Do "purple-haired heroes" scare everyone into Solo?

In my experience with casual murder, and even piracy, most potential victims just combat log lol. Instead of using solo they often keep doing it.

I’ve had some run ins with human pirates this time around, as always, it was a great time.

Supercruise traffic varies, and it always has. Time zones, IRL responsibilities, action elsewhere. Once in awhile you’ll get some ‘good guys’ trying to make a difference.

Hard to make a difference when the people you’re defending have no shields or armor lol.

Might get a few good fights out of it all at least.
 
I'm thinking of the new guy that comes along who doesn't know what he's doing and gets himself waxed biting off more than he can chew. Another guy I'm thinking of is the one that might want to try fighting NPCs in his Type 9 but never gets around to even considering it because of the moronic cr/hr crowd pimping shieldless builds.

Skill per hour will always be more fun and satisfying than squeezing out a few more tons because you can.

Pfft, "if they survive." What kind of talk is that? How about working it out so you will survive and not leaving anything up to chance? That's what any trader worth their salt does.
What if they aren't interested in being what you consider a trader worth their salt?

But what I'm missing from your story is: what is inherently wrong with flying in solo in a shieldless T9.

You're thinking of guys in specific situations, so that means you can't think of something inherently wrong with flying a shieldless T9, apart from what you deem "a trader worth their salt". Which is judgement on your part, and of no interest to the player flying his shieldless T9, the way that player prefers to play it in the game he bought.

I wouldn't think of you as someone who put labels like "morons" to someone just because they play the game in a certain way you don't agree with.
 
You seem to be missing the other side of the coin, which is where a min-maxed PvP ship is almost certainly unable to pursue an explorer ship that managed to high wake.

To address the latter portion of your post, the fact that so many players were able to blend combat and exploration builds for Distant Ganks 2 suggests that PvPers are perfectly willing to be a bit flexible with their builds when the situation calls for it. Interestingly, we didn't hear anyone from that crowd whinging that their desire to hunt down explorers forced! them to outfit in sub-optimal ways for their playstyle. They just... accepted the game for what it was and outfitted appropriately.

Weird that the PvP crowd is almost more realistic about these things, isn't it?

They were too busy griping about the block wave.
 
You seem to be missing the other side of the coin, which is where a min-maxed PvP ship is almost certainly unable to pursue an explorer ship that managed to high wake.

To address the latter portion of your post, the fact that so many players were able to blend combat and exploration builds for Distant Ganks 2 suggests that PvPers are perfectly willing to be a bit flexible with their builds when the situation calls for it. Interestingly, we didn't hear anyone from that crowd whinging that their desire to hunt down explorers forced! them to outfit in sub-optimal ways for their playstyle. They just... accepted the game for what it was and outfitted appropriately.

Weird that the PvP crowd is almost always more realistic about these things, isn't it?

Na, only if you set the deck up to look that way. I use 'blended' ships, but they fail in combat to purpose built combat-only ships. If I am left to simply running away all of the time, why not just leave it all behind. Submit-high wake, is not my idea of a pleasurable game experience, so I just use the highest wake of all, and play in a PG. I have avoided that all together. I concede open to the 'experts on game play'.
 
Lol. "I have deemed myself the authority". When someone puts themselves up as the expert, they lose all credibility.

I repeatedly defer to more expert opinions. Besides that, this notion of yours that people somehow can't know what they know is unbelievably ignorant.

A lot of people are better at Elite than you. Deal with it.

What if they aren't interested in being what you consider a trader worth their salt?

Then they are welcome to the potential consequences. If they get salty about it on the boards I'll happily try to help make them better, but if they decide to double down, it's open season for mockery.
 
You're right, that's exactly what I'm being.

It's kind of what you do when you reach a certain level of experience and skill in any activity.
ED is a game.. To some the game is building a meta to the 9s apex killing machine and making everything go pop
to others it is having a loaded to the max T9 and trying to dodge players and get their paper ship from A to B

for others it is playing alone and doing the above, or something totally different.

For the record ALL my ships are specced in what i consider a plausible way as if it were my actual meat suit on the line, but I choose not to play in open because I do not feel it is a very plausible game universe... PG isnt perfect but it is closer to the "vision" of the pilots federation.

I DO use engineers but i have very strict rules on how they should be used, so basically i can never over power my ship.
(small ships allowed 1 shield booster, medium and large 2 but each one must be different, so only 1 high capacity and 1 for resistance. (if i engineer, not all my ships are)

all my ships are only ever allowed 1x shield cell. similar rules for armour plating as well. and i only use weapon mods that sound to me belivable. (I dont want lasers of healing on my ship)

but that is me.
We all have our things and i dont expect other people will get my rules and that is ok.

