ANNOUNCEMENT Community Update (22/10)

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Just chiming in with an opinion:

First off, there's no point in arguing about where we are currently at. Talking about why things are where they are is only useful from the standpoint of avoiding previous problems and moving in the right direction.

With that said, this is perhaps the best community update Frontier have ever posted, and has me very, very hopeful. Delays for features like fleet carriers is a bummer, but a new feature in a game already riddled with issues is just going to be more frustration. I honestly am not bothered by this at all.

For the first time in development, Frontier have come out and stated that they've significantly refocused their development on fixing the game, primarily driven by user submitted bugs on the tracker. This is a really, really big deal, for a number of reasons

First, the game is more fun when it works right, and when it feels right

Second, future feature updates will be improved by a lot of this stability work being done now. Building new features generally goes better when you have a more consistent, stable platform won which to build.

Bugfixing is easier with fewer features, so it's almost always to do this work sooner rather than later, as each time you add a piece of content to the game, that's one more system that hooks in and potentially amplifies existing technical debt.

But finally, this is actually a big indication that the financial state of Elite and Elite development is healthy. Namely, they're not "winding down" development like some people have chosen to believe, with the lack of big content updates this year. I've always felt that their focus on a really big content update for next year being an indication of good health, but this actually feeds into this. Creating new content is how you make money. If Frontier were desperate for money to support the game, their primary focus would be on getting as much content out as soon as possible, in hopes to get back into the black so they can handle technical debt, later.

This announcement is actually indicative of the obvious. Frontier are secure in their plans and the financial state of the game, and while making more money through content updates is good, they're realizing that reducing technical debt right now will have an amplifying affect on the value of future content updates, and they are confident enough in those future updates and their current cash-flow to make the decision to put in that work ASAP.

Making a decision like this for a development team is /really/ hard, and almost no company puts in this kind of work on a product that is already on its death bed.

I, for one, am really excited and hopeful about this, and plan on being as active as I can in testing and bug reporting
 
You are right to note that comment. I honestly believe that FD received so many comments from the forums, they realised they hadn't thought about half the implications of what they were about to introduce, and may indeed wish to incorporate some of the ideas into the FCs before they launch. They clearly needed more time.

Yes that is true, that thread certainly deep-dived! At times I wasn't sure whether I was reading a thread about a space game or an Introduction to String Theory
 
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Greetings Commanders,

Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.

Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.

However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.

In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.

Here is a summary of our plans:
  • From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
  • We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
  • Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
  • The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.

Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.

The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.

We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.
It took a month, but you're doing the right thing.

Now the apologists can come out, and apologize for your doing what we said needed to be done thirty seconds into the September update... :)
 
The issue at hand is that delays are happening all the time. This year's fleet carrier delay has been brought to you by ARX, buy today!

To be honest, I think Arx isnt a bad idea, but the optics of 2019 updates is really bad. September update introduces digital currency nobody really asked for, and that breaks the game. They then delay a feature for a second time to fix what should have already been fixed.

It is mismanagement, plain and simple. To assert otherwise is silly

Then call me silly if you will but the delay of the FCs wasn't a direct result of the borked September update or the introduction of ARX imho.
Will stated that they're not done yet after the recent patches, that they'll concentrate on newer and long standing bugs.
The borked September update might be a part of triggering the FCs delay but the real reason has it's origin much longer ago, a lot of people have been complaining a long time already about the growing pile of unresolved bugs.

In sense of negativity imho ARX gets way to much credit, like the introduction of ARX was where it all went south, it went south way before that, years ago even, just check how old some bugs are in the issue tracker.

I see a tendency of people who don't like ARX use them as an excuse for everything wrong in the game.
Don't, it looks silly.
 
Well that is the thing, it would seem "bug ridden mess" is a bit of meaningless term in this case because its definition appears to be very much a personal thing and live in the eye of the beholder. Actual facts seem to point out to a developer record selling franchise who is still growing population after 5 years, hardly a typical characteristic of what someone could consider a "bug ridden mess". Unless you include in that definition reasonably successfull game franchises of course. I would normally associate "bug ridden mess" with a commercially failed product and/or probably abandoned or being heavily desserted, which is clearly not the case here (yet at any rate! :) ).

