No. VR is horrible. Maybe in the new one they're going to make something different but I doubt they are planning to fix the original Subnautica's VR controls.I barely scratched the surface of this thing ages ago and am VERY impressed with what I've been hearing. One thing tho, have they revisited their shoddy controller support in VR? I remember it being quite rough on a pad and it needed work... and touch controller support.
You can also use gravity traps.
In any case, catching fish is only really needed in the first stages of the game. Later on you're going to grow plants, both on air and in water and if you like a fish diet, you're going to have aquariums where you can keep and grow them, too.
Also a word of warning - The crater the game takes place is a closed ecosystem. Fish procreate really slowly and there is a finite number of edible species as well as individuals within the species. It's very easy to make a species go completely extinct! I didn't know that the first time I played and I obliterated the Bladderfish and Peepers entirely.
Later on, if you're lucky and you have some eggs, you can repopulate, but it's really hard!
One of the awesome things about Subnautica is settling in.That's actually one of the things I'm really loving about the game, how your needs evolve as you progress. At the very start, it's just I need air. I need water. I need food! And panicking trying to source them.
I'm now just reaching a point where things are starting to get more comfy. Got the propulsion cannon (makes finding food easy and fun. I now even have a cupboard with cured food in it!!), the Seaglide for getting around quickly, the ultra-high capacity tanks, a battery charger and the Scanner HUD upgrade.
Thanks for the warning about the fish stock, I thought I was just paranoid (or unlucky) when trying to find bladderfish around the escape pod. I think I've probably destroyed their numbers there. But I've just about got to the point where I can start farming (but don't yet have an aquarium) so can start being Mr. sensible and Sustainable for a change.
I'm really impressed how (probably) the least fun part of ED (scavenging, harvesting, synthesis, engineering) is pretty much the entirety of this game, and it's so much fun.
One of the awesome things about Subnautica is settling in.
I'm not going to spoil it for you by telling how good your self-sufficiency and comfort can get. But I will say that at some point it stops being about survival and starts being about living on a planet and exploring at your leisure. When I was finishing the game I was telling myself - I could live like that, actually.![]()
Yeah, I think I'm just reaching that point. It took me a long, long time to find the first Ruby deposit (which unlocks a lot of blueprints/items) and once I found the first they were everywhere. I used to have to go on periodic salt-hunts, now I have so much I had to install a bin and regularly clear the stuff out.
Initially, the only 2 or 3 deaths I've had were getting stuck in wrecks and being unable to reach the surface in time. The fauna I could just ignore/outrun. That's really changed in the last couple of nights.
Ran into (what I think is called) a Warper? Heard a sound, turned the sub around, and was whipped outside into the water. After realising what happened, tried to get back in an run away and was nearly insta-killed. Then last night I was exploring looking for one of the facilites, and heard a 'dead zone' message. Turned and ran as fast as I could but could hear lots of ....scary.... sounds coming from behind me. Ended up in a brief and very one-sided fight with 3 Ghost Leviathans
There's no way in hell I'd play this in Hardcore mode. There's too much blind exploring and you've no idea what kind of creatures you'll find and/or how they'll behave/attack. It's bad enough having to rebuild the SeaMoth & all its upgrades each time, but having to start the entire game again would 'kill me'.
I don't know how much further there it to go in the game, but the whole 'to progress further, you have to go deeper. Darker. Quieter' thing is definitely freaky. The game is pretty light and cartoony at the start, and more horror-y at this point.
I came across a good interview with the design director of subnautica. There are some good thoughts about game designing in there. Who ever is interested, maybe other game-designers, can take some insight from it.
Subnautica definitly works for me. I just finished to build a Cyclop and started to make some kind of nautic map. The next thing for me is to find the disease research facility.
That's a bummer.To bad it seems that they dropped Xbox support completely.
It still suffers from corrupted savegame bugs and whatnot but there's no sign of live when you ask them about it.
Just found this on GOG...very subnautica looking.
I refrain myself from playing it, both because I still have Subnautica to finish (I'm close to the end I think and as always when totally adore a game I have hard times to finish it as it generally lets me with a depressing "aww it's over! :'( " mood), and because I want to discover the game in its fully fledged shape.
I m sorry but it looks like a bland Subnautica rip-off. To me the name doesnt even make sense as it suggests a realistic experience but just copies many features (crafting, collecting, building..with some type of high-tech gadgets no less) directly from Sub. Yes it might look "better" (tho its a promotion trailer....) but I see a direct copy only here....unable to credit or admire it to be honest.
Good games are going to be copied sure....happens all the time but most devs at least try to give it a different spin or add something of their own....from the video this one doesnt seem to have anything unique.