Best Guess on How much for the Fleet Carrier will cost

This may very well cause the collapse of some one-player squadrons (in number of total squadrons). Some wealth transfer to a popular player (dumped cargo, etc), they keep their squadron, and 1-15 other players join in, aboard the carrier. Probably what many private groups, and BGS groups would do. Until the first flamewar. :)

Keeping 4-8 guys together in a weekly gaming group is tough enough (face-to-face, or internet). This will be a matter of socializing, and internal group politics. "Fred just got the new expansion. We want to play at Fred's this week!" Fred lives forty miles out from the group's barycenter. Nice basement, though. Ralph's place is too small, and in a low-sec part of town. Charles is out travelling to his firm's new office nearly four hundred miles away on Game Day. All of these have internet equivalents.

The big groups will be fighting over politics. Too many for one carrier, at one time. There may well be "schism's". This will also slightly level the distribution of squadrons.
 
They're indestructible.

My guess, plucked out of the air: 10 billion. It needs to be semi-achievable, but also be so mountainous to the average player to be almost not worth it. This is Frontier, after all... 😁
Came across one of your systems the other day. And a Jackie Silver. Start selling trading cards. Collect all the Altnil's! :)

10 billion would be a maxed out carrier, in my guesstimate. Remember, they still need material collection, so they need participants. Ten one billion contributions would be needed. I fork over ten credits with reluctance. :)

Count the number of players buying in as the equivalent of a fireteam, squad, or section. These are age-old social relationships. Gaming groups are the size of infantry fireteams, or squads for a reason. Also, count the reluctance of giving up your own squadron.

2-5 players might cough up 10 billion, but it's use will cause social friction. Old experience in the ownership of a shared aircraft, here. Renting an aircraft for $100+/hour usually is the end result after one, or several partners get screwed over. I got a cheap little 152, instead. Think crippled Sidewinder, that costs as much as a Python to keep going. A lot of fixed costs in flying. It sure wasn't flying the Beech Bonanza. I sold it, and basically quit. I needed a house, more.

And, that's what many people want. A "house". A venue. So, many one-player squadrons will take the long grind, buy a personal carrier, and jump it once, or twice, from an inhabited area. That 500 light-year range wasn't an accident. There will be "rings" on the outer Interstates/motorways. There will be truck stops on Route 66/I-44 to Colonia. The neutron jump systems will certainly offer repairs...

Some fanatics will take up station at a gateway to very deep space, or the last jump possible. Hello Beagle Point! The Outer Darkness will be strip-mined from there.

10 billion is a bit much. More like 2-5 billion. Always wrong here, of course. :(
 
What on Arexack makes you think that FD want "the average player" to own one? They're the much-asked-for "end-game content". Top 10% of players, at most. Preferably top 1%. They should be incredibly rare. Seeing one should make you go "Wow!", not "Oh no, not another one".

I'm not top 10%. I've got 4 billion credits in the bank, and there's no way I should be able to afford one, not for another decade or so.
End game content, means it takes a while to get, not available to only a minority set of players. The price is probably based on what the average commander has in the bank multiplied by some determined time value derived from the average amount a player earns per unit of time. Thus saying "if a new player starts today it should take X time to make enough credits to buy one. and Y time to fully upgrade it."

it's probably going to be a billion, since that seems to be the most quoted number, I'm thinking personally 1.2 BcR because it's not entirely a round number. and about twice that for a fully upgraded one.
 
Came across one of your systems the other day. And a Jackie Silver. Start selling trading cards. Collect all the Altnil's! :)

10 billion would be a maxed out carrier, in my guesstimate. Remember, they still need material collection, so they need participants. Ten one billion contributions would be needed. I fork over ten credits with reluctance. :)

Count the number of players buying in as the equivalent of a fireteam, squad, or section. These are age-old social relationships. Gaming groups are the size of infantry fireteams, or squads for a reason. Also, count the reluctance of giving up your own squadron.

2-5 players might cough up 10 billion, but it's use will cause social friction. Old experience in the ownership of a shared aircraft, here. Renting an aircraft for $100+/hour usually is the end result after one, or several partners get screwed over. I got a cheap little 152, instead. Think crippled Sidewinder, that costs as much as a Python to keep going. A lot of fixed costs in flying. It sure wasn't flying the Beech Bonanza. I sold it, and basically quit. I needed a house, more.

And, that's what many people want. A "house". A venue. So, many one-player squadrons will take the long grind, buy a personal carrier, and jump it once, or twice, from an inhabited area. That 500 light-year range wasn't an accident. There will be "rings" on the outer Interstates/motorways. There will be truck stops on Route 66/I-44 to Colonia. The neutron jump systems will certainly offer repairs...

Some fanatics will take up station at a gateway to very deep space, or the last jump possible. Hello Beagle Point! The Outer Darkness will be strip-mined from there.

10 billion is a bit much. More like 2-5 billion. Always wrong here, of course. :(

a House? that is actually a good way to think of it. Personal Housing, a lot of pilots have said they want to be self-sufficient. Where they won't have to come back to the bubble for anything, they can take the FC to a system and just live on their chosen spot.

I mean think about it, explorer's were 98% self-sufficient, the only thing you can't repair is broken cockpit glass and the power plant. This solves that last issue and explorers will be 100% self-sufficient. give the Explorer support ship the ability to transmit data back to the bubble on behalf of the commander, and basically, you won't see explorers in the bubble ever again. Even module additions could theoretically be explained away by being shipped to the carrier's fitting store.

