And there are explorers who might "force" jumping half way across the galaxy on griefers. #DistantGanksBut there are pirates, which might "force" combat on you.
Therefore, I propose that this game revolves around EXPLORATION
And there are explorers who might "force" jumping half way across the galaxy on griefers. #DistantGanksBut there are pirates, which might "force" combat on you.
Lolol. As I suspected: you have only nonsense to offer. Another point I should note: I was responding to Birdy, not you, you chose to engage my point where I agreed with him and all you are doing here is telling me I'm wrong without offering any substance. You're making a weak argument my old friend.Birdy "The whole game (world) and background story revolves around combat. "
and background story revolves around combat
revolves around combat
combat
That was delicious irony wasn't it?And there are explorers who might "force" jumping half way across the galaxy on griefers. #DistantGanks
Therefore, I propose that this game revolves around EXPLORATION![]()
https://forums.frontier.co.uk/threa...veryone-into-solo.526281/page-31#post-8087342Another point I should note: I was responding to Birdy, not you, you chose to engage my point where I agreed with him
You're not going to explain how the search for Raxxla revolves around combat are you?![]()
It does for those playing that game.The difference is that seaching for Raxxla is imagined gameplay. There is no Raxxla. If there is to be a Raxxla, it will popup whenever FD decides it should be "found" and flips a switch. Do you believe the Thargoid bases, crash sites etc were there to be found from the start while people were deciphering audio signals and whatnot?
I have nothing against imagined gameplay, in fact, most of my ED gameplay is also imagined as I care very little for most of the available "real" gameplay. But imagined gameplay doesn't weight much on a discussion about what the game revolves around.
It is my opinion that FDEV wants the game to mainly revolve around combat....
ED is more combat oriented than anything else. That is a different claim than: the game revolves around combat.
Wahey!I've never said that![]()
Those are two separate things: whether game world is or isn't a violent place and gameplay element a game is based around.Just because you opt out of combat scenarios doesn't mean that the world at it's core isn't a violent place. As if you were never interdicted by pirates while making your climb to Elite in trade, for instance?
Again, explain how the search for Raxxla revolves around combat.
Some say when you find raxxla ki asp permanently wings up with youIf it's ever found, you'll find out real quick.
The difference is that seaching for Raxxla is imagined gameplay. There is no Raxxla.
We can objectively say, that player ships can be a multitude stronger than the regular NPC ships are. This is what Morbad and me pointed out.Indeed it does - and, of course, other players as they are also an optional extra in the game.
Ones opinion is not necessarily "objectively right". This game offers many options to its players.
I believe you just won the thread.I think the game revolves around SagA* more than anything else.
Explain how Raxxla is related to combat?
you have to be Elite in CQC to 'have eyes to see' Raxxla and that's a proven hypothesis
sobbing....please somebody play CQC
This made me laugh out loud pretty hard. Never change, CMDR, never changeIf it's ever found, you'll find out real quick.
You noticed that needle, eh? I thought I was being subtlehttps://forums.frontier.co.uk/threa...veryone-into-solo.526281/page-31#post-8087342
25 minutes ago: Ziggy Stardust said
That's me my old friend. You chose to engage me. I deliberately chose not to engage you. Not when you tried to lure me with your "missing 99.99% of the game" needle, I just chuckled. Only when you quoted me I responded.
Remember half an hour ago!![]()