Unfortunately, you are wrong. Most people scan and map the bodies of interest and move on. Besides just looking at tags and what people upload, the data we have also shows that people scan around 4 bodies per system on average, with the average of total bodies per system being 10-12.I doubt many would just FSS earth likes or water worlds and move on. I bet most would FSS the whole system as they would have no idea where the water world is anyhow and then go and map it.
Was it? I don't think they ever said anything about this, but I could well be wrong. Personally, I think they saw during play-testing that players having to do the FSS within "unexplored" inhabited systems (the ones with system populations small enough that you don't get cartographic data for them at the start) in the bubble soon led to complaints about this. It could have been due to other problems as well.It was a compromise so people can quickly move on to the next system if they were looking for virgin systems. Personally I really do not like it.
Ah, here we go again, "proper" exploration. I hope you don't mean to say that those who don't enjoy playing the FSS are because they haven't "mastered" it, do you? After all, that takes a matter of minutes, not hours.I explore for a sense of discovery, to see sights nobody else is likely to ever see, not for credits or “tags.” The ADS catered to the latter IMO, while the FSS, when properly utilized, really enables former.
As far as I know, that was due to extending the range of automatic body scanning, no? The two are separate, and you don't need to switch to the FSS for that to kick in.It also made discovering systems via parallax viable again.
Imagine this was WoW. Blizzards big new exciting update. Exciting engagement for everybody.... except hunters. Sorry. We included as many clases as we could. And then they went silent for 6 months.....
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However, it's ironic that you say the ADS was for credits and tags, when the FSS is much more about those, especially the latter. It really enables more of both, as the scanning range is infinite, and the scan time (once you've correctly moved your cursor to the blob and set the dial to its correct place), instant. Even if you would never use the DSS to map anything, the FSS alone would give you more credits faster than the ADS+DSS combo ever did.
You can't map with the FSS. I specifically said the FSS not DSS, so no I am not wrong. People don't generally jump into system FSS an earth like and move on. They will map it as well and that requires flight time. Not that there is anything wrong with that. If that's what makes people happy, they can go for it.Unfortunately, you are wrong. Most people scan and map the bodies of interest and move on. Besides just looking at tags and what people upload, the data we have also shows that people scan around 4 bodies per system on average, with the average of total bodies per system being 10-12.
And we know, that is not what they said. They said they wanted us to fly somewhere for a reason. It's to reduce unnecessary flight time.This should come as no surprise. As you well know, even the developers said on stream that the primary usage is to jump in, fire the D-scanner, look at the barcode for ELWs or other body types of interest, and jump out if there aren't any.
It was added after the blessed ones went to Fdev house where it was suggested from what I can remember, but I could be wrong, it was a while ago. I wish I could turn that off as I do not like it.Was it? I don't think they ever said anything about this, but I could well be wrong. Personally, I think they saw during play-testing that players having to do the FSS within "unexplored" inhabited systems (the ones with system populations small enough that you don't get cartographic data for them at the start) in the bubble soon led to complaints about this. It could have been due to other problems as well.
You can't map with the FSS. I specifically said the FSS not DSS, so no I am not wrong. People don't generally jump into system FSS an earth like and move on. They will map it as well and that requires flight time. Not that there is anything wrong with that. If that's what makes people happy, they can go for it.
I bet most would FSS the whole system as they would have no idea where the water world is anyhow and then go and map it.
As you well know, even the developers said on stream that the primary usage is to jump in, fire the D-scanner, look at the barcode for ELWs or other body types of interest, and jump out if there aren't any.
Let me quote them here: "The key thing here, and in this bar, yes overall you're right, the [FSS graph] system is learnable, but what, what we're jokingly trying to kind of get across is that very quickly you can jump into a system, perform the pulse scan, look at that bar and say "there's nothing there that I want", there's no Earth-likes, there's no whatever you're looking for, and get back out again."And we know, that is not what they said.