So perhaps that's what Fdev means by end game content, true self-sufficiency.
 
For those who think that price will be around 500m - have you even checked the price of Cutter's Reactive armor? :LOL:

Having in mind currently possible ways of earning big money I think they will cost around 5 bill at least.
Why?
There will be outfitting / upgrades for carriers as well. So just like your Cutter example, base price could be 500 million and fully upgraded could be more like 2.5 or 5 million.
Also the Cutter is the most expensive, luxurious ship in the game. It already does cost a lot by Frontiers standards.
 
They're indestructible.

My guess, plucked out of the air: 10 billion. It needs to be semi-achievable, but also be so mountainous to the average player to be almost not worth it. This is Frontier, after all... 😁
10 billion. I guess even Frontier isn't that stupid... ;)
I just don't see them wasting months of development time for a feature only 0.5% of the player base will use...
 
Because it would really break immersion for me seeing ship X times bigger than Cutter costing the same. To me that doesn't make any sense, but also it wouldn't be the first thing in ED that doesn't make much sense so you might be right.

I don't get from where people got the picture that you will upgrade carriers like normal ships and that they should cost like E graded normal ship.
I think we are paying the price for the ship pretty much close to A graded normal ship and we will just have some final customising options available like loadout and such.
 
Because it would really break immersion for me seeing ship X times bigger than Cutter costing the same. To me that doesn't make any sense, but also it wouldn't be the first thing in ED that doesn't make much sense so you might be right.

I don't get from where people got the picture that you will upgrade carriers like normal ships and that they should cost like E graded normal ship.
I think we are paying the price for the ship pretty much close to A graded normal ship and we will just have some final customising options available like loadout and such.
If customisation is free you have a point. If it's going to cost a lot of money however, I don't find it immersion breaking at all. Compare the price of a lorry to the price of a Ferrari.
 
I think we should compare prices of personal Yacht with the price of Aircraft carrier here XD

Price of around 2 bill would be fair and even really easy achievable if we have in mind that we can easilly earn at least 100m/hour mining.
What is 20h of in game time for such a convenience and prestige.
 
10 billion. I guess even Frontier isn't that stupid... ;)
I just don't see them wasting months of development time for a feature only 0.5% of the player base will use...

And don't forget all the Paint jobs and Carrier Kits to personalise your own little mothership, along with all the crap to put in the corridors and restrooms were we to ever get legs.
 
Pray do tell how cos I've got some serious grinding ahead of me if I want to buy a carrier. :)
Credits are a lot easier to come by now that they were 4 years ago, but you've got to remember that some simply love to boast about how they wouldn't get out of bed for less than 100mcr an hour and they never fly a ship that can't traverse the galaxy in thirteen jumps, well good luck to them I say, the average man and Woman doesn't do that crap and FDev needs to look after the average man and Woman of course... they're the ones who pay the bills.
 
I think we should compare prices of personal Yacht with the price of Aircraft carrier here XD

Price of around 2 bill would be fair and even really easy achievable if we have in mind that we can easilly earn at least 100m/hour mining.
What is 20h of in game time for such a convenience and prestige.
As said above, 2 billion would be fine if it doesn't require further upgrade costs.
But I wouldn't use mining as a balancing factor at all. I guess we should take a look at why VO mining was implemented (just my view of course):

Frontier had a rough idea how progress should look like and 'balanced' the game accordingly. It was never perfectly balanced but apart from exploits it was generally working. Some people always complained that grinding for bigger ships takes too long so Frontier buffed payouts here and there over the years. But it wasn't enough, some people still complained about credits.
So Frontier said 'you won, if you can't be bothered to play the game, here is your cash printer.'
It's either that or VO are a bug and FDEV didn't dare to fix it... ;)

Some people say VOs were added because Frontier knew that we would need billions of credits for FCs. I say that doesn't make much sense. They could've increased payouts 10 times across the board or just don't make FCs cost billions of credits.
 

Lestat

Banned
Pray do tell how cos I've got some serious grinding ahead of me if I want to buy a carrier. :)
Like Skip Rockbounder said grinding is pretty easy. I restarted one of my Accounts a few days ago It still easy to get a lot of credits. If my scedule was not full I think I would had Elite Trader in a day again.
 
Anyone trying to guess the price of a Carrier using logic should remember we're talking about ED here. A game where you get paid 15 small cargo ships worth for carrying 80 tons of rocks to the next system. And where sensors weight 200 tons extra for being able to see 1km further. And where vegetables weight more than iron. (I could go on forever)

Carrier price will be high, but reachable for most, not just a feature for 0.1%.
 
They can not.
That was the info that was given on Lave Radio.
"Can you sell Fleet Carriers?
Fleet Carriers can be scrapped, however, it will be for fewer credits than the original purchase amount."

 
Having not read right through this thread i forwardly apologize if this has been brought up prior to my post here:

But we seem to be talking a financial cost, but is anyone considering if there will be a 'RANK' cost to owning one of these behemoths? Cutter and Vette both have Rank grinds to complete, so it might be safe to at least assume that owning one of these craft might be a new rank to grind out like errrrrr 'God' maybe or a 'Braben' Rank ????
 
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