Oh, ok.It's like a sausage fest.
Oh, ok.It's like a sausage fest.
Competent in which of the three Elite ranks?You’re supposed to be an ‘Elite’ when they issue that permit.
You’re expected to be competent enough to survive.
Survive what, idiocracy?You’re supposed to be an ‘Elite’ when they issue that permit.
You’re expected to be competent enough to survive.
Well yeah, basically.Survive what, idiocracy?
I get to play the game I want to play - I can handle that.Combat, Exploration, Trade, it doesn’t matter.
You should be able to handle yourself, and if you can’t?
I don't determine my sense of self worth from a video game.How elite are you, really?
I am beginning to wonder, if people in this thread are misreading my posts on purpose. Where did I want to have PvP as a yardstick?The difference between the modes is the presence or absence of other players - players who are entirely optional in any player's game.
The challenge posed by PvP is not the yardstick for measuring difficulty in this game - as PvP is entirely optional.
Are you really going to argue, that Drew could just write what he wanted, unsupervised by Fdev? Have you read or any interview with him? It does not seem so.He is not the keeper of official lore - he's a writer who sells books.
This could also be due to borked game design.You make your own ship and outfitting choices. If you find that results in an unbalanced/unfun game rethink your loadout, that's what I do in PVE when it gets too easy.
I don't determine my sense of self worth from a video game.
I'm totally Elite. I got the Shinrarta permit by meeting the game requirements for it. I had no idea anyone else had the power of veto. Who are the people who have these expectations, and how do I apply for their approval to use the decals on my ships?You’re supposed to be an ‘Elite’ when they issue that permit.
You’re expected to be competent enough to survive.
Speaking of, I personally wish there were three "Shinrarta systems" for the three ranks, which would be thematic to the rank you hit Elite in. Each one could offer perks specific to that rank. That would make the ranks feel a bit more like guilds. For example, an Exploration Elite system (Raxxla!) might offer extra credits for stellar cartography, or perhaps comm drones that allow said data to be cashed in from deep space. I would also expect such a system to be a high security system in the strictest sense. Combat Elite ShinDez, on the other hand, might be a proper Anarchy, the Mos Eisley of ED, and there you could purchase any PP weapon you wanted.Mapping half a billion credits worth of planets makes me incompetent if I get blown up in Shinrata? What?
Why do you think there are 3 ranks? 4 if you include CQC. Do yours have a bug, do they say 'Combat Trade', Combat Exploration' and 'Combat'? I hate to tell you but its not supposed to be like that.
When the difference in challenge posed by the modes was mentioned - PvP is the only real difference.I am beginning to wonder, if people in this thread are misreading my posts on purpose. Where did I want to have PvP as a yardstick?
Not unsupervised, no. I've read one of his game related books.Are you really going to argue, that Drew could just write what he wanted, unsupervised by Fdev? Have you read or any interview with him? It does not seem so.
But you still play, so you must have made peace with this on some level.
Everyone has a differing view of what the game could have been....I'm just disappointed that it's so far short of what it was envisioned to be, or could have been.
The game doesn't need to be perfect, or even particularly good, to be enjoyable or to be the best of it's kind.
I'm just disappointed that it's so far short of what it was envisioned to be, or could have been.
OK I give up, why isn't it the best of its kind and if not why aren't you playing that instead?
envisioned to be by whom?
This could also be due to borked game design.