Elite not very dangerous ?

So being in Open, and someone comes along and tries to pirate you, rather than fight them off and escape, you log and block them?

If you don't want to be bothered why are you flying in a mode that has that possibility?
I and everyone else who bought and paid for ED has or have the same exact options available. The game is promoted as I stated "Play how you want". We are both entitled to our own reason's and idea's as to just how we want to play. And though we may not agree, with one another's choices. One idea's and reason's shouldn't and apparently doesn't negate the other's.

Personally I spend about half my time in open and the other in solo. And after two years am well aware of the possibilities that can befall someone in open vs solo. I can count the number of times I've been interdicted by humans on one hand in the past two years and lost count of the number of times NPC's have interdicted me. Regardless of the number of times, with the exception of twice, neither of which were related to NPC's. For what ever reason, I lost the mini-game and on only one occasion ended up facing the re-buy screen. In the process, I realized that had "I" not forgot to re-log into solo, "I" wouldn't be in the re-buy screen. OOP's on my part, the pirate was playing the way he/she/it wanted, and so was "I". "I" made the mistake of not switching when "I" knew darn well that I should have.
 
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CQC is 1:1 whereas there is no team v team using your own ships and skills.

I slightly disagree, PVP is not about using your own ships agreed, but that makes it more about using skills as the ships are more balanced with their own defects rather than advantages. And there is Team Deathmatch and team Capture the Flag but agreed is even harder to get one of these going with more than 1 v 1.

Edit: and it is a proven fact that playing CQC is a prerequisite for the Dark Wheel and finding Raxxla. (If that doesn't get some people playing I don't know what will, besides, it might be)
 
Without rules and consequences you wind up with a broken illogical mess that we have now.

Unless you just laugh and block the clogger. He offers nothing you want and gets on your nerves so ditch him out of your game. FDEV already gave you the tools to tailor it to your own preferences you just need to use them.

You could even roleplay it as having lasered his escape pod for cowardice.

In my version of ED station ramming griefers get turned into soylent green for being overly dull.
 
I and everyone else who bought and paid for ED has or have the same exact options available. The game is promoted as I stated "Play how you want". We are both entitled to our own reason's and idea's as to just how we want to play. And though we may not agree, with one another's choices. One idea's and reason's shouldn't and apparently doesn't negate the other's.

So you are saying then that logging and blocking are valid gameplay choices just as running and fighting back are? Don't you see how absurd that is, having a veto on anything you don't like? It means nothing can ever be a threat unless you want it to be- taking away any foundation of piracy, player v player bounty hunting, protection etc.
 
So you are saying then that logging and blocking are valid gameplay choices just as running and fighting back are? Don't you see how absurd that is, having a veto on anything you don't like? It means nothing can ever be a threat unless you want it to be- taking away any foundation of piracy, player v player bounty hunting, protection etc.

Menu logging and blocking are both perfectly valid its all about choice.
 
Unless you just laugh and block the clogger. He offers nothing you want and gets on your nerves so ditch him out of your game. FDEV already gave you the tools to tailor it to your own preferences you just need to use them.

You could even roleplay it as having lasered his escape pod for cowardice.

In my version of ED station ramming griefers get turned into soylent green for being overly dull.

Its still illogical if anyone can make up what they see as being dangerous- its self certification since every NPC or player situation is survivable at the expense of the wider game.
 

sollisb

Banned
So you are saying then that logging and blocking are valid gameplay choices just as running and fighting back are? Don't you see how absurd that is, having a veto on anything you don't like? It means nothing can ever be a threat unless you want it to be- taking away any foundation of piracy, player v player bounty hunting, protection etc.

I think the game that Elie is, is not the game you want.
Frontier give us a huge option at login to play which ever mode we want. Having picked that mode, we then get to choose what we want to do for that play session.

You choice is one that is based on the requirement that all other CMDRs in your instance will play to your rules. They won't, and they don't. For the simple reason, that other before you have griefed, cheated and basically played the role of idiots. If I by some miracle found myself in Open, I would not trust for a moment that the other CMDR interdicting me was, not cheating and going to play fair.

The closest I can think of game wise to what you want is EvE. Elite is unbalanced, unmanaged and uncared for.
 
This discussion seems to have gone OT a little. I did try to clarify my original point here, but it doesn't look like some folks have gotten much past the first post :p

In essence: my point was more around having to find the danger, rather than it coming to find me.

The only analogy I can think of is this: if I gave someone a knife, and then told them to meet me on a certain street corner at a certain time, to test my skills at defending myself - no matter how I try to put it out of my head, I will come mentally prepared for that fight.

What I would love with Elite Dangerous (if they could work it out, so not to off all the casual players who just want to truck back and forth) is if there were more random attacks. Especially if I have been doing actions that have hurt my standing with one or more factions, or had to cross through an area of space that was overrun by pirates.

For me, that would add a bit more thrill back into the game ...

Random attacks by highly dangerous NPCs without reason?

Yes... i can imagine the forums after introducing such a change. I'd give it a week tops before FD reverted it.

Best tie risk to reward, so people who want the reward get the risk and vice versa.
 
So being in Open, and someone comes along and tries to pirate you, rather than fight them off and escape, you log and block them?

If you don't want to be bothered why are you flying in a mode that has that possibility?
I know that one. It's because the mode with the best social possibilities also has that possibility as an unwelcome side-effect. That would be fixed with the introduction of an Open-PvE mode.
 

sollisb

Banned
So being in Open, and someone comes along and tries to pirate you, rather than fight them off and escape, you log and block them?

If you don't want to be bothered why are you flying in a mode that has that possibility?

Bacause the choice is there to use if I selct to use it. Or not. My game, my choice.
 
Well stop playing in a mode unsuited to your opinions then. If you don't want to be attacked then stick to PG or Solo.

Play it out logically.

If you get what you want and FDEV remove block, stop clogging and menu logging or even limit mode choice. The sort of players you are objecting to will all just switch to group or solo. We know they can't handle being shot up, that's the basis of your entire problem with them.

The issue here isn't the game, its that you don't want to play with certain people. FDEV already fixed that for you with block, it achieves exactly the same end result you want.
 
I do mate, I do !

But then that brings us back to; 'you don't get to choose my game play'. And you didn't like that either. Did you?

The problem is there is no base 'rule' to any interaction- even when someone drops down they can pull the plug if they lose that portion of the fight.
 

sollisb

Banned
Play it out logically.

If you get what you want and FDEV remove block, stop clogging and menu logging or even limit mode choice. The sort of players you are objecting to will all just switch to group or solo. We know they can't handle being shot up, that's the basis of your entire problem with them.

The issue here isn't the game, its that you don't want to play with certain people. FDEV already fixed that for you with block, it achieves exactly the same end result you want.

It may be simpler than that. The type of player he wants are not there. Else he wouldn't be here complaining. What he wants is FDdev to force players to play with him.
 
Bacause the choice is there to use if I selct to use it. Or not. My game, my choice.

Its no wonder ED has such a dull ecosystem if every encounter is a choice. Sometimes people have to accept they lost and find ways out rather than reach for the menu option.
 
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