Do "purple-haired heroes" scare everyone into Solo?

It’s not how people build their ships so much as it is people that complain ‘cause their ship sucks.

“I died in open. I am upset.”

Here’s how not to die in open:

“DON’T TELL ME HOW TO PLAY!”

And the cycle repeats.

You forgot one part of the cycle.

Being the praiseworthy PvPer that I am, I will find you, and I will kill you in your inferior shieldless ship. Then you will be forced to repent on this forum for all the bad advice you've given to all these poor, incompetent players reading this thread.

Oh wait, I'm stuck in Colonia. Nevermind, you'll just have to take my word for it!

Sub-par forum PvP.
 
You literally made an entire post detailing a pretty clear example of how you play. Would you like to elaborate further, or just take your ball and go home?

I gave you one example. But i guess the whole process of evaluating the risk, deciding that i could handle it and go accordingly was lost. All you did was looking at it from the "but it would be so easy to kill in open" perspective.

But yea, i am sorry for challenging you there. Please accept my appologies, i am unworthy of wasting precious electrons on you, enjoy your personal attitude.

Corrected this for you:
Phisto's Playstyle: Use Your Brain, except when on the forum.

"Using my brain" is exactly what you above accuse me for. Evaluating the risks, making choices based on that, according to anything you write here, is wrong. Your whole credo in this thread is "use PvP-optimized builds, anything else is wrong".

I am sorry, but all you write here is that you should NOT use your brain but rather follow the religion of your ship building. That you now claim that your playstile is to use your brain is quite funny. :)
 
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Hey, when peeps come to the forum complaining about getting blownup is a shoe box, be my guest, mock them. But, that;s very different to posing a shieldless hauler as some kind of boogey-man. Save the angst for the appropriate thread.
 
Don't mistake screwing around for being good.
At this point i am not sure if you are deliberately missing the point or if you really are not able to comprehend that some people want to enjoy the game, and could not get 2 squits whether another player thinks they are good or not.
It is highly unlikely you will ever see me in the game.... (I do go in open rarely so lets say you do)

if you do then i expect to you I would be unlikley to be much of a challenge if you chose to attack me. The only PvP i care about in ED is CQC, the rest, boring drivel to me, both the act of fighting another player AND the act of trying to play cat and mouse. why should i get good at something i do not enjoy when the game makes it clear it is an optional feature.
 
You want to know what a big help to all this rubbish is? I'll tell you right now what a big help to all this crap is.

First, no more shieldless ships. Honest to god that's got to go out the window. I'd say it's 15/85 minimum the amount of properly-engineered shieldless hulltanks to shieldless tissue ships you find in Open. No shields is like a duck call for the ones with emergers.

Second, cargo bays should not be optional modules. All ships should get a cargo balance pass and then all ships should be given commerce-class modules slots which can contain bays or cabins. Only bays and cabins can occupy these slots.
 
Hey, when peeps come to the forum complaining about getting blownup is a shoe box, be my guest, mock them. But, that;s very different to posing a shieldless hauler as some kind of boogey-man. Save the angst for the appropriate thread.
But my shieldless Hauler IS a boogy man! By yesterday afternoon, all the griefers in the system were afraid to interdict me (except this one pair that interdicted me and then just flew off). I actually had to start chasing them! No joke.
 
I gave you one example. But i guess the whole process of evaluating the risk, deciding that i could handle it and go accordingly was lost. All you did was looking at it from the "but it would be so easy to kill in open" perspective.

That's all fine but it's the, "because I could get away with it" that irks me. I pretty clearly stated that.

But yea, i am sorry for challenging you there. Please accept my appologies, i am unworthy of wasting precious electrons on you, enjoy your personal attitude.

Corrected this for you:

Stop taking this so personally.

"Using my brain" is exactly what you above accuse me for. Evaluating the risks, making choices based on that, according to anything you write here, is wrong. Your whole credo in this thread is "use PvP-optimized builds, anything else is wrong".

I am sorry, but all you write here is that you should NOT use your brain, which makes this posting of yours quite funny.

No, it's good builds are good builds. Period dot. PvP has nothing to do with it. My Fleetcomm example was a pretty good explanation of that.
 
But you know what? Even if cargo was separated from ship balance that way, I probably still wouldn't play in Open now anyway. So it'd probably be a bunch of work for no gain.
 

Robert Maynard

Volunteer Moderator
If my CMDR can annihilate three high-ranked NPCs who, as evidenced by their words and actions, were all individually convinced he was going to be easy prey; simultaneously, while flying a shiedless cargo vessel, in under two minutes, while suffering minimal damage...there is a problem, but it's not PvP.
The challenge posed by the game will never be enough for some players - and Frontier can't set it high enough for those players without adversely affecting those less capable in combat.
Then they can play in Open. They just need to be aware that hostile NPCs encounters have not prepared them for hostile CMDR encounters.
PvP is the social tax on Open play - and it's not worth paying for some players.
 
That's all fine but it's the, "because I could get away with it" that irks me. I pretty clearly stated that.

Then it was just the words? If i would've written "I built it that way and, just as i expected, i was successful" it would've been all fine for you? Interesting.

No, it's good builds are good builds. Period dot. PvP has nothing to do with it. My Fleetcomm example was a pretty good explanation of that.

I disagree. Good builds are built for the situation.A perfectly good combat build might not be the perfect choice for hauling cargo. A build optimized for exploration might not be the best combat ship.

At least in my point of view using your brain means to look a the complete picture. If i know that i'll head to open (as rarely as that recently happens), i pick a ship which is built to take a beating.

I mean, a number of my ships have have experienced other players attempts to destroy them. Yet the only type if ship i ever lost was the Imperial Courier. And that was by my own choice, too. I just don't mind loosing such a cheap ship, so i decided to give it a go. Even when i was interdicted 3vs1, i deployed my weapons and fought, instead of running away. My Courier would've manage to outrun them and escape and i was well aware of that. So again, informed decission.

But just like anything else, going into open is something i can influence. I do know which mode i use, i do know which risks to expect and how to handle them. So at least in my eyes a good build also includes the environment aka mode it will be used in.
 
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