So about space legs.... RPG or FPS?

I will be fine with it as long as the spaecship accommodates the leg thing. If I can do the leg thing in the spaecship then it's ok. I don't care so much about the point and click shoot thing in this game. Sometimes, in the scifi things with legs, the alien girl uses the leg thing for the sensual dancing thing. So that could be worth looking into. But other than it's just that the leg thing works in the spaecship.

I feel the same way. If I could actually walk around in my ships and do a few meaningful tasks and truly feel the interior vastness in the biggest ship I would be more than happy. A few places to sit by a window in the ships away from the cockpit would be great too.
 
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I feel the same way. If I could actually walk around in my ships and do a few meaningful tasks and truly feel the interior vastness in the biggest ship I would be more than happy. A few places to sit by a window in the ships away from the cockpit would be great too.

That is a lot of work you are asking FD to perform for what amounts to a big of fluff gameplay. Ask yourself this: how many times are you going to get up and walk around the inside of your ship (that probably won't change) and stare out of a window looking at the same hangar bay visuals? Are you going to do it every time you land, once every time you get in your ship, once a week, once a month?

I am all for walking around, I do it every day in real life. But it has to have meaning and purpose in a game, otherwise it is just a waste of Dev resources.
 
That is a lot of work you are asking FD to perform for what amounts to a big of fluff gameplay. Ask yourself this: how many times are you going to get up and walk around the inside of your ship (that probably won't change) and stare out of a window looking at the same hangar bay visuals? Are you going to do it every time you land, once every time you get in your ship, once a week, once a month?

I am all for walking around, I do it every day in real life. But it has to have meaning and purpose in a game, otherwise it is just a waste of Dev resources.
True, I don't usually get up from my couch without a reason... Sometimes I don't even get up when I do have a reason... 😂
 
That is a lot of work you are asking FD to perform for what amounts to a big of fluff gameplay. Ask yourself this: how many times are you going to get up and walk around the inside of your ship (that probably won't change) and stare out of a window looking at the same hangar bay visuals? Are you going to do it every time you land, once every time you get in your ship, once a week, once a month?

I am all for walking around, I do it every day in real life. But it has to have meaning and purpose in a game, otherwise it is just a waste of Dev resources.

Seems like you missed the word “meaningful“. But yes a few places to sit too. Just being able to do that would give me an important feel of travelling in a ship. Think Mass Effect. And I have read somewhere that some rooms and other interior of the ships are already there. We just don’t have access to them.
 
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I'd definitely like to see FPS opportunities, in the same way that we have CZs and RES's to explode things in our ships.
The majority of the gameplay should be RPG/Survival related, though.

In my head, whenever 2 factions are at war you'd be able to arrive at a station/outpost where both factions are present and take part in various activities to support either faction.
Those activities would range from Splinter Cell style covert missions to sabotage or steal stuff from the enemy to CoD/Fortnite style battles (single-player, co-op and PvP) to defeat an enemy force.

Aside from FPSing, there'd be opportunities to search crashed ships for important/useful stuff, wander around places like Dav's Hope or explore different environments to collect things that allowed you to build stuff as well as basic travelling around stations to do all the stuff we currently do via menu-options.
Also, given the way customising/upgrading our ships is a big part of ED, I guess something similar should apply to space-legs, where we get to craft/upgrade weapons, armour and skills.

I'd suggest FDev steal ideas take inspiration from the following games:-

CoD/Fortnite - Full-on FPS/Battle Royale, including single-player, co-op and PvP.
Splinter Cell - Covert missions.
Subnautica - Survival, after your ship is destroyed, allowing you to construct a habitat, SRV and ultimately an escape-pod.
Minecraft - Scavving and crafting stuff.
Alien Isolation - Exploration/Survival.
Skyrim - Crafting/upgrading weapons, armour and personal skills.

Not saying FDev should try to replicate 6 complete games within ED cos, let's face it, there's nothing which suggests they'd be capable of achieving that.
Simply that they should attempt to incorporate the unique elements of those 6 games into ED.
 
