The Star Citizen Thread V10

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There are quite a few foundational aspects that still aren't in, or are sub-MVP:

  • Full solar system support. (Currently they're talking about removing planets to trial new ones)
  • Multi solar system support. (The talk is this will be the Citcon reveal / sizzle reel, but not in currently)
  • NPC Character AI. (Still shy of MVP levels at the moment. Pedestrians are eccentric, regress to stationary states etc. Combatants currently just mob players in 3.7, etc).
  • Fundamental interaction items such as doors, ladders, seats and beds don't work reliably. And occasionally kill you.
  • Etc
More technically minded people could probably argue about whether the 64-bit positioning is really in a solid place, whether the 1000+ shard tech should have been built into the engine foundations (not cobbled in later in stages). Etc etc.

It seems pretty clear that they're still not done on the foundational aspects though, 7 years+ after kickstarter.

And don't forget... oh, you said etc... ok ;)
 
Look, it's like this: In the pipeline is the content. Once they release from pipeline, content flows around. It will solidify after settling. That's why you can't tell how it will play out. Just like with concrete. And a good building also takes years to build. And this one needs to house thousands of ppl!
 
For clarity I was referring to things like Star Marine (I remember in early days they were sold separately as modules) and when the game is released every ship becomes available and I can earn the UEC to buy it. So yeah, access to everything.


I paid $45 for early access, yes. I also paid it with the understanding that it wouldn't be the complete experience/product for a long while.
Just because I enjoyed my time in SC doesn't mean it provides more fun than other games (Ghost Recon Breakpoint is my game of choice at the moment and it offers vastly more enjoyment that SC right now). It just means I found it really enjoyable.

Then lets hope that SC will ever become the game you purchased all those years ago. Because its not at the moment and you can only "hope" it ll become a reality. See thats the advantage of ED over SC. Finished game versus pre-alpha. Good thing you didnt pay more, IF it ever becomes a reality you ll ve made a good deal. Not so the poor suckers who dug deep and carried CIG all the way because maybe you dont realize but if it would ve been only people like you....SC would ve gone belly up a long time ago.

The report you provided was enjoyable to read....I doubt I would ve had as much fun playing it but some people have an epic resistence to the things I observe in life streams. Thanks for sharing ^^
 
Doing a complete list would be a wall of text and you dont really want to go there :)
(Says the wall of text mogul ^^)

A much needed wall of text though. But we have this: https://starcitizentracker.github.io/

147813


Though let's not forget that for most of the 13% completed, "completed" only means "it's here but not finished, needs rework/refactor, depends on other(s) feature(s) broken/stagnant/not implemented"
 
(Says the wall of text mogul ^^)

A much needed wall of text though. But we have this: https://starcitizentracker.github.io/

View attachment 147813

Though let's not forget that for most of the 13% completed, "completed" only means "it's here but not finished, needs rework/refactor, depends on other(s) feature(s) broken/stagnant/not implemented"

Oh, its been updated.

Two issues with it though which should be acknowledged:

1) It gives every task equal weight, so we don't know if in terns of total effort that 13% should be 50% or 1% or something else.

2) The 80/20 rule applies, so again, it doesn't really give us a clue as to how long things will take to finish in reality.

Bonus 3) GOOOOOOOONS!!!!
 

Viajero

Volunteer Moderator
Development will take as long as it needs to.

Heh. I have seen many a backer state the same claim over the last few years, merrily and worryfree. At least you acknowledge the obvious funding problem that "as long as it needs to" presents.

As you can imagine continued funding for "as long as it needs to" is far from guaranteed. The most recent financial releases for example suggest CIG has been operating in the red for quite some time, with actual reserves for only a few months (should all funding stopped) and has already consumed a big chunk of the Calder´s investment in development and which was supposed to be used exclusively for marketing, not development. The true state of CIG finances only they know for sure (and yet...) but the available info points to a picture far from supporting a "as long as it needs to" scenario I am afraid.

