- After playing and learning more, you realise there's an outfitting cost (flexibility) to pvp.
- There's no incentive for playing in open to compensate for the outfitting cost.
Outfitting for PvP costs plenty of credits (not that much of an issue nowadays), but most of all it costs
time and space. It takes a significant time better spent in whatever you prefer over PvP. More importantly, it sacrifices module and utility slots, ie. cargo space and such, making whatever you're wanting to do that much less efficient and more time-consuming, so it's a double time sink.
Seriously, if you want to survive anything but the trivial lone ganker, you'll need engineered armor, several hull reinforcement modules, 1 or 2 module reinforcements, the biggest shield you can fit, and at least one shield booster. This means that you'll need at least a Python to have
anything left for what you set out to do with your ship.
Now, how would these "PvP heroes" feel if the non-combatants had a similar power over
their freedom to outfit their ships and play in whichever way they please?