in spite of what FDEV says... logging out of a combat situation... is Combat Logging. Fix this, and it will be, "Elite DANGEROUS"Menu logging instead then.
in spite of what FDEV says... logging out of a combat situation... is Combat Logging. Fix this, and it will be, "Elite DANGEROUS"Menu logging instead then.
in spite of what FDEV says... logging out of a combat situation... is Combat Logging. Fix this, and it will be, "Elite DANGEROUS"
now, we are on the same page... make this or low waking the only escape from combat situations, and it will become ELITE DANGEROUSHigh wake instead then.
AH here we go again with the dumbest rejoinder in the world. Thanks for zero insight.
in spite of what FDEV says... logging out of a combat situation... is Combat Logging. Fix this, and it will be, "Elite DANGEROUS"
add danger to dangerous..lol.. you could add some extra spice, by adding some nice fat looking cargo to your hold.I don't mean to complain … but … is it me, or is Elite Dangerous now, not very dangerous at all?
It would be nice if the danger came to me sometimes
Currently one of my favourite mission techniques is to stack a lot of pirate assassination missions, as this forces a lot of random(ish) pirate encounters. But this only works if I plan on going to the systems where those missions are based.
add danger to dangerous..lol.. you could add some extra spice, by adding some nice fat looking cargo to your hold.![]()
That's the problem; once you understand "how to take them on" no aspect of PvE content is even close to being considered difficult. Artificially gimping yourself in order to simulate a challenge is like saying "Just throw 50%-70% of the game out the window." There should be zones and situations of increased difficulty despite the player being fully engineered. Personally, I think situations where the NPC's have access to g5 weapons and modules and special effects is a no brainer, but as others have pointed out putting some thought into interesting tactics and scenarios could be fun, too. I got into combat for the first time when the 2.1 update released, and within two weeks of you guys forcing Fdev to nerf the 2.1 NPC's and setting up such a fuss that they would never be brought back or given proper tools to compete with players, I already mastered defeating them, and that's coming from being a non-combat oriented explorer with no experience. All that's happened in the years since then is the difference between players and NPC's growing and growing.Its as dangerous as you want it to be.
If you insist on flying a fully engineered top end ship, then it probably won't be that hard.
NPC griefers as you put it already exist. Take trade missions with the description that you might be attacked and you will get them.
If you want more difficult targets, go take on Thargoids. Although as i understand it they are not that hard once you undertand how to take them down.
Fly into a stationthe most dangerous thing in ED is forgetting to ask docking permission
That's the problem; once you understand "how to take them on" no aspect of PvE content is even close to being considered difficult. Artificially gimping yourself in order to simulate a challenge is like saying "Just throw 50%-70% of the game out the window." There should be zones and situations of increased difficulty despite the player being fully engineered. Personally, I think situations where the NPC's have access to g5 weapons and modules and special effects is a no brainer, but as others have pointed out putting some thought into interesting tactics and scenarios could be fun, too. I got into combat for the first time when the 2.1 update released, and within two weeks of you guys forcing Fdev to nerf the 2.1 NPC's and setting up such a fuss that they would never be brought back or given proper tools to compete with players, I already mastered defeating them, and that's coming from being a non-combat oriented explorer with no experience. All that's happened in the years since then is the difference between players and NPC's growing and growing.
If mediocrity is all Frontier is willing to deliver on this front, then so be it, but I personally think that we should expect more from them. I certainly don't see reveling in it as some of you are want to do.
There should not be anything I can do to make activities that should carry risk, essentially risk free, but the opposite is the case. My CMDR should have a lot of powerful enemies by now, to the point things should be very difficult for him, even if I'm trying my absolute best, with all the resources at his command, to mitigate those risks.
I don't want S&G to be the be all of 'challenge' and it still wouldn't introduce any risk. Handicapping myself then looking for trouble is precisely the opposite of what I'm looking for.
This discussion seems to have gone OT a little. I did try to clarify my original point here, but it doesn't look like some folks have gotten much past the first post
In essence: my point was more around having to find the danger, rather than it coming to find me.
The only analogy I can think of is this: if I gave someone a knife, and then told them to meet me on a certain street corner at a certain time, to test my skills at defending myself - no matter how I try to put it out of my head, I will come mentally prepared for that fight.
What I would love with Elite Dangerous (if they could work it out, so not to off all the casual players who just want to truck back and forth) is if there were more random attacks. Especially if I have been doing actions that have hurt my standing with one or more factions, or had to cross through an area of space that was overrun by pirates.
For me, that would add a bit more thrill back into the game ...
Who's more skilful the dude who runs out of fuel or the one who doesn't ?.
I've never seen anyone combat log so for me it's "done".fix combat logging... DONE
This questions doesn't make any sense. Running out of fuel has nothing to do with skill. Maybe it has something to do with stupidity because someone was just forgetting to refuel but there is no skill factor in that.
I've never seen anyone combat log so for me it's "done".
Proper PvP piracy is opt-in.Proper PvP piracy, bounty hunting etc is impossible with logging, destroying that ecosystem.