I'd definitely like to see FPS opportunities, in the same way that we have CZs and RES's to explode things in our ships.
The majority of the gameplay should be RPG/Survival related, though.

In my head, whenever 2 factions are at war you'd be able to arrive at a station/outpost where both factions are present and take part in various activities to support either faction.
Those activities would range from Splinter Cell style covert missions to sabotage or steal stuff from the enemy to CoD/Fortnite style battles (single-player, co-op and PvP) to defeat an enemy force.

Aside from FPSing, there'd be opportunities to search crashed ships for important/useful stuff, wander around places like Dav's Hope or explore different environments to collect things that allowed you to build stuff as well as basic travelling around stations to do all the stuff we currently do via menu-options.
Also, given the way customising/upgrading our ships is a big part of ED, I guess something similar should apply to space-legs, where we get to craft/upgrade weapons, armour and skills.

I'd suggest FDev steal ideas take inspiration from the following games:-

CoD/Fortnite - Full-on FPS/Battle Royale, including single-player, co-op and PvP.
Splinter Cell - Covert missions.
Subnautica - Survival, after your ship is destroyed, allowing you to construct a habitat, SRV and ultimately an escape-pod.
Minecraft - Scavving and crafting stuff.
Alien Isolation - Exploration/Survival.
Skyrim - Crafting/upgrading weapons, armour and personal skills.

Not saying FDev should try to replicate 6 complete games within ED cos, let's face it, there's nothing which suggests they'd be capable of achieving that.
Simply that they should attempt to incorporate the unique elements of those 6 games into ED.
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(in space)
 
FPS/RPG for me. But FDEV must add layers to NPC interactions ( NPC comms). What i suspect will be. Let's remember the mission pack animation/video found in the files of the game months ago.
 
I'd definitely like to see FPS opportunities, in the same way that we have CZs and RES's to explode things in our ships.
The majority of the gameplay should be RPG/Survival related, though.

In my head, whenever 2 factions are at war you'd be able to arrive at a station/outpost where both factions are present and take part in various activities to support either faction.
Those activities would range from Splinter Cell style covert missions to sabotage or steal stuff from the enemy to CoD/Fortnite style battles (single-player, co-op and PvP) to defeat an enemy force.

Aside from FPSing, there'd be opportunities to search crashed ships for important/useful stuff, wander around places like Dav's Hope or explore different environments to collect things that allowed you to build stuff as well as basic travelling around stations to do all the stuff we currently do via menu-options.
Also, given the way customising/upgrading our ships is a big part of ED, I guess something similar should apply to space-legs, where we get to craft/upgrade weapons, armour and skills.

I'd suggest FDev steal ideas take inspiration from the following games:-

CoD/Fortnite - Full-on FPS/Battle Royale, including single-player, co-op and PvP.
Splinter Cell - Covert missions.
Subnautica - Survival, after your ship is destroyed, allowing you to construct a habitat, SRV and ultimately an escape-pod.
Minecraft - Scavving and crafting stuff.
Alien Isolation - Exploration/Survival.
Skyrim - Crafting/upgrading weapons, armour and personal skills.

Not saying FDev should try to replicate 6 complete games within ED cos, let's face it, there's nothing which suggests they'd be capable of achieving that.
Simply that they should attempt to incorporate the unique elements of those 6 games into ED.
I kinda agree with you in general, but not so sure about the Skills bit though (unless I misunderstood) I feel that everything should be possible for the player to perform according to her/his own ability!

The building/construction could work the same as 'I suppose' a field maintenance unit but with a option 'hands on' for a Blueprint, and for buildings and such like the unit could be seen to spray 'Rocket style in Guardians of the Galaxy' (this could perhaps be done with the invisible mesh generated in place and the texture rendered over time) so once set in motion the player could be off doing something else rather stand and stare... unless they want to.

As for the FPSing, well I get my share in Unreal matches, so it's not that important to me, in fact I'd be happy for all guns to be barred from Stations and civilised places, though I suppose, we'd have some places where the wild west was still the way to go!