Regarding outfitting however, there are some who suggest if a ship is not A rated - as much as possible - and G5 engineered it is not space worthy. I totally disagree with that. Even E rated is considered spaceworthy, if there is no place for E rated shields in the game they should not BE in the game.
 
Research, experience, and deciding what's required toward reaching your goals.

I'm not sure if it was you who didn't understand my question, or if it was me that didn't understand your answer :/

What I was asking was, if for instance CMDR MaxDamage is patrolling system X where he works to support faction Y, suddenly spots some T-6 flown by CMDR MothaTrucker, towards some station.

How are you going to know if CMDR MothaTrucker is working against your faction Y, or actually working for faction Y, or just going for a refuel? By asking him on comms and taking his word?
 
Na, only if you set the deck up to look that way. I use 'blended' ships, but they fail in combat to purpose built combat-only ships. If I am left to simply running away all of the time, why not just leave it all behind. Submit-high wake, is not my idea of a pleasurable game experience, so I just use the highest wake of all, and play in a PG. I have avoided that all together. I concede open to the 'experts on game play'.

All of that is your prerogative, of course. What I have a problem with is when people wring their hands that open isn't a safespace and heap scorn upon those who play aggressively. I also dislike it when they mischaracterize open as "all ganks, all the time", which is wildly inaccurate.
 
'Know what they know'? Lol. A wise man is more concerned with what they don't know.

That generally means having the ability to judge when someone else knows more than you, doesn't it?

How the hell do you think that works otherwise?

I have no problem, only a solution. I concede open to those that enjoy it. I expect the same in return.

Then do us Open Players a favor and never, ever comment on how ships should or shouldn't be built in Open Play.
 
You seem to be missing the other side of the coin, which is where a min-maxed PvP ship is almost certainly unable to pursue an explorer ship that managed to high wake.

To address the latter portion of your post, the fact that so many players were able to blend combat and exploration builds for Distant Ganks 2 suggests that PvPers are perfectly willing to be a bit flexible with their builds when the situation calls for it. Interestingly, we didn't hear anyone from that crowd whinging that their desire to hunt down explorers forced! them to outfit in sub-optimal ways for their playstyle. They just... accepted the game for what it was and outfitted appropriately.

Weird that the PvP crowd is almost always more realistic about these things, isn't it?
its a spectrum... but I remember a couple of VERY vocal PvPers who said players who use highwake to escape were cheating - because their ships were so over engineered they could not jump.
They were also ones who said all ships should be able to fast travel - because their murder boats were unable to get anywhere fast!.

of course OTOH there were those players who lost their ship in Distant Worlds in open who complained to FD and I believe FD gave them their ship back at the place they got blown up. If in open I have to say I dont like this either really....... (had it of been in a PG then i have sympathy, i would happily have anyone account banned personally for invading a PG to troll but that is just me).
 
I'm saying all of the bolded stuff is irrelevant. Flying a shieldless T9 is dumb, full stop, and shouldn't be encouraged at all.
Well, in all fairness, there are people who like playing games on the absolutely most difficult mode for the challenge. If you've got the rebuy and accept the potential consequences of flying a shieldless T-9, go for it I guess...
 
I saw nothing of him where he stated that he was an absolute instance. He only poked at your statements, where you acted like you have ultimate authority on how people should play the game and it's on you to judge if their way of doing things is right or wrong.

You're both mistaking an educated opinion forcefully delivered as "acted like you have ultimate authority."

I obviously don't believe this as people are welcome to fly however they like - moronic or no.

Why would anyone place value in being better at flying a pixel spaceship.

I thought it was just a game. :)

It's better than falling back on, "Nothing actually matters, so what's the point in caring at all?"

I'm not sure if it was you who didn't understand my question, or if it was me that didn't understand your answer :/

What I was asking was, if for instance CMDR MaxDamage is patrolling system X where he works to support faction Y, suddenly spots some T-6 flown by CMDR MothaTrucker, towards some station.

How are you going to know if CMDR MothaTrucker is working against your faction Y, or actually working for faction Y, or just going for a refuel? By asking him on comms and taking his word?

I perfectly understood your question.

Research who MothaTrucker is using both in game and out of game resources. Who do they know? What are their affiliations? You can ask them on comms. Up to you if you believe them or not. Shooting first and asking questions later is also a valid tactic - it let's them know you mean business, for starters.
 
Then do us Open Players a favor and never, ever comment on how ships should or shouldn't be built in Open Play.

Sounds awesome, but cuts both ways: we continue not to tell you how to set up your ship. The harder part is on you, as you would actually have to change.

You're both mistaking an educated opinion forcefully delivered as "acted like you have ultimate authority."

Forcefully delivered. A very nice euphemism. In the end, it's the tone that matters. We are on a forum, so tone is harder to hear. But the impression I get from your "forcefully delivered" statements is what I described. And it's not nice or friendly.
 
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