Changes made but not listed in Patch Notes

I've noticed a few things in ED were changed with the latest patch(es) but not mentioned in the Patch Notes (or I'm blind/can't read).

Station Services \ Faction Summary
-- Conflicts no longer identify the type of conflict (War/Civil War/Election).
-- Conflict description now seems to always include a sentence re: assets. If no assets controlled, sentence says none of the controlled assets is at risk.
(I prefer more details over these generalized versions, but I'm sure there's a technical reason vs. a design decision to hide more of the BGS info)

Material Traders
++ UI no longer keeps the prior quantities used in trades for new trades. Thank you FD!


Anybody else notice changes that were not listed in the latest patch notes? List them here.

EDIT: Include any from tomorrow's patch too (after it drops, of course).
 
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Station Services \ Faction Summary
-- Conflicts no longer identify the type of conflict (War/Civil War/Election).
-- Conflict description now seems to always include a sentence re: assets. If no assets controlled, sentence says none of the controlled assets is at risk.
(I prefer more details over these generalized versions, but I'm sure there's a technical reason vs. a design decision to hide more of the BGS info)
Those weren't explicitly mentioned in detail, but it's covered under "Updated local news articles for faction summaries, engineer progression and megaship itineraries" in the 3.5.2 release notes

(In the process of which they also broke the engineer progression entirely, to just read $##list;, but never mind)
 
They changed several ARX payouts, expecting more tomorrow ...

September in general changed the nav icons for megaships, don't think that was mentioned. And they fixed some issues with cargo jettison.

.. and they fixed and then broke again the Crystalline Shard drops.
 
I've noticed a few things in ED were changed with the latest patch(es) but not mentioned in the Patch Notes (or I'm blind/can't read).

Station Services \ Faction Summary
-- Conflicts no longer identify the type of conflict (War/Civil War/Election).
-- Conflict description now seems to always include a sentence re: assets. If no assets controlled, sentence says none of the controlled assets is at risk.
(I prefer more details over these generalized versions, but I'm sure there's a technical reason vs. a design decision to hide more of the BGS info)

Material Traders
++ UI no longer keeps the prior quantities used in trades for new trades. Thank you FD!


Anybody else notice changes that were not listed in the latest patch notes? List them here.

EDIT: Include any from tomorrow's patch too (after it drops, of course).
Noticed the mat traders this morning. (y)
 
Does that mean cargo no longer ejects into the geometry of the megaship which made all your limpets commit suicide trying to grab it?

I hope that's what you mean..
Nah, just that there used to be some situation where it wouldn't offer jettison & abandon - always fun when you jettison something to make space and your helpful limpets bring it straight back...
 
Minimum Glide angle seems to have changed to 5 degrees. I always found it would drop out of Glide if you were going less than 10, and now angles > 5 are blue, and work. Wonder if that was their fix for Planetary Scan Jobs zooming 100's of km away ...

148044
 

Deleted member 38366

D
I may add (random find) :
- Station Board Faction News lists Faction as Expanding - but does not indicate anymore from which System

Seeing most of that Data gone temporarily AWOL from the Station News Boards for a while after the September Update, I take it those Details are simply not restored yet.
 
I may add (random find) :
- Station Board Faction News lists Faction as Expanding - but does not indicate anymore from which System

Seeing most of that Data gone temporarily AWOL from the Station News Boards for a while after the September Update, I take it those Details are simply not restored yet.
On a kind-of-related note. Every station has like three "most wanted ship" lists now... Been that way for a while, too. I think that started showing up when the new BGS stuff went in.

Seems like a bug to me, but each list is different.. So, I have no idea if it's actually intended or not. Seems awkwardly implemented if it's intended, though...
 
On a kind-of-related note. Every station has like three "most wanted ship" lists now... Been that way for a while, too. I think that started showing up when the new BGS stuff went in.

Seems like a bug to me, but each list is different.. So, I have no idea if it's actually intended or not. Seems awkwardly implemented if it's intended, though...
Yep, it's deliberate. Each one displays a different set of bounties... I think it's local faction, interstellar bounty and Powerplay bounty... I'd have to double check.

Not a bug though.
 
Yep, it's deliberate. Each one displays a different set of bounties... I think it's local faction, interstellar bounty and Powerplay bounty... I'd have to double check.

Not a bug though.
They should totally give the lists names that reflect what they are, rather than them all being "Top Five Local Bounties" 🤔
 
Probably a bug that they all have the same title now, but that started in an earlier update.
They should totally give the lists names that reflect what they are, rather than them all being "Top Five Local Bounties" 🤔
Yeah, I missed the bit about them all being named the same :)

I've heard (but not seen) that NPC's have persistent hull/shield damage if you fight them more than once now.
That's worked for a long time (at least 3-6 months?), but only if you fled before they did. If they fled first (i.e high waked) then they'd appear in supercruise fully repaired.

So, the latter is now persisting their damage?
 
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Improving the approach angle to a station related to the radar station display was mentioned. However I think that it is working much better than even before the Sept update. It is pretty darn close lining up with the mail slot upon arrival. Too bad the Devs didn't work on this one long ago.
 
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