Do "purple-haired heroes" scare everyone into Solo?

Combat, Exploration, Trade, it doesn’t matter.

You should be able to handle yourself, and if you can’t?

How elite are you, really?
 
C&P - the obvious solution is to have 'invisible to radar' NPC ships that either pirate or police.

In certain systems they would arrive within 30s or even arrive with the instance.

For Anarchy they would be pirates interdicting players.

For Safe systems they would be advanced police ships ready to defend the innocent and attack the guilty.

If you fly into an Anarchy expect to get interdicted even if you cant see them immediately, sod immersion and 'I didn't see them' - they are pirates who have scrambled their software and heat signatures somehow, if you try and interdict a player in a high security expect to face a wing of police with super weapons even if they weren't visible in SC, its a police sting and you fell for it. Nerf the interdiction success rate either way in these systems making it easier to avoid in high and harder to avoid even NPC in Anarchy.

Then its your choice, maybe limit the number of NPC interdictions to a certain number for each 10ls of travel or whatever or it just gets annoying.
 
Mapping half a billion credits worth of planets makes me incompetent if I get blown up in Shinrata? What?

Why do you think there are 3 ranks? 4 if you include CQC. Do yours have a bug, do they say 'Combat Trade', Combat Exploration' and 'Combat'? I hate to tell you but its not supposed to be like that.
 
The difference between the modes is the presence or absence of other players - players who are entirely optional in any player's game.

The challenge posed by PvP is not the yardstick for measuring difficulty in this game - as PvP is entirely optional.
I am beginning to wonder, if people in this thread are misreading my posts on purpose. Where did I want to have PvP as a yardstick?

He is not the keeper of official lore - he's a writer who sells books.
Are you really going to argue, that Drew could just write what he wanted, unsupervised by Fdev? Have you read or any interview with him? It does not seem so.

You make your own ship and outfitting choices. If you find that results in an unbalanced/unfun game rethink your loadout, that's what I do in PVE when it gets too easy.
This could also be due to borked game design.
 
I don't determine my sense of self worth from a video game.

And you shouldn’t. If you do, you should probably take a break, or get help.

That doesn’t change the fact that the Shinrarta permit is a reward for reaching a certain point in your Elite career.

By the time you reach that point, you should have a grasp on how everything works.

And if you don’t, you may have the right to complain about being destroyed there, but you sure look silly doing so.
 
You’re supposed to be an ‘Elite’ when they issue that permit.

You’re expected to be competent enough to survive.
I'm totally Elite. I got the Shinrarta permit by meeting the game requirements for it. I had no idea anyone else had the power of veto. Who are the people who have these expectations, and how do I apply for their approval to use the decals on my ships?
 
Mapping half a billion credits worth of planets makes me incompetent if I get blown up in Shinrata? What?

Why do you think there are 3 ranks? 4 if you include CQC. Do yours have a bug, do they say 'Combat Trade', Combat Exploration' and 'Combat'? I hate to tell you but its not supposed to be like that.
Speaking of, I personally wish there were three "Shinrarta systems" for the three ranks, which would be thematic to the rank you hit Elite in. Each one could offer perks specific to that rank. That would make the ranks feel a bit more like guilds. For example, an Exploration Elite system (Raxxla!) might offer extra credits for stellar cartography, or perhaps comm drones that allow said data to be cashed in from deep space. I would also expect such a system to be a high security system in the strictest sense. Combat Elite ShinDez, on the other hand, might be a proper Anarchy, the Mos Eisley of ED, and there you could purchase any PP weapon you wanted.

Me, I'd love to hang out with fellow explorers in Raxxla and enjoy the benefits of our guild, though I could see the benefit and motivation of unlocking all three guild planets (screw CQC). As it stands, I feel no compulsion to unlock Shinrarta for my new PC CMDR. I can get discounts from Leeroy Jenkins, and my current home system already has most of the modules I care about and none of the grief.
 

Robert Maynard

Volunteer Moderator
I am beginning to wonder, if people in this thread are misreading my posts on purpose. Where did I want to have PvP as a yardstick?
When the difference in challenge posed by the modes was mentioned - PvP is the only real difference.
Are you really going to argue, that Drew could just write what he wanted, unsupervised by Fdev? Have you read or any interview with him? It does not seem so.
Not unsupervised, no. I've read one of his game related books.
 
The game doesn't need to be perfect, or even particularly good, to be enjoyable or to be the best of it's kind.

I'm just disappointed that it's so far short of what it was envisioned to be, or could have been.

OK I give up, why isn't it the best of its kind and if not why aren't you playing that instead?

envisioned to be by whom? By you, by the kickstarters who had limited say and an end point in that discussion...whether they like it or not.....or by the inventor, designer and imagineer of the game himself, Braben?
 
2 points.

1. I am already immersed in that world as he describes. I admit I had a head start as I have been since 1984.
2. You misunderstand DB vision for what ED Universe is or will become, what the human bubble is / how it developed and what NPC/historic NPC people do or did within it and why. None of that is improved by PVP action, if anything it hinders it, a lot is improved by wing PVE actions. As imagined by DB I'm afraid.
 
This could also be due to borked game design.

No, it's pebcak.

Make an unstoppable killing machine, complain you are bored as its easy. Use the unstoppable killing machine against players who choose not to fight, complain nobody wants to PVP with you.

Min-maxing is like grinding the people who do it never actually seem to enjoy it and think its FDEV's fault they decided to do it.
 
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