You cant spell Raxxla without Arx.
Sounds like permanent jobs...I'll admit, you actually did find a connection. There are players looking for Raxxla, while CQC is looking for players.
The connection is a desperate struggle to search for mythical entities of which no one is sure they really exist.
Else you'd have to explain to me how an improved scanning module or FSD is primarily about combat.
We can objectively say, that player ships can be a multitude stronger than the regular NPC ships are. This is what Morbad and me pointed out.
I did notice that bug, ah well, not a big deal i guessIf this game is built around combat, then how come every time I log in, my HUD defaults to Analysis Mode? In my COMBAT ship.
I hate Analysis Mode.
This is pretty much what I did the other day. Saw the same guy in the same harmless T6 flying back and forth through the system a few times. Gave his name a quick search on inara. Checked out his modules. Flung him a friendly message asking if there was a good trade loop or something, he didn't speak english (at least I think that's what "kein englisch" means)Research who MothaTrucker is using both in game and out of game resources. Who do they know? What are their affiliations? You can ask them on comms. Up to you if you believe them or not. Shooting first and asking questions later is also a valid tactic - it let's them know you mean business, for starters.
Which was my point.Maybe not primarily about combat
So, I'm going to answer my own question, seeing that I've been hauling all night in Solo. Why?
Well first, I AM scared to do this in Open. I barely was able to buy a T9 that's just borderline capable of running cargo for the CG. The only thing engineered is the FSD, and most modules are D rated (even the FSD is only C rated at this time), so there is absolutely no doubt I'd die many horrible deaths in Open that would wipe out my remaining small credit balance. For me to play in Open right now would be foolhardy.
The other reason is that once I switch to "hauling cargo" mode, all the PvP nonsense happening at the CG completely breaks my immersion. This isn't just an Elite problem, I often encounter this in many MMOs. However, I don't feel this way when playing in a private group like Mobius, since CMDRs in PG also tend to lean more towards roleplay rather than Fortnite-like play. I know, it's odd considering all my contributions to this thread talking about benefits of playing in Open, but now I find myself longing for a meaningful PG like Mobius for times like these.
That's not to say I'm quitting Open, far from it! I just find that while CGs are great in Open when I'm in the mood for PvP, they really are a terrible place to be when I'm not. This is very different than a chance encounter with another player in some random system in the Bubble. If I'm running missions or exploring random sectors of the Bubble, I welcome the chance encounter with another player, even if they do turn out to be "hostile". That's very different than running a gauntlet of two dozen purple-haired heroes in an overloaded and glitchy instance in a ship that can just barely survive PvE, let alone Elite PvP players.
And on that note, I think this thread has reached its conclusion for me. Now where did I put that link to the Mobius form, or should I be using Fleetcom instead?
See, my point is, this is exactly the problem. People can get away with paper planes in solo way more often, than in open. Although you would probably die to a high ranked NPC, if it would and could interdict you.So, I'm going to answer my own question, seeing that I've been hauling all night in Solo. Why?
Well first, I AM scared to do this in Open. I barely was able to buy a T9 that's just borderline capable of running cargo for the CG. The only thing engineered is the FSD, and most modules are D rated (even the FSD is only C rated at this time), so there is absolutely no doubt I'd die many horrible deaths in Open that would wipe out my remaining small credit balance. For me to play in Open right now would be foolhardy.
I agree with you here, I'd wish PvP was more meaningful. I sort of was, when credits were hard to earn. I is bad that we have to choose between challenging, but somewhat stupid game play, and immersive, but care-baer-level game play.The other reason is that once I switch to "hauling cargo" mode, all the PvP nonsense happening at the CG completely breaks my immersion. This isn't just an Elite problem, I often encounter this in many MMOs. However, I don't feel this way when playing in a private group like Mobius, since CMDRs in PG also tend to lean more towards roleplay rather than Fortnite-like play. I know, it's odd considering all my contributions to this thread talking about benefits of playing in Open, but now I find myself longing for a meaningful PG like Mobius for times like these.