Big difference between "you can do this" and "this is the primary function of this", especially so drastically taken out of context.Let me quote them here: "The key thing here, and in this bar, yes overall you're right, the [FSS graph] system is learnable, but what, what we're jokingly trying to kind of get across is that very quickly you can jump into a system, perform the pulse scan, look at that bar and say "there's nothing there that I want", there's no Earth-likes, there's no whatever you're looking for, and get back out again."
Also, "You can still get in, honk, find out, see what body you want because you can see it on that bar, and then move on if you want to."
Video is here, time is around 53:03 first.
Fair point, but what was the context then? That body types was all they talked about. The improvements? Scanning bodies is faster, and finding POIs on or around bodies is faster. Nothing about interesting stuff other than body types. So yes, that's the primary usage that they expect players to do and what they stressed.Big difference between "you can do this" and "this is the primary function of this", especially so drastically taken out of context.
You meant play style, not class. This is more like Blizzard removing ammunition from hunters (they did), and then someone complaining they can't load a single arrow on their bow at a time.
I dont see why you cant equate explorer to a class. There are class subtypes aswell. The point is that alll exploration firstly gets recognised as valid gameplay and then the apparent complete abandonment of said gameplay needs to be reversed.
I would also argue that there is no exploration meta. Even lightening your ship is not required. Exploration has no meta cause it doesnt work like that and approaching it that way is why its caused unhappyness.
So you are describing one use case. You do know you can do exactly the same with the old style ADS.Let me quote them here: "The key thing here, and in this bar, yes overall you're right, the [FSS graph] system is learnable, but what, what we're jokingly trying to kind of get across is that very quickly you can jump into a system, perform the pulse scan, look at that bar and say "there's nothing there that I want", there's no Earth-likes, there's no whatever you're looking for, and get back out again."
Also, "You can still get in, honk, find out, see what body you want because you can see it on that bar, and then move on if you want to."
Video is here, time is around 53:03 first.
Being an explorer is a class and the exploration game play was not abandoned. It was changed drastically,
Cause old barrens and mankriks wife?
Alright how ever you word it. It was changed but it was changed wrongly because they did not properly account for all the different types of explorer. First the gameplay they missed needs to be recogmised as valid. Then they need to correct the mistake of abandoning those players.
Said it before i would play wow classic but not for the price they are askingJust chill and hang in terrokar forrest again and listen to the music.
From about 3 minutes onward it always put me in mind of momentary lapse of reason.
Source: https://www.youtube.com/watch?v=PlFr_qqOp54
It was a compromise so people can quickly move on to the next system if they were looking for virgin systems. Personally I really do not like it.
I dont see why you cant equate explorer to a class. There are class subtypes aswell. The point is that alll exploration firstly gets recognised as valid gameplay and then the apparent complete abandonment of said gameplay needs to be reversed.
I would also argue that there is no exploration meta. Even lightening your ship is not required. Exploration has no meta cause it doesnt work like that and approaching it that way is why its caused unhappyness.
I'd chage the POI resolving so that the FSS only tells if there are Geo/Bio POI's present. Just a simple line among the other data, "Geological activity detected" or some such. Currently it feels like we're doing the same thing twice, since mapping a body reveals the POI locations and how many there are.
Of course experiences vary, but personally I've just never found knowing the POI amount during FSS'ing relevant in any way.
I certainly wouldn't be pleased. Revealing 90% of what I consider to be the interesting information about a system, just by holding down a button for a few seconds, is why I couldn't stand exploration during the ADS days in the first place.If the initial FSS honk would create the contacts,
would be both parties pleased?
I wouldn't mind personally.
and put information about a targeted body in the NAV panel, so I don't ever have to use the system map again, unless I'm plotting a route to a station or planetary base.
There were three problems with using parallax discovery during the XDS days as far as I was concerned:As far as I know, that was due to extending the range of automatic body scanning, no? The two are separate, and you don't need to switch to the FSS for that to kick in.