I guess we can all at least agree that there are bugs in the game that need fixing, no doubt of that, and that fixing those is quite likely to help support carriers and the new era.

Well at least you've put your big pants on now and acknowledged that there are bugs in the game, instead of trying to mask an opinion of "bug ridden mess" with statistics of how well the game has done. No one here is disputing that Elite Dangerous is/was a great game, but don't you want it to get better?
 
Would be nice to know a little bit more about what you mean with "issues" - I think that a LOT of BALANCING could be done in the game in many part of it.

Could we get more information on what are your plans for the first december patch and what you want to work on and test in BETA exactly ?
 
Then call me silly if you will but the delay of the FCs wasn't a direct result of the borked September update or the introduction of ARX imho.
Will stated that they're not done yet after the recent patches, that they'll concentrate on newer and long standing bugs.
The borked September update might be a part of triggering the FCs delay but the real reason has it's origin much longer ago, a lot of people have been complaining a long time already about the growing pile of unresolved bugs.

In sense of negativity imho ARX gets way to much credit, like the introduction of ARX was where it all went south, it went south way before that, years ago even, just check how old some bugs are in the issue tracker.

I see a tendency of people who don't like ARX use them as an excuse for everything wrong in the game.
Don't, it looks silly.

Neat, find the portion of my post that says FC delay is the direct result of Arx. I even said that Arx isn’t a bad idea.

what I meant is that of the 2 updates aimed at the existing players, they implemented the one that further monetizes, and not the one that actually adds content.

also bug fixing isn’t a noble cause. It’s something they should’ve been doing all along
 
I'm happy with this decision... otherwise I would be dreading the December update. The fact that an extra 6 months are needed to work on it speaks volumes about the state it would have released in. That said, people are going to be spitting feathers if the update drops in June and fails to deliver a good experience.
 
Neat, find the portion of my post that says FC delay is the direct result of Arx. I even said that Arx isn’t a bad idea.

what I meant is that of the 2 updates aimed at the existing players, they implemented the one that further monetizes, and not the one that actually adds content.

also bug fixing isn’t a noble cause. It’s something they should’ve been doing all along

Then I apologise for misinterpreting your post.

This sentence made me think you blamed ARX for the delay of the FCs "This year's fleet carrier delay has been brought to you by ARX, buy today!"

I agree with you that bug fixing should've been done much earlier and more frequent.
Imho Fdev concentrated to much on bringing in new content without taking time to deal with the bugs introduced with every new update, resulting in an ever growing stack of bugs.

I'm all for a time to finaly take care of the many bugs but it shouldn't have come to this drastic measure of postponing content.
 
while i was excited for fleet carriers and even started building funds for one, but, this approach is nice and i hope to see the multiplayer mining bug finally squashed. thanks for the update. the game is a lot of fun and i look forward to future updates.
 
I'm a bit stupid when it comes to comments on this forum.
So I've noticed, that is assuming you're the same 'Alien' who used to have a reversible avatar, and who led a number of vitriolic personal attacks on me in multiple threads on this forum, most memorably perhaps when I complained about the introduction of gimballed weapons being against the spirit of the game? And so. We meet again.

If not, I do apologise and beg your pardon; plainly you are being facetious.

Forgive me if I'm mistaken here, but is that flannel remark aimed at me? And if it is, would you clarify please?
No, my remark that I don't like flannel is not aimed at you, at least not directly. Please forgive me for not having been clearer and allow me to clarify anyway. My remark was aimed at the OP's announcement, which you quoted. The announcement tells the community nothing substantial beyond that FCs are not coming this Christmas after all, which can't be helped and I accept that. But I assert that the rest of the announcement is flannel i.e. there is no specific substance to it; it is just there to couch the bad news concerning the FCs. So my 'flannel' remark is only aimed at you if you put yourself in its firing line, so to speak.
 
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There are quite a few fairly obvious ones that would be hard to miss.

I can scarcely play a session without getting trapped in a menu with no way out other than to relog, and the modules pane still doesn't work 100%.

Must be playing a different game to me, never had an issue that has caused me to have to relog, the Sept update never caused me an issue but that may because I am lucky/special. Fdev has crumbled to a minority of the community that seems to be able to find and search out bugs, cry like babies, put up pathetic petitions, very bad day for the game.
 
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