The Star Citizen Thread V10

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@RedPainted
Great experience! It's too bad you're forced to constantly restart from the original spawn point though. That sort of deja vu for realism sake is too punitive and impractical when punishing the player for a failure state IMO. You should've been allowed to respawn at your destination point. Perhaps making some sort of cloud save checkpoint the moment you're successfully granted docking privileges at a station. Which would let you respawn in a bed at the station's medical facility. That would be a far more practical (and realistic) feature because it would save your game progression. That whole draconian/Dark Souls approach to restart from your original point is going to get old fast. Regardless how much immersion and emergent game play like you experienced during the journey.
 
Sadly, that's what people have been saying since 2013
What we had in 2013 vs what we have now is chalk and cheese.

CIG want to release SC as a complete feature, whereas Frontier opted to release it in bits over the years. Both games are still in active development; one is just officially released.
SC was released to the public far too early IMHO, and that coupled with Chris' ridiculous release announcements lead to what we have to day of accusations of it being a ponzi, or a scam, or a tech demo when all it really is, is a massive game that will take a very long time to develop.
 
I guess I'm more interested in how people who have done the travel 20 times feel about it. I'm sure that on a first time, or if you have nothing else to do, then it's fun enough.
I'll let you know when I do it for a second time tonight, lol. I get what you are saying though; if they plan on putting things into the ships to help pass the time, that would be a nice touch - but if not.. well, to be fair, SC is targeted at a specific market of players. I suspect the majority of players will be those who are quite happy to sit for 20min.
Or, maybe CIG will make Quantum faster.

But if you need to be somewhere I don't see how it will be that much fun wandering around.
I never "need" to be somewhere personally. It's a game, if I make it somewhere, then I can't make it. But that's me, of course.

Kinda interesting that the main 'and then I died' seemed to be due to players rather than random doors, so that looks promising.
Honestly, I experienced no bugs or hiccups at all. I was impressed at how stable it was.
 
@RedPainted
Great experience! It's too bad you're forced to constantly restart from the original spawn point though. That sort of deja vu for realism sake is too punitive and impractical when punishing the player for a failure state IMO. You should've been allowed to respawn at your destination point. Perhaps making some sort of cloud save checkpoint the moment you're successfully granted docking privileges at a station. Which would let you respawn in a bed at the station's medical facility. That would be a far more practical (and realistic) feature because it would save your game progression. That whole draconian/Dark Souls approach to restart from your original point is going to get old fast. Regardless how much immersion and emergent game play like you experienced during the journey.
Agreed. I expected to spawn at ArcCorp's Area 18 medbay as you say.. since, you know, I literally crashed at their front door; so I was quite annoyed when I woke up at Olisar, lol. But then ED does something similar, you die and you spawn at the last place you docked... imagine dying doing the Hutton for example after going for over an hour. Back to the start with you!
 
"An uneventful 10 minutes pass (honestly, I was perfectly okay with this.. it was immersive, it felt real)."
Epic like never done before
For me it's about the atmosphere and where it's happening. I'm in space, in a beautiful star ship. This is an experience I will never get to see, and SC just happens to be pushing all the right buttons. Elite: Dangerous will likely do the same when we get Space Legs, and even more so with Base Building and ELW-landing. :)
 
Guessing you don't have an ultra wide monitor. Ultra wide UI is all kinda messed up. Unplayable.
Thought that had been fixed? I'm on dual 30" anyroads..

Anyway, back at the funny farm...a couple of mates and myself bought these local delicacy pies at Area 18 last night. They were very nice but the crust was a bit hard...

xmRx3Ze.png
 
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What we had in 2013 vs what we have now is chalk and cheese.

CIG want to release SC as a complete feature, whereas Frontier opted to release it in bits over the years. Both games are still in active development; one is just officially released.
SC was released to the public far too early IMHO, and that coupled with Chris' ridiculous release announcements lead to what we have to day of accusations of it being a ponzi, or a scam, or a tech demo when all it really is, is a massive game that will take a very long time to develop.
The longer it takes the more money Chris Roberts and his close family and friends get to pay themselves. So their in lies the problem,dragging your heels and being basically incompetent at making games means more personal wealth. The day this game releases is the day the cash cow ends.
 
CIG want to release SC as a complete feature,

Its interesting to compare what both FD and CIG said they wanted to do and what they have achieved.

