Should be able to move modules in cargo.

How about, we already have a means of moving modules from point A to point B, and designing an alternate means of doing so is a waste of everyone's time?

Speak for yourself, I was never fond of doing multiple loops to engineer my modules, being able to haul modules would actually save me time lol.
 
In such case, cargo racks are the single most idiotic module we have, do you know how different the density of water is compared to osmium? You'd waste over 95% of your cargo volume for nothing if you want to haul osmium and that's assuming water is the least dense commodity you can haul.

well if you packed the whole thing as tight as possible with osmium then the ship would be too heavy to jump. That seems idiotic as well
 
well if you packed the whole thing as tight as possible with osmium then the ship would be too heavy to jump. That seems idiotic as well

How do you know that? The only thing that limits weight in a ship is thrusters and you better bet they can handle weights well above the nominal weight of the ship using them (for reference, you can fit 4D thrusters in an Anaconda with some tricks), about hyperspace jumps, you can fit a FSD booster which adds up 10 Ly regardless of the weight you carry.

Also, even if what you said is true, that wouldn't prevent you from storing more osmium per canister than we already do given the flexibility in weight we have when fitting ships.

Keep trying.
 
How do you know that? The only thing that limits weight in a ship is thrusters and you better bet they can handle weights well above the nominal weight of the ship using them (for reference, you can fit 4D thrusters in an Anaconda with some tricks), about hyperspace jumps, you can fit a FSD booster which adds up 10 Ly regardless of the weight you carry.

Also, even if what you said is true, that wouldn't prevent you from storing more osmium per canister than we already do given the flexibility in weight we have when fitting ships.

Keep trying.
Ok champ. Here we go. A cargo conda can hold 402t of cargo. You fill it with 402 osmium canisters that each weigh 1t.

as you said before, the canisters would be mostly empty space... 95% empty space. Let’s fill that ALL in with osmium. The 402 (5%) is now 8040t.

you exceed the max mass of 7A DD thrusters which is ~2k, and the optimal mass for FSD with long range and mass manager is about 2k as well. I don’t know the exact formula for FSD jumps, but you’re not going anywhere over 2-3 ly, if you can even take off.

this is why it would make sense to have standard 1 t packages of standard size even if it means “dead” space within the package. A galaxy wide uniform packaging convention makes total sense. Canisters need to work across all ships and be standard in mass for ease of shipping.

thank you for coming to my ted talk.
 
Ok champ. Here we go. A cargo conda can hold 402t of cargo. You fill it with 402 osmium canisters that each weigh 1t.

as you said before, the canisters would be mostly empty space... 95% empty space. Let’s fill that ALL in with osmium. The 402 (5%) is now 8040t.

you exceed the max mass of 7A DD thrusters which is ~2k, and the optimal mass for FSD with long range and mass manager is about 2k as well. I don’t know the exact formula for FSD jumps, but you’re not going anywhere over 2-3 ly, if you can even take off.

this is why it would make sense to have standard 1 t packages of standard size even if it means “dead” space within the package. A galaxy wide uniform packaging convention makes total sense. Canisters need to work across all ships and be standard in mass for ease of shipping.

thank you for coming to my ted talk.

First of all, you are still ignoring the fact that the FSD booster adds 10 Ly flat regardless of weight, i.e., even if your jump range was 0 Ly, the added boost would allow you to jump 10 Ly.

Second of all, I already said your argument doesn't prevent you to fill up canisters partially but with more cargo, for example, you could store double the Osmium without being overweight.

Third of all, you could instead fill up completely as many canisters as you can and save the remaining cargo rack space for other commodities or another module provided you were wise enough to give a little headroom.

Fourth of all, 7A thrusters have a nominal maximum mass of 3240 T, if you use strengthening (the level doesn't matter) with the experimental effect of drive distributors you can get it up to 3563 T. I don't get why you'd use DD if your objective is to haul as much cargo as possible.

Fifth of all, having a universal canister doesn't prevent it in any way to be filled completely, for example, modern day TEUs which are a standard to transport commodities all around the world are often filled completely even if they don't carry the same things inside them.

Summary, not being able to fill up your canisters is dumb AF.
 
First of all, you are still ignoring the fact that the FSD booster adds 10 Ly flat regardless of weight, i.e., even if your jump range was 0 Ly, the added boost would allow you to jump 10 Ly.

Second of all, I already said your argument doesn't prevent you to fill up canisters partially but with more cargo, for example, you could store double the Osmium without being overweight.

