[Video] Open letter from community to Elite Dangerous

Which Sandro mentioned once and then never again. Restricting/removing access to content isn't a workable or popular suggestion.

IIRC Xbox players have to pay a yearly subscription to access open at all, FDEV won't (and shouldn't) remove content from the players who don't pay that premium to another company.

Have a read of it- in essence what it is saying is to beef up solo PP activities and make them a core experience of Powerplay, but drive that via missions instead of the tasks we have now. My idea was to have solo and PG PP players through doing Powerplay themed missions add to a CG like mechanism that unlocks better allocations / allocation times for Open PP players. With uncapped UM and being under heavy attack, solo players would have a vital role to play and in this way would be doing it in a fun, profitable way. At the same time, the hauling and fighting as we have now would be done in open. So rather than having an antagonistic relationship between modes they actually interlock and help each other instead. The great thing is that this is within the scope of that proposal, so in FD terms its realistic to achieve.

So no-one is cut off from content or needs a sub, everyone still has the bonuses etc. Its just rather than trying to fit a weak feature over 3 modes and failing, you use what works best and augment them.
 
Have a read of it- in essence what it is saying is to beef up solo PP activities and make them a core experience of Powerplay, but drive that via missions instead of the tasks we have now. My idea was to have solo and PG PP players through doing Powerplay themed missions add to a CG like mechanism that unlocks better allocations / allocation times for Open PP players. With uncapped UM and being under heavy attack, solo players would have a vital role to play and in this way would be doing it in a fun, profitable way. At the same time, the hauling and fighting as we have now would be done in open. So rather than having an antagonistic relationship between modes they actually interlock and help each other instead. The great thing is that this is within the scope of that proposal, so in FD terms its realistic to achieve.

So no-one is cut off from content or needs a sub, everyone still has the bonuses etc. Its just rather than trying to fit a weak feature over 3 modes and failing, you use what works best and augment them.
How about keeping the hauling stuff in all modes but make the PvP part open only?
 
My computers are all perfect mate, I'm a developer in RL and am really fussy with my machines. The site wouldn't let me sign without making a donation, so I didn't sign. There was no obvious option to sign without paying.
That is total Strange. Cause i could sign without donation and i gues not 2500+ elite Players donated. Do u open the sie on mobile?
 
If the community stand together.

I’ve been on this forum less than 4 months, you’ve been on it over 4 years,we surely both know you’re asking for the impossible here?

As a protest we could all not play it for a week.

Fdev taking the lead on this one! It has been mostly unplayable (If your gameplay is mission based) for over 2 weeks now.
 
How about keeping the hauling stuff in all modes but make the PvP part open only?

The act of hauling is still in all modes with the idea- its just solo side its done via missions to add to the singular CG, open side its done via allocations of forting merits. Both count towards your rank and perks but are separate tasks.

The whole point of open in PP was that it allowed the opposition to affect how you delivered things. If fortifying was in solo still, it makes that pointless.
 
Have a read of it- in essence what it is saying is to beef up solo PP activities and make them a core experience of Powerplay, but drive that via missions instead of the tasks we have now. My idea was to have solo and PG PP players through doing Powerplay themed missions add to a CG like mechanism that unlocks better allocations / allocation times for Open PP players. With uncapped UM and being under heavy attack, solo players would have a vital role to play and in this way would be doing it in a fun, profitable way. At the same time, the hauling and fighting as we have now would be done in open. So rather than having an antagonistic relationship between modes they actually interlock and help each other instead. The great thing is that this is within the scope of that proposal, so in FD terms its realistic to achieve.

So no-one is cut off from content or needs a sub, everyone still has the bonuses etc. Its just rather than trying to fit a weak feature over 3 modes and failing, you use what works best and augment them.

Do I understand it correctly that that would be in short:
Solo players buff some aspect for PP in open (amount of allocations or location of allocations? So solo players would technically be the support guy for the guy in open?
 

Viajero

Volunteer Moderator
I think the letter was really well written.
If the community stand together and take a stance, the letter should resonate all the way up to Braben.

As a protest we could all not play it for a week. Voicing all as one: We want to be heard, we want to be spoken to.
Us the players are the ones funding you, hear us & talk to us.

Not sure the people signing that petition know full well what they were really signing on to be honest. According to at least one of the letter contributors (Obsidian Ant) the letter was never supposed to be manipulated or used as a vehicle for protest tool, but just for “awareness raising”.

But that view seems to clash with what other contributors of the letter claim, and with whom you seem to indeed align with in this case.

Not even really clear if some of the contributors themselves like OA really knew what was going on at all.
 
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I think the letter was really well written.
If the community stand together and take a stance, the letter should resonate all the way up to Braben.

As a protest we could all not play it for a week. Voicing all as one: We want to be heard, we want to be spoken to.
Us the players are the ones funding you, hear us & talk to us.
This would get difficult considering ~0.1% of the customers signed the petition.
On the other hand, the majority probably already stopped playing so they unknowingly joined your protest! :)
 
The whole point of open in PP was that it allowed the opposition to affect how you delivered things. If fortifying was in solo still, it makes that pointless.
Come on, after so many discussions we both know that open only doesn't mean you can affect the opposition. You probably could disable the block function for PP, but you can't disable instancing, different timezones / platforms, bad latency and (most importantly) editing localhost. Sure, the last point would be slightly against the rules, but I believe 5C and botters don't care about the rules. PPOO doesnt change anything apart from annoying people and being inefficient.
 
