Someone is going to be disappointed

According to FDEV, the 2020 update went in full production somewhere around Q2 2018 and it is expected to be released around Q3-Q4 2020.
So we have 100 devs working at it for almost 2.5 years.

I'm not a software developer and I don't work in this business but I would be curious to know, according to the manpower advertized by FDEV, what could be feasible or not for this update considering the long wishlist of the community:

  • Atmospheric Worlds
  • Space Legs: combat and ships interactions, social areas in starports.
  • Base Building
  • New Missions (for legs and atmospehric worlds)
  • New Ships
  • New SRV's
  • Universal Limpet Controller
  • New gameplay on planets (SRV's AI)
  • New exploration contents
  • Black holes with accretion disks
  • Thargoid motherships combat scenario
  • Powerplay v.2
  • BGS v.2
  • NPC Multicrew visible and operating in cockpit
  • New graphical engine
Yes you are correct it’s not going to amount to much. It’ll be in line with some of the larger updates from Horizons probably, if not much smaller than that.
 
Given the timeline being as as long as the launch run?

Oh wait, fair enough then ;)

Things used to move ahead a lot faster back then... The initial release was fast, and merely a year later the first part of Horizons dropped, with planetary landings and another kind of vehicle (the srv). Unfortunately, that was also the moment ED ran out of steam, and since then it has taken increasingly more time to do less.

Never in my worst expectations I would imagine at that time that 4 years later we'll still be landing in the very same dust balls, using a single SRV, and still have very little do actually do on said dust balls. When Horizons dropped a mere year after release my hype meter was on the red line, I was sure this game was going places. Now it's on a record low, struggling to idle, and things like space legs and atmospheric planets feel like only a miracle.

Perhaps the "new era" will be a turning page, a sign that FD has finally picked up the pace again, or maybe the new era will be a lot less than people expect. Time will tell.
 
Things used to move ahead a lot faster back then... The initial release was fast, and merely a year later the first part of Horizons dropped, with planetary landings and another kind of vehicle (the srv). Unfortunately, that was also the moment ED ran out of steam, and since then it has taken increasingly more time to do less.

Never in my worst expectations I would imagine at that time that 4 years later we'll still be landing in the very same dust balls, using a single SRV, and still have very little do actually do on said dust balls. When Horizons dropped a mere year after release my hype meter was on the red line, I was sure this game was going places. Now it's on a record low, struggling to idle, and things like space legs and atmospheric planets feel like only a miracle.

Perhaps the "new era" will be a turning page, a sign that FD has finally picked up the pace again, or maybe the new era will be a lot less than people expect. Time will tell.
Yep agreed on all that :/

I'm quietly optimistic about 2020 for all that though (as much as I feel like they should have geared up to it by 2019 ;))

The seasons approach was a massive negative for me from day 1. And 2.1 on only compounded that view. I may be over-estimating the impact of their lumbering shift to upfront delivery, and the benefits of that approach, but I've got a feeling they'll be enjoying the process more behind the scenes. And that that enjoyment should show ;)

(Horrible technical debt and blockers permitting ;))
 
Lets have a quick look, and be a voice of reason rather than what appears to be the standard vibe of gin and tonic drinking look at me im cool and broody type who likes to edgy. Todays buzz words are 'Bugs' yesterday was RNG.

  • Atmospheric Worlds
  • Space Legs: combat and ships interactions, social areas in starports.
  • Base Building

The engine appears to be capable of these on the basis of Planet Coaster, Jurassic World Evolution and Planet Zoo.
These games demonstrate the engine is capable of dynamic lighting, basic atmospheric effects, basic weather systems which are capable of altering textures and interacting with objects such as grass and plants etc

The engine also has dynamic path finding for thousands of nps.

