[BREAKING NEWS] Largest Heist In Galactic History Takes Place: EIC Robbed by The Code

There's a thrill, an essence, to the unknown.
Indeed. Like when I flew to Carcosa with my 650 MCr load of explo data. Couple hundred Ly's out I thought if I should switch to PG or Solo for the rest of the journey but then thought, eff that. All or nothing. If it goes, then it goes. I was a bit nervous when I finally dropped out in Carcosa. I hadn't been there before so I had no idea what to expect, where Robardin Rock was and had to search it manually from the Nav Panel. Lucky me, it was near and all was quiet that evening.

Obviously I'm not too keen on being pirated (not that I usually carry anything, but still), but personally, if it is to happen I rather have it done by a human. Be it a pirate after my cargo or someone just blowing me out of the sky for 5h1t5 and giggles.

But at least it'll be a genuine
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Image removed. — Moderator
moment, instead of the clockwork script-pirates that bring nothing to the gameplay experience. And with people there at least the possibility of negotiating.
 
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Which I can't imagine will be much.

Anyway, to bring it back in, I'd like to address one more bit about Brrock's PG idea.

I've not done it much, but on the occasion I have undertaken activities where it was likely I could be attacked or pirated in Open Play (Void Opal mining or hauling CGs, to name two) the fact that I didn't know what to expect was a huge part of the reason why I had fun doing it.

There's a thrill, an essence, to the unknown. You lose that when one side runs off while the other counts to 10.

Which is fine if that’s what you want to experience / afford to (in game) lose.

The standard options in the game at present are Solo PvE (Solo) and Multiplayer PvP (Open). For me, the one that’s missing is Multiplayer / Colaborative PvE. Yes, I know you can use a PG to achieve that via a “Gentlemen’s Agreement” approach but it would be nice to have a standard option for it within the game world rather than it all being organised “outside” in a rather artificial manner.

So, I can understand that - just as I don’t like needing to use a PG to access a Multiplayer PvE environment - it would be equally annoying for PvPers to need to do the same in order to be able to Pirate other players via an “artificial” construct.

So, we are left with Open being a PvP game and Solo being a PvE game and the chances of anything changing there is pretty slim.

I can live with that and happily play my Solo PvE game - exploring the galaxy, customising my ships and hunting NPC pirates. What I could not, is being forced into the PvP game as others have suggested would “improve” the game.
 
The whole thing's a mess regarding ToS and lawyers and whatnot but honestly, I see this as no different than stepping outside the game to scout Inara for the VO best sell station and heading there to sell, or for piracy, for that matter.
  • ED simply doesn't support a lot of the normal use cases with in-game features, which is why we augment ED with EDDB, Inara, Discord, etc.
  • EIC is already using exactly the same out-of-game feature (account management) for in-game purposes as the pirate was.
  • No infiltration of player group was done to steal a player's Playstation. An infiltration of a character group was done to commit an in-game crime.
  • Sounds like EIC characters are mostly meh about it. Some bystander players OTOH seem really salty.
A pirate being a liar and a thief. Who could've seen that one coming? With no special love towards the Code, I'm cool with the whole thing. FDev may have an issue with ToS but then it should apply to EIC as well, which I think would be a shame -- precisely for the reason that ED is lacking some features and FDev should allow for creative workarounds instead of enforcing some industry standard EULA template.
 
Not to mention the delta between a pirate ship and a minmaxed pure-combat ship that doesn't have to worry about limpets or cargo space.

Not to mention the numbers... our numbers I mean, as pirates have to fight against white knights, cops, bounty hunters and the random griefer/ganker at every CG.

Not to mention that 1/4 of traders clogs on us even after we escape the aforementioned numbers of killer whales looking for our scalp.
 
We're talking about the PvP pirate experience and why doing it organically in Open Play wipes the floor with the PG idea Brrock endorses in terms of fun, immersion, and all the things people look for when they engage in PvP piracy.

C'mon, people. Get with it.

Ok let's talk about the PvP pirate experience. Are we talking about the "Pirate" that has a Heavily Engineered ship attacking entry level playerships and unarmed transports bragging about how great they are and they are big bad pirates? Are we talking about the group of Pirates that are role playing pirates and it's about the role play not the carnage.

First let's talk about the "big bad pirates" They receive some kind of gratification from inflicting greif on others. The "big bad pirate" is the equivalent to the playground bully.

Second "The Roleplay Pirate" are more about the roleplay than the carnage, It is still an annoyance but less so than the NCP pirates. The RolePlay aspect could be interesting.

That being said, It has been 2 weeks since I have even had a player on my scanner. Second I have been killed more by NPC's than Players. 90% of my being killed was in a "combat zone" with NPC that I initiated. The other 10% was learning to evaid and Highwake and most of this 10% was from NPC.

If you come across "big bad pirate" evade high wake you might get lucky, log into solo and finish what you were doing. With the "roleplay pirate" play along you might have fun.
 
Ok let's talk about the PvP pirate experience. Are we talking about the "Pirate" that has a Heavily Engineered ship attacking entry level playerships and unarmed transports bragging about how great they are and they are big bad pirates? Are we talking about the group of Pirates that are role playing pirates and it's about the role play not the carnage.

