Borderless/ natural fenced exhibits.

However, you can choose to hide the fencing in terrain (as you can see in the already posted screenshot), or you can use the in-game "null fence" option, which means your fence is technically finished but won't be visible to you - just during the editing/building mode.

🦁
Bo
Sounds cool. I wonder if this type of system could be added to "natural" paths. 🤔 It'd be nice to have a version of the natural paths without the stumps on the sides, but still being able to see the paths when you go into build mode.
 
Some very good and correct assumptions in this thread!

To clarify: you definitely need fencing (which comes in different styles and sizes) around your habitat for the game to register that habitat as "completed", as there are some management and animal functions, such as whether the size of the habitat is right for the amount of animals, that you as the player need to be mindful of. However, you can choose to hide the fencing in terrain (as you can see in the already posted screenshot), or you can use the in-game "null fence" option, which means your fence is technically finished but won't be visible to you - just during the editing/building mode.

🦁
Bo

Thanks for explaining and may I add: a PERFECT well thought-out solution in my opinion. I have a question about null fencing though: Do you use it for the whole zoo or can you use it individually per enclosure? I'd love to have fences visible on some enclosures but use only water barriers and therefore invisible fences on others. Will this be possible?
 

Joël

Volunteer Moderator
Some very good and correct assumptions in this thread!

To clarify: you definitely need fencing (which comes in different styles and sizes) around your habitat for the game to register that habitat as "completed", as there are some management and animal functions, such as whether the size of the habitat is right for the amount of animals, that you as the player need to be mindful of. However, you can choose to hide the fencing in terrain (as you can see in the already posted screenshot), or you can use the in-game "null fence" option, which means your fence is technically finished but won't be visible to you - just during the editing/building mode.

🦁
Bo
Thanks for the great clarification! This "null fence" option sounds really nice for players who will want to hide their habitat fences, and it won't mess with the game registering the habitats as "complete". (y)
 
My theory on the null fence option is that it will only mark the territory around the animal, to where it should recognize it's exhibit, and it won't act as an actual fence, making it to where the animals can escape unless you build a moat, or make the terrain steep.
 
I bet it will have the same properties as a normal fence but invisible.

Could be, but I have a feeling its the opposite, as earlier on, they mentioned that you could place natural boundaries in terms of terrain, as well as the fact that they mentioned containing chimpanzees with moats. However, Bo mentioned that all exhibits need fencing, or null fencing to complete it, so I think it will act much more like a exhibit marker, than something that will contain the animals.
 
View attachment 139177

As you can see - you can use terrain as natural border. :)

But the fence is still underneath the terrain. So I think the fence is necessary - that means, it might be impossible to use water as natural border, since you can't hide the fence in the water (like you do with the terrain).
You can however use stones.

I've been watching Geekism's videos on YouTube and I'm 99% sure he said there's an invisible fence option, so the animals have an exhibit border but you can't see the fence in gameplay mode...or something to that effect. So in theory you could have the invisible fence alongside the water and it would appear to have no fence even though there is one, you just can't see it outside of when you're building it.
 
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I've been watching Geekism's videos on YouTube and I'm 99% sure he said there's an invisible fence option, so the animals have an exhibit border but you can't see the fence in gameplay mode...or something to that effect. So in theory you could have the invisible fence alongside the water and it would appear to have no fence even though there is one, you just can't see it outside of when you're building it.
Thanks for replying, but you are quoting a post, that is older than the confirmation of invisible fences. Just read the whole thread. ;)

We know the follwoing about fences:
  • there are animal and management functions who need a defined enclosure - like, is the enclosure big enought for the amount of animals?
  • there are "normal" and "invisible" fences
  • animals are able to escape from enclosures if given an opportunity

That means invisible fences are (as far as we know and as far as I believe) NOT some kind of invisble glass-wall that no animal can bypass.
Bo also did not call the fence "invisible fence", she called it a "null fence option". So it's most likely not an invisible wall which will keep the animals in, it's a "null fence" or "no fence"-option.
Or to say it with other words: The fence helps the management functions to define where the enclosure begins and where it ends - no more, no less.
 
Thanks for replying, but you are quoting a post, that is older than the confirmation of invisible fences. Just read the whole thread. ;)

We know the follwoing about fences:
  • there are animal and management functions who need a defined enclosure - like, is the enclosure big enought for the amount of animals?
  • there are "normal" and "invisible" fences
  • animals are able to escape from enclosures if given an opportunity
That means invisible fences are (as far as we know and as far as I believe) NOT some kind of invisble glass-wall that no animal can bypass.
Bo also did not call the fence "invisible fence", she called it a "null fence option". So it's most likely not an invisible wall which will keep the animals in, it's a "null fence" or "no fence"-option.
Or to say it with other words: The fence helps the management functions to define where the enclosure begins and where it ends - no more, no less.

Ah okay, I wasn't 100% sure and I hadn't read anything, I was just thinking off the video and what Jonti had said, that's why I wasn't totally sure ;)

Thank you for clearing that up!
 
Thanks for replying, but you are quoting a post, that is older than the confirmation of invisible fences. Just read the whole thread. ;)

We know the follwoing about fences:
  • there are animal and management functions who need a defined enclosure - like, is the enclosure big enought for the amount of animals?
  • there are "normal" and "invisible" fences
  • animals are able to escape from enclosures if given an opportunity
That means invisible fences are (as far as we know and as far as I believe) NOT some kind of invisble glass-wall that no animal can bypass.
Bo also did not call the fence "invisible fence", she called it a "null fence option". So it's most likely not an invisible wall which will keep the animals in, it's a "null fence" or "no fence"-option.
Or to say it with other words: The fence helps the management functions to define where the enclosure begins and where it ends - no more, no less.

What would happen when a animal walks outside that border of the fence?
Would it be in no-mans land?
Will guests get scared?

No, I'm definitely sure a "null-fence" is a fence, that acts as a fence, but is not shown.

I don't think terrain has an influence on where animals might or might not walk.
 
What would happen when a animal walks outside that border of the fence.
It would escape, simple as that.
We know animals can escape, it got confirmed multiple times. Because of that careful planning is a big thing - like they explained on multiple occasions.

I don't think terrain has an influence on where animals might or might not walk.
We already know, that each animal has different abilities to climb and to master steep terrain. It is confirmed that we can use steep terrain as a "fencing options". (just not for the managment parts)
 
the null fence system has been explained further in streams, from my understanding it is an invisible fence that allows animals, guests and zookeepers to view an area as an enclosure but the animals can still escape so you have to use untraditional fences like rocks, hills, moats or any other objects to prevent the animals from escaping, this just allows a larger range of fencing so if you really want you can make your fencing out of loads of statues and just statues
 
It would escape, simple as that.
We know animals can escape, it got confirmed multiple times. Because of that careful planning is a big thing - like they explained on multiple occasions.


We already know, that each animal has different abilities to climb and to master steep terrain. It is confirmed that we can use steep terrain as a "fencing options". (just not for the managment parts)
I just finished backreading the entire thread, and man was it long. I got alot of answers about a question I was just about to post and I'm glad about that.

Wait......So guests can die in Planet Zoo?
 
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