  • New graphical engine

The engine used throughout these games are most certainly different versions, its true that Elite could do with a bit of a graphical refresh. Best example of this is the cockpit disparities between different ships introduced at different times. Krait MKII vs Cobra MKIII for example

  • New exploration contents
  • Black holes with accretion disks

These are kind of one and the same. Accretion disks should be a feature of all compact object types, and some non-compact object types too. New exploration content and a refresh of a few things, such as how stars are rendered, shadows from rings on planets, multiple light sources

  • New Ships
  • New SRV's
  • Universal Limpet Controller
I am uncertain what holes there are for ships, as we appear to have a good selection of all types... HOWEVER there could be something interesting done to make the universe feel more alive, that would be introduction of new or refurbished ships with different cockpit states of repair. This could go as far as having unique Fed/Independant/Alliance/Empire hints to some of them also depending upon where they were last refurbished, or constructed.

This could go for slight varients on external design or features. It wouldn't need to be anything drastic... but could add some more of a living feel.

The limpet controller... can be added easily though i suspect its a bit game breaking.

  • Thargoid motherships combat scenario
  • Powerplay v.2
  • BGS v.2

So we have no idea what they are doing with Thargoids, It'd be cool to have more than two major vessel types. We after all have 30+?

Powerplay and the BGS do need fleshing out more, PP has kind of been a bit of a non-thing for many people, it'd be nice to make it something more meaningful. The BGS could be fleshed out a bit more, allowing players a better understanding of processes NPC side would be a start and a push toward a more player driven market. The market is already player driven, though will admit the markets don't often feel like it.
 
We will be able to build inter-galactic gates by engineering portals out of circling neutron-stars and we will create worm-holes and use black-holes for faster propulsion. We will shape the galaxy! That I call a new era. I never will have low expectations!
More modestly, atmospheric planets with fauna and flora and cities would be enough to my happiness.

:D
 
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The enginI am uncertain what holes there are for ships, as we appear to have a good selection of all types... HOWEVER there could be something interesting done to make the universe feel more alive, that would be introduction of new or refurbished ships with different cockpit states of repair. This could go as far as having unique Fed/Independant/Alliance/Empire hints to some of them also depending upon where they were last refurbished, or constructed.
There are no medium sized imperial or passanger ships, these are holes that could do with filling. Also I have nothing against various variations of the same types of ship. I would like to see competition for the Lakon type 6/7/9 ships. Those seem to be the only dedicated trade type ships available at those sizes.

I like your idea with the new and refurbished type ships you are talking about with slightly different cockpits depending on if they are brand new or not.
 
Really can't add much to the discussion, but FD has stated that the 2020 update will be paid content so it's likely putting a heap time and money into it to make sure it sells. There is after all nothing worse for a software publisher that developing a game which it expects to sell only to have it fizzle.
 
Fine, as long as the word "console" stays in the context.
Don't blame consoles for lazy developer practices. A good developer can make absolutely amazing games for the console, and if they are willing, they can bring those games to PC as well (I'm assuming your focus is on graphics quality, not CIV-like UI). I still get jealous watching my wife play the beautiful RDR2 on our $200 PS4 Slim while I'm playing a broken, stuttering, rubber-band Zorro ED on my $1000 gaming PC...
 
According to FDEV, the 2020 update went in full production somewhere around Q2 2018 and it is expected to be released around Q3-Q4 2020.
So we have 100 devs working at it for almost 2.5 years.

I'm not a software developer and I don't work in this business but I would be curious to know, according to the manpower advertized by FDEV, what could be feasible or not for this update considering the long wishlist of the community:

  • Atmospheric Worlds
  • Space Legs: combat and ships interactions, social areas in starports.
  • Base Building
  • New Missions (for legs and atmospehric worlds)
  • New Ships
  • New SRV's
  • Universal Limpet Controller
  • New gameplay on planets (SRV's AI)
  • New exploration contents
  • Black holes with accretion disks
  • Thargoid motherships combat scenario
  • Powerplay v.2
  • BGS v.2
  • NPC Multicrew visible and operating in cockpit
  • New graphical engine
More than anything I want more diversity in the Bubble. I would love to see new exteriors for space stations to add more variation to the ED galaxy.

