bypass.
- there are animal and management functions who need a defined enclosure - like, is the enclosure big enought for the amount of animals?
- there are "normal" and "invisible" fences
- animals are able to escape from enclosures if given an opportunity
Bo also did not call the fence "invisible fence", she called it a "null fence option". So it's most likely not an invisible wall which will keep the animals in, it's a "null fence" or "no fence"-option.
Or to say it with other words: The fence helps the management functions to define where the enclosure begins and where it ends - no more, no less.
It would escape, simple as that.What would happen when a animal walks outside that border of the fence.
We already know, that each animal has different abilities to climb and to master steep terrain. It is confirmed that we can use steep terrain as a "fencing options". (just not for the managment parts)I don't think terrain has an influence on where animals might or might not walk.
I just finished backreading the entire thread, and man was it long. I got alot of answers about a question I was just about to post and I'm glad about that.It would escape, simple as that.
We know animals can escape, it got confirmed multiple times. Because of that careful planning is a big thing - like they explained on multiple occasions.
We already know, that each animal has different abilities to climb and to master steep terrain. It is confirmed that we can use steep terrain as a "fencing options". (just not for the managment parts)
No, guests don't die, they only panic and run away.Wait......So guests can die in Planet Zoo?