What funny is griefing are now complaining about the timers. It too short. What I looking at they are attacking an Unarmored target that flying away while someone trying to log off. That funny.
Seems more like loggers trying to grasp at straws and derail the topic again in my opinion.
So heres the thing right. Some of us go out and attack random cmdrs, yes, which we are WELL allowed to do within the scope of the game and the ToS.
The issue is not noobs pulling a log, most of them wont because they have nothing to lose, it's mid to late game players abusing the timer to avoid deaths. Players which have hundreds of millions in desposable income, players which already have access to all the moneymaking schemes they could need or want and all the ships to go with that, and the engineering to boot. Players which know how to avoid trouble legitamately but instead choose to cheat the system because it's not scaled properly to the vessels they now have.
As has been pointed out several times, a noob ASP is unlikley to survive an encounter with one PvP fit vessel for 15seconds. Good luck trying to kill an engineered Cutter in 15seconds even with a full wing.
There is no justification for late game players to be able to cheat the system. Expecially when they know the deal. "Oh I'm jumping into shinrarta, maybe I'd better select an escape system and look at my comms panel just incase." Instead they just blindly jump into these systems thinking nothing of it, because hey, why would you when you can just skip out to the menu in 15 seconds and incurr no penalty, no risk and no cost amirite? The timer needs to be scaled by either rank or assets. Because as it stands its being abused by people who havent the emotional intelligence to take a loss and people who think they are getting one over on the player who attacked them.
Personally thats vastly more distasteful than PlasmaFDLMaNoWaR9000 going out and killing a few random players. At least thats within the game, not jumping out of it because the illusion of untouchable space cmdr is about to get shattered by a more talented pilot.
Increase the timer, by a huge margin, then you pretty much know, that as far as logging goes, if someone is taking damage in PvP then they "Disconnect" (HA) that they just force killed the task or pulled thier wire that makes it vastly easier to pull up these players and dish out appropriate punishments. IE: Log back in to rebuy screen.
The argument for "Oh I dc in combat all the time" is just tripe aswell. I've run entirely wireless internet for my entire time playing ED, most of that being with a phone hotspot (Surprisingly not to unstable a connection as far as lag goes), and in 30weeks total playtime I think I've dc'd in PvP combat maybe four times? Desynched a few too, but not very many actual disconnects AT ALL. So the punsihing the innocent argument wont wash here.