The ADS

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Hey folks,

every once in a while when I scroll through the threads I stumble aross folks who wish for the old ADS to come back. And evenytime I think to myself: "Isn't the exact same mechanic still there?". Seriously: whenever I enter a new system the first thing I do is honking. And when I'm close enough to a body it will automatically be scanned by my ship. I don't have to keep my nose pointed at the body and I don't have to selct it, okay. That's different from the old system. But again: the old mechanic is nevertheless basically still there, right? I can honk, look at the system map for interesting planets and fly over to scan them from nearby.

So why do some folks want the ADS back so much when it's still there? I honestly don't get it.
 
When you go to a completely unexplored system, you have no idea where any of the planets are until you use the FSS. They do not come up as unexplored after a honk, there is literally nothing in the nav panel to point your ship at and fly to.

Personally I much prefer the FSS over the ADS. I prefer to actually do some gameplay to find the planets in game rather then press a button for 5 seconds. But we all have our preferences.

If you go into a system that someone else has discovered, then all the planets after a honk will show up as unexplored.
 
Hey folks,

every once in a while when I scroll through the threads I stumble aross folks who wish for the old ADS to come back. And evenytime I think to myself: "Isn't the exact same mechanic still there?".
Seriously: whenever I enter a new system the first thing I do is honking. And when I'm close enough to a body it will automatically be scanned by my ship. I don't have to keep my nose pointed
at the body and I don't have to selct it, okay. That's different from the old system. But again: the old mechanic is nevertheless basically still there, right? I can honk, look at the system map for interesting planets and fly over to scan them from nearby.

So why do some folks want the ADS back so much when it's still there? I honestly don't get it.

This is basically my take as well, but I didn't use the ADS myself so I can't say for sure. I think mainly it's that people want the system map back, and want to cherry pick a good thing from it, and then enjoy the trip to it, before moving on to the next system. But that's just my take on it. Other than I can't see the difference myself either.
 
It isn't there.

It looks like it is in systems that have already been explored by other people, but in a pristine system that has had no one enter it, the ADS type functionality (system map populated, "Unexplored" objects in target list, etc) is very definitely not there . All you get in those situations is a blank system map, apart from the stars, which you then have to fill in by scanning with the FSS.

There are plenty of threads on why this is (or is not, depending on point of view) is not welcome, if you want to spend the weekend in some quiet reading.
 
Because the changes to the ADS managed to turn something that was already rather poor (exploration) into something somehow even worse (play whac-a-mole thousands of times).

Even though I already made my piece with it, "if you ever dreamed of exploring the galaxy like a captain kirk, then this is not the game you were looking for", it is still very disappointing that all they can come up with for an "exploration update" is turning the honk into a boring chore while keeping everything else the very same meager experience as before. Basically, the "exploration revamp" was "just the same nothingness, but now with added chores". Like a "was revamp" that would consist just in a weapon reloading minigame, while keeping everything else the same pointless dogfighting in the void as before.
 
Go to unexplored space and then get back to us.

That’s where the difference is.

Been in Unexplored Space for 43 weeks, and loving it. I despised the old ADS method of exploration. It was completely passive and mindless. At least the FSS gives idle hands something to actually do, and it usually takes less time to FSS a system and decide which planets I want to put the time into flying towards to map than it does scoop fuel.
 
Cos blob hunt is so embarrassingly lame
Some folks scream about realism and muh immersion.


I would ask them to go ask how that hunt for planet 9 is going since it's apparently so unrealistic and embarrassingly lame.

Never mind the fact that its how we essentially found everything in our system. A relentless blob hunt spanning a century using blurry images from crappy telescopes. At least it only takes a couple minutes in game lol



I agree about the change not really adding anything fun though. It was fun the first 2-3 planets. Not so anymore.
 
All about the system map reveal.

Not really. Flat 2d map is flat 2d map. I only use it when I can't remember which planet had the geological or biological POI's I wanted to investigate, and even then it's just to see which ones were where.
 
Nope. If you go into a system nobody has scanned before this is all you get after honking:

146391
 
I lean the other way, back in game preview exploring had a profound soporific effect on me. Since the rework I feel like Spock twiddling my dials and buttons searching for scannable planets, everytime I jump, honk and fss. 4 years on and I'm returning to the bubble, maximising the sectors I jump through for virgin scans (I fss every system 100% and dss the profitable planets) it's taken best part of 2 months, but been very satisfying.
 
That's not entirely true. That's what the GalMap shows you. The FSS UI shows you, grouped by type, where the body are. I say you get more information now, with a honk, than you did with a ADS. You just have to look in the right spot.

My post was purely meant as a reply to the OP.
I like the FSS and I'm not going to argue which system is better.
 
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