Atmospheric Worlds: I'd be very happy with access to a limited number of atmospheric planets with simple life and new planetary base types, like for example water stations (like huge oil rigs).

Spacelegs: not a priority at all

Basebuilding would be cool, but would only make real sense when Spacelegs is implemented too, so atm not a priority.

New Ships: Not a priority at all atm.

New SRV's: would absolutely love that. Mining SRV would be cool for some new real planetary mining mechanic. I really want planetary mining.

The current Limpet mechanic needs a total revision. We need to get rid of the current rigid, stifling system. I think my proposal should have been implemented right from the start :).

A solid NPC crew mechanic with minimum crew requirements for bigger ships needs to be implemented yesterday.

New exploration contents / Black holes with accretion disks: Who wouldn't want that?
 
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@SenseiMatty

I have not read the 7 pages here, I am cooking and the dog needs a walk. :) So, I am sorry if the following was said perhaps before already.

I've been in this business for decades, dealing with developing teams, the market, the management, balancing expectations and resources.

From my own booklet, I would never.... and that is an absolute, written in stone.... make a statement about a release date that far into the future like they do. I think this is not advisable, for many good and real reasons, it can only go wrong from where I am standing.

That aside, they use their own engine afaik called cobra, and this initself poses a challenge because you need specialist programmers at home in this environment. Hire a C guy/gal and he/she will be able to get into it, but it takes, does it not!

To speculate on feasibility concerning features is looking into a crystal ball. They will have to deal with many roadblocks until their announced Q4/20 release hope, and release they will something probably, but what it will be...<shrugs>.

Honestly, I doubt that 100 fulltime people work exclusively on EDH that would be some serious manpower, but say that would be the case, I would estimate that only a fraction of the 100 are coding, the majority will be artworks, graphics, ray tracing, mission design, BGS, sound design etc. etc. I would not be astonished if the hard core coding team is something about 20 people if at all, but this too is pure speculation of course. So they get the stuff on the table and have to implement the ideas and hopes of the rest of the team, you can't pay them enough to be honest, because that is exactly where all the pressure cumulates.

That being said, I do not wish to leave without saying that EDH already is one Heck of a game, unusual, not your average 0815 shooter, astonishngly deep game aspects that I can see playing for years to come, and at the end, I wouold think and hope they get even better at what they do...

just my 0,0000021 ton of painite. ;)
 
@SenseiMatty

I have not read the 7 pages here, I am cooking and the dog needs a walk. :) So, I am sorry if the following was said perhaps before already.

I've been in this business for decades, dealing with developing teams, the market, the management, balancing expectations and resources.

From my own booklet, I would never.... and that is an absolute, written in stone.... make a statement about a release date that far into the future like they do. I think this is not advisable, for many good and real reasons, it can only go wrong from where I am standing.

That aside, they use their own engine afaik called cobra, and this initself poses a challenge because you need specialist programmers at home in this environment. Hire a C guy/gal and he/she will be able to get into it, but it takes, does it not!

To speculate on feasibility concerning features is looking into a crystal ball. They will have to deal with many roadblocks until their announced Q4/20 release hope, and release they will something probably, but what it will be...<shrugs>.

Honestly, I doubt that 100 fulltime people work exclusively on EDH that would be some serious manpower, but say that would be the case, I would estimate that only a fraction of the 100 are coding, the majority will be artworks, graphics, ray tracing, mission design, BGS, sound design etc. etc. I would not be astonished if the hard core coding team is something about 20 people if at all, but this too is pure speculation of course. So they get the stuff on the table and have to implement the ideas and hopes of the rest of the team, you can't pay them enough to be honest, because that is exactly where all the pressure cumulates.

That being said, I do not wish to leave without saying that EDH already is one Heck of a game, unusual, not your average 0815 shooter, astonishngly deep game aspects that I can see playing for years to come, and at the end, I wouold think and hope they get even better at what they do...

just my 0,0000021 ton of painite. ;)
Very good arguments, but would you be able to "guestimate" how much of the OP list would be possibe based on your experience (it's just speculations of course).
 
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