But ship loadout is entirely your choice. You have to accept, that a T9 is out of your price range. It is like buying an expensive race car and only having money left for slicks. As soon as it starts to rain, you are setting your precious car at a very high risk - unnecessarily, because you could have gone with a cheaper, but properly equipped vehicle.That's very different than running a gauntlet of two dozen purple-haired heroes in an overloaded and glitchy instance in a ship that can just barely survive PvE, let alone Elite PvP players.
You are not the only one with a ship like that. There were a number of T-9 in open yesterday, woefully underequipped against the purple-haired imbeciles.BTW @Ziggy Stardust, my new T-9 is SHIELDLESS![]()
There are plenty of other ships you can buy and outfit on a tighter budget than a T9, whilst still having money left over for juicy rebuys.So, I'm going to answer my own question, seeing that I've been hauling all night in Solo. Why?
Well first, I AM scared to do this in Open. I barely was able to buy a T9 that's just borderline capable of running cargo for the CG. The only thing engineered is the FSD, and most modules are D rated (even the FSD is only C rated at this time), so there is absolutely no doubt I'd die many horrible deaths in Open that would wipe out my remaining small credit balance. For me to play in Open right now would be foolhardy.
I reckon you could make a shieldless T9 in Solo and a well-engineered cargo ship in Open and have them both offer the same level of challenge averaged over time. So the first one wouldn't be "carebear-level"; in fact you could argue that it priorities actual flying skill more, especially when docking and undocking.See, my point is, this is exactly the problem. People can get away with paper planes in solo way more often, than in open. Although you would probably die to a high ranked NPC, if it would and could interdict you.
I agree with you here, I'd wish PvP was more meaningful. I sort of was, when credits were hard to earn. I is bad that we have to choose between challenging, but somewhat stupid game play, and immersive, but care-baer-level game play.
But ship loadout is entirely your choice. You have to accept, that a T9 is out of your price range. It is like buying an expensive race car and only having money left for slicks. As soon as it starts to rain, you are setting your precious car at a very high risk - unnecessarily, because you could have gone with a cheaper, but properly equipped vehicle.
You are not the only one with a ship like that. There were a number of T-9 in open yesterday, woefully underequipped against the purple-haired imbeciles.
See, my point is, this is exactly the problem. People can get away with paper planes in solo way more often, than in open.
…we have to choose between challenging, but somewhat stupid game play, and immersive, but care-baer-level game play.
But ship loadout is entirely your choice.
See, this is exactly YOUR problem. Is a typical tractor trailer a "paper airplane"? No, it is not, and the game as designed seems to recognize this. You expect everyone to be driving armored vehicles in order to deliver TVs to Walmart, and that's not the game we have UNLESS one opts to play in Open at a CG or ShinDez, etc. Solo is not what is broken, Open is.See, my point is, this is exactly the problem. People can get away with paper planes in solo way more often, than in open. Although you would probably die to a high ranked NPC, if it would and could interdict you.
And this is the attitude many people rebuff - you want me to play the game for YOUR entertainment rather than my own. FWIW, I actually do that quite a bit. Why else do you think I fly a Hauler around in SC at the CG? Unfortunately I need to take a break from that because even the tiny rebuy of the Hauler is starting to diminish my already low credit balance. Don't worry, me and my Hauler will be back someday, just for youThere are plenty of other ships you can buy and outfit on a tighter budget than a T9, whilst still having money left over for juicy rebuys.
Despite my current preference to do this CG in Solo or PG, I would be totally "open" (pun incoming) for Open-only CGs. Most of my gameplay in ESO was PvE, but I don't begrudge the PvP players for having Cyrodiil.Its almost as if being able to choose whichever mode you like at the time is great.
I reckon you could make a shieldless T9 in Solo and a well-engineered cargo ship in Open and have them both offer the same level of challenge averaged over time. So the first one wouldn't be "carebear-level"; in fact you could argue that it priorities actual flying skill more, especially when docking and undocking.
Despite my current preference to do this CG in Solo or PG, I would be totally "open" (pun incoming) for Open-only CGs. Most of my gameplay in ESO was PvE, but I don't begrudge the PvP players for having Cyrodiil.