And, as I've mentioned on other occasions, Exploring Relics, Wrecks, Abandoned structures and such on foot like would likely increase playtime for a great many players, finding stuff is for a great many people why they play games... there are magpies among us in great numbers, and they need shelves!

I also feel that the stuff we find does not in most circumstances need to have a solvable conclusion, the fact is there are mysteries and that's it in many cases!
 
I really hope that FD don't go the full FPS/shooter route. No matter how good they manage to do it, the FPS will never be as good, as smooth or as engaging as in a dedicated FPS game like COD, Battlefield, Borderlands or FarCry - and those are the games that the community will compare FD's efforts against.

It can only end bad … :(
 
Something akin to The Outer Worlds would satisfy me.
Oh, and caves in planets i’ll take that too with a side of fries.
 
I kinda agree with you in general, but not so sure about the Skills bit though (unless I misunderstood) I feel that everything should be possible for the player to perform according to her/his own ability!

It's just an almost compulsory part of the RPG thing, I suppose.

I guess it could be argued that space-legs doesn't really need any kind of "upgrade" mechanic at all but, given how central to the game engineering is, I suspect FDev would like to have something similar attached to space-legs too.
In that case, if you're going to have people upgrading weapons and armour, you might as well go the whole way and have skills upgrades too.

As long as the gameplay supports it, I think it'd be pretty cool to give players the opportunity to develop various specialised skills.
Let's face it, there's a lot of RPing in ED but there's no way to actually manifest that RPing in-game so a skills system would go a long way to fleshing-out a player as a thief, warrior, hacker, pirate etc.

You're exploring an abandoned base which has a section that's sealed behind some kind of super-duper lock so you need to call up somebody on your friend-list who has an expert ranking at lock-picking and get them to fly to your location, meet up with them and get them to unlock the door.
You're planning a raid on a pirate-base to steal some cool stuff so you call up a couple of friends who are weapons specialists and/or expert thieves etc.
 
I certainly wouldn't be looking for an FPS module. Making it good would suck too much development resources from more worthy things. Mainly I'd expect some walking (floating) simulator mainly for ship interiors and limited areas inside stations. A social space where you can meet other players and perhaps some NPC services. If base building will really be a thing, then walking around your own base would certainly be a thing.
 
It's just an almost compulsory part of the RPG thing, I suppose.

I guess it could be argued that space-legs doesn't really need any kind of "upgrade" mechanic at all but, given how central to the game engineering is, I suspect FDev would like to have something similar attached to space-legs too.
In that case, if you're going to have people upgrading weapons and armour, you might as well go the whole way and have skills upgrades too.

As long as the gameplay supports it, I think it'd be pretty cool to give players the opportunity to develop various specialised skills.
Let's face it, there's a lot of RPing in ED but there's no way to actually manifest that RPing in-game so a skills system would go a long way to fleshing-out a player as a thief, warrior, hacker, pirate etc.

You're exploring an abandoned base which has a section that's sealed behind some kind of super-duper lock so you need to call up somebody on your friend-list who has an expert ranking at lock-picking and get them to fly to your location, meet up with them and get them to unlock the door.
You're planning a raid on a pirate-base to steal some cool stuff so you call up a couple of friends who are weapons specialists and/or expert thieves etc.
Yeah, I understand that, but I don't think the framework we have could support it without changing what we already have, don't get me wrong, sure if it works across the board I'll go for an RPG Elite over the mess of keyboard warriors (no disrespect intended... they are good at operating the controls) we have now, but the game just wasn't set out to be Traveller, where you and your 'team' had skills to enable you through the game, where would you stop? Turret weapons 6, Piloting 6, comunication 2, Electronics 1.. but thats ok because the new NPC has 7 in both of those!
I can't see that the integration of skills would be easy, and the acid that would be poured out in the forums when something got bugged would be waste deep.

As for upgrading I guess the (Ironman) suit could work, enhanced speed and manoeuvrability, better armour and maybe even access to scanning 'x-ray and whatever' locks for opening... after all it's just an advance on hatch breakers we already have... I think.
 
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