Do I understand it correctly that that would be in short:
Solo players buff some aspect for PP in open (amount of allocations or location of allocations? So solo players would technically be the support guy for the guy in open?

Yes, one compliments the other. Sandros uncapped undermining means that systems can become undermined regardless if the opposition is 100% ahead (which is not as much as it seems sometimes). If you could tip the balance through a support action (that might be also countered in some way- I suggested having illegal passenger spies as a smuggling challenge to lower these CG totals) then that would bring everyone together, at least IMO anyway.

It would also be a great avenue for Powerplay players to earn some money. New players could then do solo missions in a PP context, build rank and then if they wanted go out and try the other half.

A later and as yet unrefined version of that is you extend it more- in that solo players in Powerplay haul as much as they can to a depot (i.e. they replace the 30 minute allocation) and open players grab a portion of that and run the gauntlet so to speak against each other. But, unless solo players move the materials they won't be available in Open.
 
They were proper borked for me on PS4 after the initial update, though that seemed fixed last night, for me.
This morning I was scrolling down the missions to pick the best one when the page locked up and I couldn't get out. I logged out then back in again and the same thing happened again. So missions are still borked on XBone, it's just a different problem now. Missions have been borked on XBox for weeks now. Not good.
 
Come on, after so many discussions we both know that open only doesn't mean you can affect the opposition. You probably could disable the block function for PP, but you can't disable instancing, different timezones / platforms, bad latency and (most importantly) editing localhost. Sure, the last point would be slightly against the rules, but I believe 5C and botters don't care about the rules. PPOO doesnt change anything apart from annoying people and being inefficient.

You can, (in an Open only context) don't think of it as 1:1 dogfight victories but a gradual, overall resistance that degrades how fast an opponent can fortify or prep. Don't make me write a 1000 word essay to prove what (on paper) it would be like- just read what I've posted in the past as I've detailed it as best I can.

Timezones don't really matter, as PP guys just get up when the plans they make call for it. Its the only part of ED thats made me get up at 4AM to do a snipe. FD would have to look at the block function, but thats not insurmountable. And if you have parts of Powerplay for all playstyles that actually adds content and works together (rather than having two thin tasks stretchered to breaking point) people will possibly enjoy PP a bit. People will fiddle routers, but along with the other changes 5C is going to be much harder to undertake. If FD swap old PP CZs for the new ones, AFK goes into the bin. Yes, networking will mean some people will see few others- but, the proposal and mine would focus so much together that, unless a significant amount of people did it, the idea would run or be 1000% better than what we have now.
 
This morning I was scrolling down the missions to pick the best one when the page locked up and I couldn't get out. I logged out then back in again and the same thing happened again. So missions are still borked on XBone, it's just a different problem now. Missions have been borked on XBox for weeks now. Not good.

Open and close panel 4 to clear the softlock.

Edit : works as a solution on PC
 
Kek bless you Rubbernuke, you beautiful persistent bugga. I would go for that over nothing, but it wont stop 5C, or stop those who are against open players getting anything the other modes don't (even if they have no interest in PP at all they will fight that proposal anyway just on principal)
 
You can, (in an Open only context) don't think of it as 1:1 dogfight victories but a gradual, overall resistance that degrades how fast an opponent can fortify or prep. Don't make me write a 1000 word essay to prove what (on paper) it would be like- just read what I've posted in the past as I've detailed it as best I can.

Timezones don't really matter, as PP guys just get up when the plans they make call for it. Its the only part of ED thats made me get up at 4AM to do a snipe. FD would have to look at the block function, but thats not insurmountable. And if you have parts of Powerplay for all playstyles that actually adds content and works together (rather than having two thin tasks stretchered to breaking point) people will possibly enjoy PP a bit. People will fiddle routers, but along with the other changes 5C is going to be much harder to undertake. If FD swap old PP CZs for the new ones, AFK goes into the bin. Yes, networking will mean some people will see few others- but, the proposal and mine would focus so much together that, unless a significant amount of people did it, the idea would run or be 1000% better than what we have now.
The problem are not those who occasionally play in Solo but those who are exploiting it. And they would most definitely fiddle with their routers.

As for the other changes, as long as it enhances the user experience I am all for it.
 
Kek bless you Rubbernuke, you beautiful persistent bugga. I would go for that over nothing, but it wont stop 5C, or stop those who are against open players getting anything the other modes don't (even if they have no interest in PP at all they will fight that proposal anyway just on principal)

More because they knew what they were buying. Similar to trying to get people to suddenly pay a subscription for a game five years post launch.
 
The problem are not those who occasionally play in Solo but those who are exploiting it. And they would most definitely fiddle with their routers.

As for the other changes, as long as it enhances the user experience I am all for it.

Exploits:

PG > AFK turretboating [ solved if PP CZs are the new design, and / or healing experimentals are changed ]
SOLO > 5C prepping [ weighting would make this much harder to the point of exhaustion ]
SOLO > 5C forts, an issue when 5C have dumped an expansion on you- 5C will fort so you can't self turmoil [ well, with less 5C preps this is reduced considerably ]

These exploits are sorted via weighting and design, and not Open mode.

The only exploit left is that of players intentionally restricting connections so they can fortify against no other player. Intent aside, at some point you'll have to accept some will do that. The question would be how many in comparison to the rest, and for FD to question its methodology of placing a complex feature on top of 'interesting' network choices.

As I always say, unless you do it you won't know. FD need to actually communicate their intentions to a playerbase who support a feature on the edge of death.
 
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