Third of all, you could instead fill up completely as many canisters as you can and save the remaining cargo rack space for other commodities or another module provided you were wise enough to give a little headroom.

Fourth of all, 7A thrusters have a nominal maximum mass of 3240 T, if you use strengthening (the level doesn't matter) with the experimental effect of drive distributors you can get it up to 3563 T. I don't get why you'd use DD if your objective is to haul as much cargo as possible.

Summary, not being able to fill up your canisters is dumb AF.

we have a standard canister

we have a standard weight

the only remaining variable is how full/ not full that canister is.

maybe you think it’s dumb, I don’t care. But to have canisters be completely full regardless of weight would mean they would have various tonnages, which they do not
 
we have a standard canister

we have a standard weight

the only remaining variable is how full/ not full that canister is.

maybe you think it’s dumb, I don’t care. But to have canisters be completely full regardless of weight would mean they would have various tonnages, which they do not

I can't believe I need to make a case to show that having the vast majority of your cargo space wasted is dumb, might as well stop playing chess with the pigeon.
 
I can't believe I need to make a case to show that having the vast majority of your cargo space wasted is dumb, might as well stop playing chess with the pigeon.
Then come up with a better explanation of how we can have containers of the same size and weight that hold various substances and goods.
 
Then come up with a better explanation of how we can have containers of the same size and weight that hold various substances and goods.

Having such containers is not an issue, the issue is that they are the only ones in existence. That's why this whole system is dumb because it forces you to leave empty the majority of your volume when hauling dense commodities. About the explanation, I don't need to, I'm not trying to make sense of the game because it's a game, this whole conversation has been about the absurdity of the system.
 
It's still a bad idea that has no value to add to the game.
We have module transfer, ship transfer, pinned blue prints.
That makes it easy to upgrade modules except for the specials which should take a little more effort.
There is no profit to be made. Buying and selling are the same price.
You simply have an "I WANT". Those don't matter much.
 
Speak for yourself, I was never fond of doing multiple loops to engineer my modules, being able to haul modules would actually save me time lol.

I worked it out to be just one loop - in fact, it became an expression:

Someone: o7 CMDR, what you up to tonight?
Me: Flying The Loop.
Someone: What did you buy this time?
Me: You'll see...
 

Lestat

Banned
I think it was funny people think you can fold stuff to make it fit. We need to compare items with real items. Why not compare today Ship Engine and try to fold it down. It not going to happen.
 
That's it? Really? Oh come on now. Surely you can think of a rationale, can't you? How
about....lemme see now........bigger cargo doors! No? Thought not........

It's always like this. Someone comes up with an idea, no matter what, and a thousand people jump up and say it can't be done, and if it can it shouldn't, because it's evil. Sorry, but to my way of thinking, your reason doesn't even get off the starting blocks. Even within your own rationale, the assumption would have to be that only little things can be transported; which, for a cargo ship, is silly.

Have the last word. I've said all I want to say on the subject.

This idea doesn't get off the starting blocks because you just blow past all the logical reasons it doesn't work and insist instead that it just should.

You didn't really say anything on the subject. You clearly didn't read much of the thread because all of your questions were answered long ago.
 
Didn't read the entire thread, but:

What if your ship gets blown up while carrying modules as cargo? Cargo is lost forever, and the modules would be, too.
 
Having such containers is not an issue, the issue is that they are the only ones in existence. That's why this whole system is dumb because it forces you to leave empty the majority of your volume when hauling dense commodities. About the explanation, I don't need to, I'm not trying to make sense of the game because it's a game, this whole conversation has been about the absurdity of the system.
Idk, the system kind of makes sense if you want efficient shipping across all ship models and star ports. Convenient packaging in nothing new. I regularly get boxes from Amazon that are 3-4x bigger than necessary for the item being shipped, but they jsut throw in the air bag so nothing bounces around. Also, any equipment used to handle the canisters can be built to a narrow set of specs. And this could be simply easier to deal with in low or null G.

Under a different model, cargo racks would have to change to hold X amount of canisters (instead of tons), and the canisters could weigh varying amounts. But that would introduce issues with ship movement. This is a coll concept and might add some spice to space trucking, but could also make some people mad

TL;DR - I think there are decent in-universe reasons for having the canisters all weigh 1t. to do differently might be interesting, but would require gameplay changes that would upset some folks (Example ADS vs FSS)
 
Idk, the system kind of makes sense if you want efficient shipping across all ship models and star ports. Convenient packaging in nothing new. I regularly get boxes from Amazon that are 3-4x bigger than necessary for the item being shipped, but they jsut throw in the air bag so nothing bounces around. Also, any equipment used to handle the canisters can be built to a narrow set of specs. And this could be simply easier to deal with in low or null G.

