Just some bonus little things:
- CQC got a matchmaking tweak to make games more likely. It is still ace

. (YMMV

)
- Installations and megaships are more common and can have 'capture / defend' engagements around them, depending on system state. (Occasionally they also fly off at orbital speed, but we don't talk about this

)
- Combat Zones can have mini objectives & stages at the higher tiers. Top tiers are now pretty tough.
- Thargoids can whup you up. (Capture one of their hearts and you'll get a free cockpit ornament though. +1 for civilisation...)
- Don't forget to pin a favoured Engi recipe when visiting to access it remotely later. You can also trade materials at a loss at handy Materials Brokers. (Caveat: They are not super handy. Get thee to Inara etc to find em).
- Krait MK2 is good. Some say it's krait. A lot
- You can earn cosmetic stuff as you play now, via the ARX currency that builds up with activities. If you want to outright buy stuff you do have to buy cumbersome bundles of ARX though. (To end on a positive, they did split up the silly bundles of skins

)
- And yep, much salt stems from the last two years being increasingly thin on content as the DLC work has ramped up. Pushbacks for roadmapped stuff have made this worse. Many say this is all very annoying. And they are right

. Some say the 2 years+ of DLC dev will be of little note. They are probably wrong

)