[BREAKING NEWS] Largest Heist In Galactic History Takes Place: EIC Robbed by The Code

Didnt sandro say this like a year/year half ago?
Yes, the trouble with it is, it was before mode-flipping stopped and before squadrons (which often make private groups). Those changes could have changed the mode usage statistics. IMO it's a rather out-of-date snapshot of the game, but it's the best guess available.
 
He said a lot of things, so did David, so did Brooks.

But the popularity of Open thing was, I think fairly recent. But I'm not going to dig through the forum to find it. I don't care enough :p

For the record, I don't think the current design of SC is going to work either. Way too many ways to grief.

Powderpanic
The Voice of Griefing
I hope Elite Dangerous II fixes all this.
I might even be still alive to enjoy it.
 

Powderpanic

Banned
Ummm, maybe you don't know, but emergent player-driven content is delivered (in Open) every single day by other groups.

eg: https://fuelrats.com/i-need-fuel :cool:

Maybe I should have added the word "Interesting" ;)

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Powderpanic
The Voice of Griefing
 
The only info we know about the player base is that the majority by a long way, play in Open. Which was stated by Sandro I think.
So over half not wanting it, is total hearsay. We do know that the people that don't want it, are much more likely to state that on this forum.
I would certainly agree that WAY over half of this forum doesn't want PVP.
If the majority of people wanted it, why isn't there any cohesive push to attain it, unless the different "factions" have such different outlooks on what they want from PvP that it's chaos to try to formulate a unified message?

If this forum isn't representative of the player base, then either PvPers avoid this place or PvEers flock here (or both).
IF the game ever changed and forced playing in a single-mode, you have to understand that the game we have now, WOULD NOT BE THAT GAME.
Sure, but it has nothing to do with emergent PvP.
The current game we have doesn't work and if you were to flip a forced mode on people it still wouldn't work.
I wouldn't want it flipped. I like having the options to play in any mode. I was only pointing out that this great panacea of PvP wouldn't do anything for PvE'ers who don't care. Would a PvPer really care if different alien life was found 25K LY from Sol, except to perhaps gank the explorers going to carebear them back into hiding?
However, IF ( and its a monumentally huge IF ) the game was changed to give PVP more of a place and force players into an environment where PVP was likely. The game would be changed in an incredible way to support it. Even FDEV would not be that nieve.
Then you'd all be still shooting each other because the PvE'ers wouldn't put up with it. They'd find other things to do. That's why they are called PvE'ers. If they wanted to PvP, they'd PvP. It's right there and always has been. They want to PvE, and even the "V" part is questionable. It's more like PiE or "Player Investigating Environment". The "vs" part doesn't appeal to a good number of ED'ers.
We are looking at

Career roles both legal and criminal.
Real risks for both sides but with rewards to counter.
Proper clan management.
Economy balance and player assets.
Balancing of ships for both trade and war. Trade ships would become tougher and warships ( PVP builds ) would be nerfed to reduce the incredible delta that currently exists.
Instancing and matchmaking.
Exploits.
Combat logging.

The list is so big, that I have no illusion it is going to happen anytime soon. Maybe in 2020 if this patch is as big as they want us to believe.
People in their mind want EVE with an ED cockpit ( or StarCitizen ).

Done right, a non PVP player could exist in a world where they were protected by Lawful PVPers.

What we have no is just so full of holes and issues that its too late to fix PVP in this build of ED.

All of this is IMHO but im also totally right.

Powderpanic
The Voice of Griefing
That's all cool stuff to someone like me, but I can also see the viewpoint of those who believe the game is not about what you can fight over in the tiny region of the bubble, but what you can share from your time in uncharted space. I can see the appeal of both groups, but I don't think they are compatible.
 
It seems that many are missing the point on what happen here, a commander read and agreed to abide by EIC player group rules got in with the full intension of doing harm to the EIC player group. Many praised his actions as just game piracy and that would be fine if his piracy was completely in game but they weren’t, he applied out side of the game for player group access and lied on the application and to fellow group members. That makes him a liar and thief not a pirate.

During Distant Worlds Two, some commanders lied on the Fleetcomm Private Group application form to gain access to grief and kill other commanders in Fleetcomm PG. There should be no praise for lying and causing other player grief but outrage for this kind of behavior.

How do you expect any player group to function if the group rules mean nothing.

At the end of the day this commander is just a liar in real life.

Fdev should look into this and ban commanders that join player groups under false pretenses

Also I have no connection with EIC.
 
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That's true, and it's why I keep wondering why the players who want to RP as pirates v traders haven't made a PG yet. Players who want PvE have made huge groups and are very successful. Squadrons engaging in particular play also have PGs. Why can't the pirates just get organised? I'd choose a few systems with a loop trade route, assign anyone with a name starting in the first half of the alphabet as pirates and the rest as traders, and swap roles the next day. Repeat alternate days. Why not?

We did it on XB1 few months ago, it was called "Distant Robbery" and it was big fun with many squadrons involved... anyway, a pirate faction could be well organised (as we, the Dark Marauders, are).
 
That's true, and it's why I keep wondering why the players who want to RP as pirates v traders haven't made a PG yet. Players who want PvE have made huge groups and are very successful. Squadrons engaging in particular play also have PGs. Why can't the pirates just get organised? I'd choose a few systems with a loop trade route, assign anyone with a name starting in the first half of the alphabet as pirates and the rest as traders, and swap roles the next day. Repeat alternate days. Why not?

That sounds boring as hell. There's no joy in being the hunter or the hunted when it's just a sham.

Because, no one wants to be the prey. That would leave half of their murder-boats sitting in a shipyard.

Absolutely incorrect. More outlaws than not are more than happy for lawfuls to come after them.
 
As much as I have taken a disliking to the EIC ever since a few of their members shot up my ship some time back because they believed I was manipulating the BGS to start a war in one of their unofficial adopted systems (I wasn't). It's good for see them get a nice slap in the face.
However, I can't condone the fact that you went outside the game and phished an account password does and broke in to that said account. It is illegal and unsportsmanlike (even if you are pirates, keep your role playing in the game). It's more or less Cheating and lacks skill. I'd be impressed if you kept the espionage in the game and have your spy feed you information on a mining party or a trade meeting to then go and raid them. That would of kept the spirit of the game and the way the trade of piracy was designed to be.
 
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