ANNOUNCEMENT Community Update (22/10)

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It is a delicate balance, that of investing resources in adding/or correcting something while ensuring that at the very least that investment covers its costs, nevermind yield actual meaningful profits (profits can take many forms). And that is not always obvious to judge from our external viewpoint.

My mad, five year quest for Powerplay Justice™ would disagree really. FD have an odd mantra of only developing things that are popular- there is a logic to it until you see that you need to put time into things to make them better and attract people back to make them popular enough to warrant more attention. From my plush Armchair Dev armchair, FD seems to get interest by introducing promising updates to keep things going and then doing nothing with them, only to introduce more new things to repeat the cycle. PP, CQC, Galnet Audio, Codex, multicrew etc are all big ticket attention grabbers- but each was abandoned in sequence for the next.
 
My mad, five year quest for Powerplay Justice™ would disagree really. FD have an odd mantra of only developing things that are popular- there is a logic to it until you see that you need to put time into things to make them better and attract people back to make them popular enough to warrant more attention. From my plush Armchair Dev armchair, FD seems to get interest by introducing promising updates to keep things going and then doing nothing with them, only to introduce more new things to repeat the cycle. PP, CQC, Galnet Audio, Codex, multicrew etc are all big ticket attention grabbers- but each was abandoned in sequence for the next.

I agree with you about Powerplay, CQC and I'm still Grumpy at Multi-crew but the Community decided that they wanted to play at influencing the BSG for their endgame content (i.e my definition of endgame is when you run out of other things to do) not powerplay and to Fdev's Credit, that's what they focused on. But Galnet Audio and the Codex are alright, dunno why you're including them.

P.S. Still want your Powerplay Idea implemented though.
 
Be that as it may, "playing it" seems to be doing just fine.

Is there a potential upside for FDEV if they could attract or retain even more players? No doubt. But regarding retention once a player hits hundreds or thousands of hours and stops or parks the game it becomes tremendously inneficient to try and re-attract that kind of player, you hit a diminishing returns wall in terms of features or appeal options and very few things will commercially succeed at that.
You might be right, from a business retention standpoint, but bad press counts too.
 

Viajero

Volunteer Moderator
You might be right, from a business retention standpoint, but bad press counts too.
Yeah, that is why I mentioned that there are many types of "profits" that can be the objective of FDEV, not just pure fanancial. Eventhough in the end all of them return to the bottom line one way or another.
 

sollisb

Banned
I'll chip in here following the comments by the other moderators.

If you do decide that you want to continue posting in here, keep those posts on topic please, or as previously stated your ability to post will be removed for a while.

Thanks all.

I can attest to the truth of this :) giggle
 

sollisb

Banned

It would appear they messed up them wouldn't it?

There are so many bugs they had to defer their most anticipated release this year. Again...

Or maybe it just wasn't ready, again... And they're using bugs as an excuse...

Who knows :)
 

Viajero

Volunteer Moderator
It would appear they messed up them wouldn't it?

There are so many bugs they had to defer their most anticipated release this year. Again...

Or maybe it just wasn't ready, again... And they're using bugs as an excuse...

Who knows :)

It is certainly one opinion. If they have "messed up" it does not seem to have affected concurrency numbers significantly this year. One thing is clear, FDEV seems to be explictely aiming to fix bugs for the next few releases.
 
My dentures determine the amount of playing time I have for this week, and other games are much easier to play due to my meds, than Elite. A fringe case, to be sure, but many of Elite's players are older than the average. Something Frontier might want to consider, by making us want to spend money now, not in a year we might not live to. :(
 
My dentures determine the amount of playing time I have for this week, and other games are much easier to play due to my meds, than Elite. A fringe case, to be sure, but many of Elite's players are older than the average. Something Frontier might want to consider, by making us want to spend money now, not in a year we might not live to. :(
We're not old, Ralph - we're Vintage, a finer bunch of old fogies than most could imagine :)

(but content sooner, is a prerequisite, of course!)
 
It's when the skeleton that is there is so obviously inconsistent, that it blows away whatever gap-filling you have constructed in your mind. You are interdicted during a mission, reduce your attacker to 25% hull when he jumps away, but 15 seconds later in the next system the same named assassin is waiting for you in a differently named, unharmed FdL with the same loadout. When it was Just Another Anonymous Adder in 1984, we would have just told ourselves it was another pirate. Wanted NPCs who always belong to one of the corporations in the system - don't these people have hyperdrives and commit crimes outside of their home jurisdiction, like normal people? Why is there always a large NPC vessel doing a U-turn in front of every outpost's small and medium sized landing pads? Are they offloading cargo using invisible transfer limpets? Why are there always half a dozen liners and hauler taxis at every tourist beacon, even the ones hundreds of LY away from the bubble? Why, oh why, are there large stations at systems' secondary stars, hundreds of thousands of Ls and many minutes' travel time away from the primary, when there are equivalent resources in the primary system. There should only be hermitages, religious sanctuaries, pirate bases and corporate R&D labs out that far.

For anyone who's ever DMed a D&D game, it feels like half the encounter tables in ED are stuffed with every local entity, irrespective of context, and that is what feels half baked and creates cognitive dissonance. And it would be so easy to fix the logic that generates them. But these aren't bugs, per se, so I hold out little hope of getting them fixed. If I could just get a week with the source code...
Exactly. There has just not been any thought in world-building, and that ruins the immersion. It really doesn't need a lot of work to fix the logic so it is so frustrating that it just doesn't get done.
 
By attitude, I mean that FD seem to think that we don't (or did not) care what quality the products were delivered in. FD put out any old garbage and think thats OK.

In the end if it makes money then FD won't care which is a shame, because frankly the long term players seem to care more for the integrity of the game more than FD does.

Good point. This announcement has also proven another thing.. frontiers one go only and ever philosophy the apply to feature development for elite. Its been apparent by looking at the features themselves over some wishful hope.. but if bug fixes are what amounts to a heavy weight change of course.. making things better by iteration isn’t the normal there.

Or tens of thousands of forum pages on various topics have been literally pointless..
 
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