All stations should have rentable cargo storage

Hi CMDRs!

Here's an interesting idea, as well as thoughts for why it would be a great addition to the ED universe.

All stations should have rentable cargo storage space:
-There should be a per diem storage fee, based on system demand (relies on thru traffic and population stats), it's cheap to stockpile stuff in some backwater, but space is at a premium in high-traffic systems
-Storage should vary by station type: outposts-small, stations-large, bases-largest
-In the event that you cannot pay the storage fee (which would deduct from your balance automatically), your stored cargo gets seized and you forfeit it.

Why this is a Good Idea:
-It allows logistical strategy: buy in a large ship, drop off somewhere, use a medium to deliver to an outpost with only medium pads
-Missions can now be issued without ship size checks; it is up to CMDR to work out the delivery
-CMDRs can now "invest," "stockpile," or "manipulate the market" -- this is good because it adds new depth to the game and new ways to play. This is what ED players want, from what I see here on the forums.
-Spacelegs heist opportunities?
-Station looting/piracy options?
 

Robert Maynard

Volunteer Moderator
-CMDRs can now "invest," "stockpile," or "manipulate the market" -- this is good because it adds new depth to the game and new ways to play. This is what ED players want, from what I see here on the forums.
While it may be what a subset of the player-base wants, it's been given by Frontier, long ago, as a reason not to offer commodity storage.
 
Definitely an interesting way to add some depth to the trade game - especially as more states like the new Blight get added to the BGS and allow more variability of pricing.

While it may be what a subset of the player-base wants, it's been given by Frontier, long ago, as a reason not to offer commodity storage.
"Long ago", trade was a competitive way to earn credits anyway, and making it more powerful would have been unbalancing.

Nowadays even with the ability to stockpile goods in advance of a favourable BGS state change, it would still be a long way behind mining or missions, and require considerably more thought than either.

Two of the states most associated with major price changes - Pirate Attack and Outbreak - have an extremely long hidden pending state, so if the storage fees were set correctly it would be a fairly big risk [1] - will it come up when you think, or be several days late, or just not arrive at all? Very few people have the knowledge and data required to reliably profit from that (EDDB does not record anywhere near enough data to be able to outsource thinking on this, for example). The big profits usually come from stacking up multiple states at once, which would take significant effort and good timing to make your stockpile pay off compared with finding somewhere already in that state and running simple A-B trading.

And you'd still have to go through all the normal trading/piracy-risk effort of hauling the goods from A to B, even if you defer the actual sale.

[1] Making the storage fees proportional to the galactic average price of the good would make this incredibly hard to use profitably for the core mining materials.
 

Robert Maynard

Volunteer Moderator
"Long ago", trade was a competitive way to earn credits anyway, and making it more powerful would have been unbalancing.
Indeed.

Even if storage with appropriate fees were introduced they could be easily circumvented with a dormant altCMDR with a Type-9 full of the relevant commodity - cheap on PC, free on consoles.
 
Yes, there are dangers, but so are there in real life markets.

This would make the game much less static. Think of the mining rushes we already have. How interesting would things get if the price of biowaste were manipulated higher than LTDs and everyone was trying to pirate it?

I want to see some real trade wars. Trade squadrons would go head to head for monopolies and market/commodity control. They would need to hire enforcers to pirate competition or blockade certain commodity systems.

Can you imagine the potential?
 

Robert Maynard

Volunteer Moderator
I want to see some real trade wars. Trade squadrons would go head to head for monopolies and market/commodity control. They would need to hire enforcers to pirate competition or blockade certain commodity systems.

Can you imagine the potential?
Other games do that.

This one doesn't - simply because there's no possibility of blockading a system effectively.
 
Other games do that.

This one doesn't - simply because there's no possibility of blockading a system effectively.
Yeah, that's a good point. I don't think (personally) that it's a good enough single reason NOT to give us storage, but it's definitely something that would present difficulties for a trade Sim element.

It will be interesting as others mentioned to see if we get storage with Fleet Carriers. That would be a pretty game altering first step.
 

Robert Maynard

Volunteer Moderator
Yeah, that's a good point. I don't think (personally) that it's a good enough single reason NOT to give us storage, but it's definitely something that would present difficulties for a trade Sim element.

It will be interesting as others mentioned to see if we get storage with Fleet Carriers. That would be a pretty game altering first step.
Whether Frontier decide to permit players to rent storage, or not, remains unknown. Arguably storage on a station would be less useful than that on a Carrier - as the station can't be deployed wherever the player wants.
 
Hi CMDRs!

Here's an interesting idea, as well as thoughts for why it would be a great addition to the ED universe.

All stations should have rentable cargo storage space:
-There should be a per diem storage fee, based on system demand (relies on thru traffic and population stats), it's cheap to stockpile stuff in some backwater, but space is at a premium in high-traffic systems
-Storage should vary by station type: outposts-small, stations-large, bases-largest
-In the event that you cannot pay the storage fee (which would deduct from your balance automatically), your stored cargo gets seized and you forfeit it.

Why this is a Good Idea:
-It allows logistical strategy: buy in a large ship, drop off somewhere, use a medium to deliver to an outpost with only medium pads
-Missions can now be issued without ship size checks; it is up to CMDR to work out the delivery
-CMDRs can now "invest," "stockpile," or "manipulate the market" -- this is good because it adds new depth to the game and new ways to play. This is what ED players want, from what I see here on the forums.
-Spacelegs heist opportunities?
-Station looting/piracy options?
I second this. Please give us some cargo space :)
 
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