First let's talk about the "big bad pirates" They receive some kind of gratification from inflicting greif on others. The "big bad pirate" is the equivalent to the playground bully.

Second "The Roleplay Pirate" are more about the roleplay than the carnage, It is still an annoyance but less so than the NCP pirates. The RolePlay aspect could be interesting.

That being said, It has been 2 weeks since I have even had a player on my scanner. Second I have been killed more by NPC's than Players. 90% of my being killed was in a "combat zone" with NPC that I initiated. The other 10% was learning to evaid and Highwake and most of this 10% was from NPC.

If you come across "big bad pirate" evade high wake you might get lucky, log into solo and finish what you were doing. With the "roleplay pirate" play along you might have fun.

I'm talking about pirates, not killers. I thought that was obvious.
 

Powderpanic

Banned
Ok let's talk about the PvP pirate experience. Are we talking about the "Pirate" that has a Heavily Engineered ship attacking entry level playerships and unarmed transports bragging about how great they are and they are big bad pirates? Are we talking about the group of Pirates that are role playing pirates and it's about the role play not the carnage.

First let's talk about the "big bad pirates" They receive some kind of gratification from inflicting greif on others. The "big bad pirate" is the equivalent to the playground bully.

Second "The Roleplay Pirate" are more about the roleplay than the carnage, It is still an annoyance but less so than the NCP pirates. The RolePlay aspect could be interesting.

That being said, It has been 2 weeks since I have even had a player on my scanner. Second I have been killed more by NPC's than Players. 90% of my being killed was in a "combat zone" with NPC that I initiated. The other 10% was learning to evaid and Highwake and most of this 10% was from NPC.

If you come across "big bad pirate" evade high wake you might get lucky, log into solo and finish what you were doing. With the "roleplay pirate" play along you might have fun.

Sorry... wait... what??? You die to NPC's!!!

Powderpanic
The Voice of Griefing
 
Yes I have had Players try and kill me and take my cargo (Pirate), No I have never had a player try and "roleplay" a Pirate. So tell me how you play a pirate? What is your modus operandi? How do you play different from a "Killer"? Help us all understand the difference between a Pirate and a Killer?
 
Pirate:

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Killer:

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very different
 
Yes I have had Players try and kill me and take my cargo (Pirate), No I have never had a player try and "roleplay" a Pirate. So tell me how you play a pirate? What is your modus operandi? How do you play different from a "Killer"? Help us all understand the difference between a Pirate and a Killer?

I can have a go...

When I find a potential target in supercruise, I line up on it, and then try to check it's modules (usually looking for mining gear - also checking shields, point defence, and what kinds of weapons it has)

Then I'll attempt (depending on how much time I have) to send a comma message in super cruise just before interdiction, something about throttling down and preparing to be manifest scanned.

Once I've got them out of super cruise I'll send a simple fast message like "halt!"

Then I'll be scanning them while sending another message which generally includes a threat of opening fire.

They normally try to run, so at that point I'll try to disable them. Sometimes this can take a couple of interdictions or even following them using a wake scanner.

Once disabled I'll be launching hatch breakers while explaining that they could have gotten away with less loss of cargo if they had complied with my requests.

I'll then try to get as much cargo as I can before the cops show up, possibly sending a fighter to distract the cops while I continue collecting.

I'll often give them a harsh warning that a lot of pirates aren't as professional (or something) and would just destroy them for none compliance.

Then I'll sometimes send them a message about how slow they are at rebooting their ship, and that they should probably hurry up, as being completely disabled would be bad if one of the aforementioned pirates turns up (this has happened a few times, other pirates followed the wake, and then robbed, and destroyed their ship after I was done)

I'll then super cruise or high wake out depending on the situation, leaving them with a hefty repair bill and a lot more of an empty cargo hold than I would have requested if they had stopped.

I've destroyed four ships by accident so far, when trying to disable them as their hull went before thier thrusters/powerplant.

I was annoyed I had accidentally destroyed them, because it gave me notoriety, which stops me being able to swap out modules on my ship, which I do quite often.

I sell the cargo at the nearest black market, and then either pay off the bounty at interstellar factors, or carry on looking for targets.

If someone has no cargo after I scan them, I'll express my disappointment, call them a name for being poor, and tell them to go buy something worth stealing, then I leave.

Does that help you see the difference between a killer and a pirate?

(Of course, there are an infinite number of variables here and lots of different outcomes, this is just one of the common ones reduced down to the basics)
 
Yes I have had Players try and kill me and take my cargo (Pirate), No I have never had a player try and "roleplay" a Pirate. So tell me how you play a pirate? What is your modus operandi? How do you play different from a "Killer"? Help us all understand the difference between a Pirate and a Killer?

A killer tries to kill you for whatever reason while a pirate tries to rob you but won't hesitate to kill you if required.

As far as I'm concerned in game, I'm a killer, so when I've had the opportunities to work with pirates it's as the hired muscle. If things go south, I'm there to un-south them. It's been quite enjoyable!
 
So the Magnum Opus heist in ALL OF THE GAME = 2 - 2.5 hours of VO/LTD/Painite mining in a metal ring.

The equivalent monetary value of said fait accompli by said Code trope "pirates" == a bored miner who listens to a mixture of jazz, country & pop music. All while stalking the ED forums for 2-3 hours or so....


source.gif
 
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