cough you missed the base building feature which they sold land claims for and the Pioneer that got them a fair few million as well.
I said 'Etc etc'
cough you missed the base building feature which they sold land claims for and the Pioneer that got them a fair few million as well.
I said 'Etc etc'![]()
There are quite a few foundational aspects that still aren't in, or are sub-MVP:
More technically minded people could probably argue about whether the 64-bit positioning is really in a solid place, whether the 1000+ shard tech should have been built into the engine foundations (not cobbled in later in stages). Etc etc.
- Full solar system support. (Currently they're talking about removing planets to trial new ones)
- Multi solar system support. (The talk is this will be the Citcon reveal / sizzle reel, but not in currently)
- NPC Character AI. (Still shy of MVP levels at the moment. Pedestrians are eccentric, regress to stationary states etc. Combatants currently just mob players in 3.7, etc).
- Fundamental interaction items such as doors, ladders, seats and beds don't work reliably. And occasionally kill you.
- Etc
It seems pretty clear that they're still not done on the foundational aspects though, 7 years+ after kickstarter.
I see the comments have turned from irony to pure sarcasm over time. What will be the next step? And where are the believers?
I wouldn't pledge even 5 cent for this garbage. Never did, never will.
For clarity I was referring to things like Star Marine (I remember in early days they were sold separately as modules) and when the game is released every ship becomes available and I can earn the UEC to buy it. So yeah, access to everything.
I paid $45 for early access, yes. I also paid it with the understanding that it wouldn't be the complete experience/product for a long while.
Just because I enjoyed my time in SC doesn't mean it provides more fun than other games (Ghost Recon Breakpoint is my game of choice at the moment and it offers vastly more enjoyment that SC right now). It just means I found it really enjoyable.
I said 'Etc etc'![]()
(Says the wall of text mogul ^^)Doing a complete list would be a wall of text and you dont really want to go there![]()
(Says the wall of text mogul ^^)
A much needed wall of text though. But we have this: https://starcitizentracker.github.io/
View attachment 147813
Though let's not forget that for most of the 13% completed, "completed" only means "it's here but not finished, needs rework/refactor, depends on other(s) feature(s) broken/stagnant/not implemented"
items such as doors, ladders, seats and beds don't work reliably. And occasionally kill you.
Oh, there's a very simple explanation for that.How is that still a thing? I want a desk I can trust.
Development will take as long as it needs to.
Heh. I have seen many a backer state the same claim over the last few years, merrily and worryfree. At least you acknowledge the obvious funding problem that "as long as it needs to" presents.
As you can imagine continued funding for "as long as it needs to" is far from guaranteed. The most recent financial releases for example suggest CIG has been operating in the red for quite some time, with actual reserves for only a few months (should all funding stopped) and has already consumed a big chunk of the Calder´s investment in development and which was supposed to be used exclusively for marketing, not development. The true state of CIG finances only they know for sure (and yet...) but the available info points to a picture far from supporting a "as long as it needs to" scenario I am afraid.
Thing is, the funding problem is just one of the most obvious elements that makes the "as long as it needs to" quite doubtful. Many a backer seem to also asume that given enough time CIG would solve any technical or project management issue. The truth of the matter is that the evidence so far (continues delays and cancellations, roadmaps pushed to the right wholesale, broken promises, missing core mechanics and continued technical difficulties) points also towards a sitiuation where more money may not actually help to solve the lack of technical competency required to deliver as promised and management capabilities CIG displays every other day.
No no! The calder money was never exclusively for marketing. CR simply said the word marketing 8 times in his statement about the money to in no way imply the money was only for marketing, but also for development.
It's a persistent universe.How is that still a thing? I want a desk I can trust.
Development is marketing, too. You just don't understand.No no! The calder money was never exclusively for marketing. CR simply said the word marketing 8 times in his statement about the money to in no way imply the money was only for marketing, but also for development.
Fair point and I agree it's rather iffy selling things that aren't finished.
However, having said that I can't answer to all of those, but I can give a possible scenario for the Reclaimer from a development perspective.
I know the number of players per goes up as they work on the servers. Just opening up it over 1000+ players is inviting disaster. Do it groups and slowly raise the limit as networking and other core code and server infrastructure is improved.
That's what I'm saying; if player funding is pulled they'd need to quickly pull something together to keep afloat.
IMHO, they should have focused on one thing SQ42 first, and then focused on the rest.