CIG were strong on the "release a complete game" thing, but its clear that unless they keep it in alpha for another 10 or 20 years, they will have to go for an MVP release in the next few years, if its possible to get it into a releasable state in that time.

What is funny is how SC faithful from years ago kept harping about CIG not wanting to release a buggy half-finished mess unlike ED, and yet, here we are, with SC still a buggy not-even-half-finished mess, and ED 5 years after release with more stuff being added (and a buggy mess after each patch).

Then we also have CR posing questions like what is release anyway? And its clear that CIG have no idea when they will have something that can be considered something fit for release.
 
Its interesting to compare what both FD and CIG said they wanted to do and what they have achieved.

CIG were strong on the "release a complete game" thing, but its clear that unless they keep it in alpha for another 10 or 20 years, they will have to go for an MVP release in the next few years, if its possible to get it into a releasable state in that time.

What is funny is how SC faithful from years ago kept harping about CIG not wanting to release a buggy half-finished mess unlike ED, and yet, here we are, with SC still a buggy not-even-half-finished mess, and ED 5 years after release with more stuff being added (and a buggy mess after each patch).

Then we also have CR posing questions like what is release anyway? And its clear that CIG have no idea when they will have something that can be considered something fit for release.
Waiting until SC is fully complete before releasing is very ambitious; and I'm not saying it's the right move. It's just what they've chosen to do. I mean, if Frontier went the same route, their development plans would have been different as well - in fact, I doubt we'd have seen much different between the two IP's.

My understanding is that the first years were laying the foundation of it all. The underlying mechanics that would hold the game up; now that they've got that done, their release schedule is seemingly shorter (or longer? I think it's longer) and the amount of stuff they are releasing is better/more stable etc. We'll see how their staggered development approach works for them as they find a rhythm.

I suspect you are right though; given the current progress of their alpha builds I anticipate a pull back on the promised features at launch in order to get it out to market. Eventually people will stop giving and giving. Personally, I think they should have focused on Squadron 42 initially, and then released the PU after that in yearly release cycles akin to ED.

I've said it before, will say it again and again .. It's an alpha build, a mess is completely expected. That said.. my experience last night was completely bug free. Granted it was only for about 2 hours or so, but still. :p

That's Chris' thing. I tend not to pay much attention to him. I prefer to see what the devs are doing and what they are releasing with each update.
I like their Trello-style roadmap: https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

I have concerns, don't get me wrong. Looking at the roadmap makes me question how they intend to deliver 1,000 star systems or whatever it was given that they are still busy with system 1; then again, IIRC, a large portion of it will be procedurily generated with some content being hand-made (similar to ED).
 
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My understanding is that the first years were laying the foundation of it all.

They are still laying foundations. Its why there is a running gag for years now of "when the pipelines are finished things will really speed up", with people really believing that once CIG have finished (insert fancy named tech here for something that has been done before but CIG treat it like its never been done before) then they will churn out new content. All you have to do is bring up the topic of when the next 100+ systems will be done, and someone is sure to say that they expect new systems and planets to come online really quickly.

Eventually people will stop giving and giving.

You'd think so wouldn't you? But the backers seem willing to keep throwing more and more money at the game with unerring stability year on year. Some of it from new people, some of it from old. There is even a running gag about this, its called spite pledging, when people pledge more to counter the "FUDsters".

Personally, I think they should have focused on Squadron 42 initially, and then released the PU after that in yearly release cycles akin to ED.

Agreed, and perhaps they should have focused on delivering the smaller scope for SC first. But again, you try suggesting this on the SC sub and people will tell you that it would have been a much worse game if they did that, as though focusing on a smaller scope first prevents it from being a good game or that it would be impossible to extend the game later.
 
What we had in 2013 vs what we have now is chalk and cheese.

CIG want to release SC as a complete feature, whereas Frontier opted to release it in bits over the years. Both games are still in active development; one is just officially released.
SC was released to the public far too early IMHO, and that coupled with Chris' ridiculous release announcements lead to what we have to day of accusations of it being a ponzi, or a scam, or a tech demo when all it really is, is a massive game that will take a very long time to develop.

CIG have been releasing 'bits' for years already. You have just been playing them. And how long does 'a vary long time' have to be before it becomes 'far too *** long to justify the millions of dollars taken on the basis of fictitious predicted release dates'?
 
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