Came across one of your systems the other day. And a Jackie Silver. Start selling trading cards. Collect all the Altnil's!They're indestructible.
My guess, plucked out of the air: 10 billion. It needs to be semi-achievable, but also be so mountainous to the average player to be almost not worth it. This is Frontier, after all...![]()
End game content, means it takes a while to get, not available to only a minority set of players. The price is probably based on what the average commander has in the bank multiplied by some determined time value derived from the average amount a player earns per unit of time. Thus saying "if a new player starts today it should take X time to make enough credits to buy one. and Y time to fully upgrade it."What on Arexack makes you think that FD want "the average player" to own one? They're the much-asked-for "end-game content". Top 10% of players, at most. Preferably top 1%. They should be incredibly rare. Seeing one should make you go "Wow!", not "Oh no, not another one".
I'm not top 10%. I've got 4 billion credits in the bank, and there's no way I should be able to afford one, not for another decade or so.
Came across one of your systems the other day. And a Jackie Silver. Start selling trading cards. Collect all the Altnil's!
10 billion would be a maxed out carrier, in my guesstimate. Remember, they still need material collection, so they need participants. Ten one billion contributions would be needed. I fork over ten credits with reluctance.
Count the number of players buying in as the equivalent of a fireteam, squad, or section. These are age-old social relationships. Gaming groups are the size of infantry fireteams, or squads for a reason. Also, count the reluctance of giving up your own squadron.
2-5 players might cough up 10 billion, but it's use will cause social friction. Old experience in the ownership of a shared aircraft, here. Renting an aircraft for $100+/hour usually is the end result after one, or several partners get screwed over. I got a cheap little 152, instead. Think crippled Sidewinder, that costs as much as a Python to keep going. A lot of fixed costs in flying. It sure wasn't flying the Beech Bonanza. I sold it, and basically quit. I needed a house, more.
And, that's what many people want. A "house". A venue. So, many one-player squadrons will take the long grind, buy a personal carrier, and jump it once, or twice, from an inhabited area. That 500 light-year range wasn't an accident. There will be "rings" on the outer Interstates/motorways. There will be truck stops on Route 66/I-44 to Colonia. The neutron jump systems will certainly offer repairs...
Some fanatics will take up station at a gateway to very deep space, or the last jump possible. Hello Beagle Point! The Outer Darkness will be strip-mined from there.
10 billion is a bit much. More like 2-5 billion. Always wrong here, of course.![]()
Why?For those who think that price will be around 500m - have you even checked the price of Cutter's Reactive armor?
Having in mind currently possible ways of earning big money I think they will cost around 5 bill at least.
10 billion. I guess even Frontier isn't that stupid...They're indestructible.
My guess, plucked out of the air: 10 billion. It needs to be semi-achievable, but also be so mountainous to the average player to be almost not worth it. This is Frontier, after all...![]()
If customisation is free you have a point. If it's going to cost a lot of money however, I don't find it immersion breaking at all. Compare the price of a lorry to the price of a Ferrari.Because it would really break immersion for me seeing ship X times bigger than Cutter costing the same. To me that doesn't make any sense, but also it wouldn't be the first thing in ED that doesn't make much sense so you might be right.
I don't get from where people got the picture that you will upgrade carriers like normal ships and that they should cost like E graded normal ship.
I think we are paying the price for the ship pretty much close to A graded normal ship and we will just have some final customising options available like loadout and such.
I think around 10 to 15 Billion. It is so easy to collect a billion in a day. I just did it after restarting an account.
10 billion. I guess even Frontier isn't that stupid...
I just don't see them wasting months of development time for a feature only 0.5% of the player base will use...
Credits are a lot easier to come by now that they were 4 years ago, but you've got to remember that some simply love to boast about how they wouldn't get out of bed for less than 100mcr an hour and they never fly a ship that can't traverse the galaxy in thirteen jumps, well good luck to them I say, the average man and Woman doesn't do that crap and FDev needs to look after the average man and Woman of course... they're the ones who pay the bills.Pray do tell how cos I've got some serious grinding ahead of me if I want to buy a carrier.![]()
As said above, 2 billion would be fine if it doesn't require further upgrade costs.I think we should compare prices of personal Yacht with the price of Aircraft carrier here XD
Price of around 2 bill would be fair and even really easy achievable if we have in mind that we can easilly earn at least 100m/hour mining.
What is 20h of in game time for such a convenience and prestige.
Like Skip Rockbounder said grinding is pretty easy. I restarted one of my Accounts a few days ago It still easy to get a lot of credits. If my scedule was not full I think I would had Elite Trader in a day again.Pray do tell how cos I've got some serious grinding ahead of me if I want to buy a carrier.![]()
I'm doing about 1 load a day because that's about as much as I can stand.That's exactly the reason why I'm not speculating about things we can't know till they're announced. Instead I'm mining like a madman with an espresso machine in case it turns out that I want one.
I don't mind as long as it can be sold again for the same price.
"Can you sell Fleet Carriers?They can not.
That was the info that was given on Lave Radio.