Under a different model, cargo racks would have to change to hold X amount of canisters (instead of tons), and the canisters could weigh varying amounts. But that would introduce issues with ship movement. This is a coll concept and might add some spice to space trucking, but could also make some people mad

TL;DR - I think there are decent in-universe reasons for having the canisters all weigh 1t. to do differently might be interesting, but would require gameplay changes that would upset some folks (Example ADS vs FSS)
You're making a good argument but you should have known to give up as soon as he said "I don't need to explain". You're talking to a discussion void.
 
How about, we already have a means of moving modules from point A to point B, and designing an alternate means of doing so is a waste of everyone's time?

"Why do we need telephones when we already have messenger boys?" Attributed to an anonymous businessman when Bell introduced the first phones.

Well, because first you have to go to the place you're going to - say, an Engineer - then you have to order a transport, and pay for it. Then you have to wait for the thing to turn up. Then........you have to do all that again to move it again to where you want it. Really, it doesn't take a lot of imagination to see the benefit of self-transport.

This idea doesn't get off the starting blocks because you just blow past all the logical reasons it doesn't work and insist instead that it just should.

You didn't really say anything on the subject. You clearly didn't read much of the thread because all of your questions were answered long ago.

Hmm, I've heard reasons, but none that I consider logical. In fact, none that I consider other than silly, tbh. This issue of volume makes no sense to me at all, even on its own terms. Apparently, an Imperial Cutter can hold an 80t Shield Generator in its cargo slot, but not a 32t Sidewinder. "Ahh, but think of the difference in VOLUME!". OK, you tell me what the volumes are of those respective items. And what about all the other various ship's components: power plants, distributors etc? No doubt you'll tell me they're also too large to fit into the cargo space of a large ship, but that makes no sense to me at all. A cargo ship should be able to carry, you know, cargo. Big and small.

I honestly don't care about volumes anyway. I genuinely believe this is just a rationale from people who are always afraid of change, no matter what it is.
 
"Why do we need telephones when we already have messenger boys?" Attributed to an anonymous businessman when Bell introduced the first phones.

Well, because first you have to go to the place you're going to - say, an Engineer - then you have to order a transport, and pay for it. Then you have to wait for the thing to turn up. Then........you have to do all that again to move it again to where you want it. Really, it doesn't take a lot of imagination to see the benefit of self-transport.

Thing is, transfers weren't really created to be a convenience. They were created to be a Credit Sink, because the non-existent economy is bloated with credits.
 
Thing is, transfers weren't really created to be a convenience. They were created to be a Credit Sink, because the non-existent economy is bloated with credits.

If transfers were created to be a credit sink then they're doing a poor job, especially since It's now easier than it ever was to make credits. You want credit sinks? The new carriers will serve better, I think. Also consider player owned bases, modular in nature, so that new modules can be stuck on when finances allow. Also, long range jumpgates; varying in range and more expensive as the range increases.

In my mind's eye I can see heads exploding all over the place. All this change..........
 
"Why do we need telephones when we already have messenger boys?" Attributed to an anonymous businessman when Bell introduced the first phones.

Well, because first you have to go to the place you're going to - say, an Engineer - then you have to order a transport, and pay for it. Then you have to wait for the thing to turn up. Then........you have to do all that again to move it again to where you want it. Really, it doesn't take a lot of imagination to see the benefit of self-transport.



Hmm, I've heard reasons, but none that I consider logical. In fact, none that I consider other than silly, tbh. This issue of volume makes no sense to me at all, even on its own terms. Apparently, an Imperial Cutter can hold an 80t Shield Generator in its cargo slot, but not a 32t Sidewinder. "Ahh, but think of the difference in VOLUME!". OK, you tell me what the volumes are of those respective items. And what about all the other various ship's components: power plants, distributors etc? No doubt you'll tell me they're also too large to fit into the cargo space of a large ship, but that makes no sense to me at all. A cargo ship should be able to carry, you know, cargo. Big and small.

I honestly don't care about volumes anyway. I genuinely believe this is just a rationale from people who are always afraid of change, no matter what it is.
I feel like you’re trolling.

First of all, it’s a cargo RACK, designed to hold canisters of uniform size. Each canister is 1m by 2 m. The volume of the cargo rack is the size of x amount of canisters.

you may be able to theoretically fit a ship in there, but the cargo scoop is only 5m wide, and no ship can fit through there
 
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