The ADS

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Should have tried reading the posts rather than scrolling through them. If they had bothered then a better understanding would have resulted.
 
When you go to a completely unexplored system, you have no idea where any of the planets are until you use the FSS. They do not come up as unexplored after a honk, there is literally nothing in the nav panel to point your ship at and fly to.

Personally I much prefer the FSS over the ADS. I prefer to actually do some gameplay to find the planets in game rather then press a button for 5 seconds. But we all have our preferences.

If you go into a system that someone else has discovered, then all the planets after a honk will show up as unexplored.
Agree. From the beginning I felt the FSS gave me some more "immersion" to the game. I had to do some activity to get the information I wanted. The only changes I'd like to see is:
1) POI location scanning should only reveal that there's something to discover on the planet, and DSS is necessary to find the actual locations and what they are. And add more things to find with the DSS as well, to make it useful besides extra credits.
2) Be able to at least open the FSS to see the spectrogram even in full supercruise speed, to speed up searches for specific planetary findings. Meaning, being able to honk and see the spectrogram while scooping and rounding the star, making the decision to stop only if you see the bars on the spectrogram you're interested in, like WWs or ELWs, but just as well as gas giants of type IV and V, etc.
 
The thing that the FSS detractors keep banging on about, is that with the new setup in an unexplored system, you actually need to do some exploring rather than press a button for a few seconds. Oh, woe!

The new system is infinitely better. Unless you're one of those ADHD people who passively plays the game while watching Netflix or browsing social media - or all of those things at the same time. Never understood that sort of mentality. Immersion - relax and enjoy the experience - one activity at a time please! :)
 
"Exploring"... while sitting on our arx at system entry. Such exploration...
Or rather, travel endless LS to scan each planet/moon individually. In Each. And. Every. System.

Kindly explain how you - yes, you personally - would have implemented it better.
 
Personally, I'd be fine with just targetable unidentified celestial body signal source headings on the nav. panel after the honk.

Having to choose between the extremes of parking my spaceships and using the FSS or using something like parallax seems a bit daft to me in a first-person spaceship flying game. Better to have a complimentary spectrum of possibilities available to a player's situational discretion and preferences.
 
I would have left both ways in the game and let the player enjoy which ever they chose.
But how? As separate modules? How would that be implemented? As soon as you have a god mode for exploration (which is what the old ADS was) you negate the need to do actual exploring.
 
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