Thing is, the funding problem is just one of the most obvious elements that makes the "as long as it needs to" quite doubtful. Many a backer seem to also asume that given enough time CIG would solve any technical or project management issue. The truth of the matter is that the evidence so far (continues delays and cancellations, roadmaps pushed to the right wholesale, broken promises, missing core mechanics and continued technical difficulties) points also towards a sitiuation where more money or time may not actually help to solve the lack of technical competency required to deliver as promised and the lack of management capabilities CIG displays every other day.
 
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Heh. I have seen many a backer state the same claim over the last few years, merrily and worryfree. At least you acknowledge the obvious funding problem that "as long as it needs to" presents.

As you can imagine continued funding for "as long as it needs to" is far from guaranteed. The most recent financial releases for example suggest CIG has been operating in the red for quite some time, with actual reserves for only a few months (should all funding stopped) and has already consumed a big chunk of the Calder´s investment in development and which was supposed to be used exclusively for marketing, not development. The true state of CIG finances only they know for sure (and yet...) but the available info points to a picture far from supporting a "as long as it needs to" scenario I am afraid.

Thing is, the funding problem is just one of the most obvious elements that makes the "as long as it needs to" quite doubtful. Many a backer seem to also asume that given enough time CIG would solve any technical or project management issue. The truth of the matter is that the evidence so far (continues delays and cancellations, roadmaps pushed to the right wholesale, broken promises, missing core mechanics and continued technical difficulties) points also towards a sitiuation where more money may not actually help to solve the lack of technical competency required to deliver as promised and management capabilities CIG displays every other day.

No no! The calder money was never exclusively for marketing. CR simply said the word marketing 8 times in his statement about the money to in no way imply the money was only for marketing, but also for development.

EDIT: What i love most about the Calder money is how unfazed many backers seemed to be about CR selling off 10% of the company. He sold off 10% of the company that backers paid for. I'm guessing here, but i think the terms of the deal was Calder gets 10% of the company, and his investment is to be returned with interest and profit, while he retains that 10% share.

It also means that there is someone with an investment who is expecting a ROI and therefore probably wants a product shipped sooner rather than later, unlike apparently certain backers who seem to be content with the game taking as long as necessary. In short, CIG effectively has a publisher.
 
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Viajero

Volunteer Moderator
No no! The calder money was never exclusively for marketing. CR simply said the word marketing 8 times in his statement about the money to in no way imply the money was only for marketing, but also for development.

lol, is that the new narrative now?
 
Fair point and I agree it's rather iffy selling things that aren't finished.
However, having said that I can't answer to all of those, but I can give a possible scenario for the Reclaimer from a development perspective.

Sure, there are doubtless absolutely legitimate blockers & challenges for loads of the backlog.

I don't think it changes the broader view though: That they've likely taken themselves to the limit with what they've sold already, and are likely compounding that by selling yet more complex additions.

It feels rough on their devs that that's essentially their business model. (And I suspect it'll be rough on some of the supporters too, if they're expecting a full fulfilment of every purchase).

I know the number of players per goes up as they work on the servers. Just opening up it over 1000+ players is inviting disaster. Do it groups and slowly raise the limit as networking and other core code and server infrastructure is improved.

This isn't my area, but I've seen it argued by guys who do work on networking that adding such a system to a live game piecemeal as you go is, at minimum, sub-optimal. With the preference being to have your plan in place from the start. (Dual Universe is a regular touchstone here - with the caveat that even if it fails, they at least had a plan, built the engine to measure, and gave themselves a better chance of hitting their crazy target).


That's what I'm saying; if player funding is pulled they'd need to quickly pull something together to keep afloat.
IMHO, they should have focused on one thing SQ42 first, and then focused on the rest.

Ah ok, I read your post as saying you thought player purchases alone would be enough to sustain dev for as long as they needed. Cool, seems we're on a similar page ;)
 
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