Inhabited Generation Ship (The Golconda)

Doesn't matter. Their desire to stay on a ship with no hope or expansion and a place they've admitted they can't sterilize with their tech is a form of madness. Like it or not, they are getting off that ship. Forcing their kids to live their lives in a ship, never basking in a warm day on a real planet, never going where they want with ease, is utter madness. Plus like I said, sell the ship, it's theirs after all, turn it into tourism or a museum piece and give them a ship of equal size these days but with FSD tech/modern medicine/fresh supplies, they can go and drift however long they want and then come back, or head into the void out of the galaxy.

The moment they sent that distress call for help, is the moment they rejoined the populace, and honestly they have lived such sheltered lives they cannot fathom how pointless their little adventure is since the journey that took ages, is now doable in like...5 minutes at most ... with a smallest size E rated FSD....and a tiny fuel tank...
And how less pointless is "adventure" of citizens of Earth, flying in circles around one star?

They traded some comforts of living on a planet for living in a space monastery flying towards unknown. For all intents and purposes this is their "planet". I don't think they care how fast they're going and at least their outside view is always changing.

However, what's going on inside that kind of isolationist colony living on the dying world is interesting subject. I can't quite recall, but I have a feeling there must've been an episode of Star Trek that was about something like that.


It was 'The Orville' had am episode like this, except the occupants didn't know they were on a ship, they didn't know they were heading for a star either.
 
Checked out the Galconda just now, weirdly enough the logs didn't have any voice over
You just reminded me to play them - srry they're not working for you, but for those who it works with - worth a listen. I think the voice gets across their worries far better than teh text - 1000 years away, how will humanity have changed? Like if a bunch o'people from the year 1000 turned up today...
 
You just reminded me to play them - srry they're not working for you, but for those who it works with - worth a listen. I think the voice gets across their worries far better than teh text - 1000 years away, how will humanity have changed? Like if a bunch o'people from the year 1000 turned up today...


I think in 1000 years, the language would have evolved.
 
You just reminded me to play them - srry they're not working for you, but for those who it works with - worth a listen. I think the voice gets across their worries far better than teh text - 1000 years away, how will humanity have changed? Like if a bunch o'people from the year 1000 turned up today...

1000 years is a really long time. I guess the generation ship's crew would be disappointed by the lack of progress. :D
 
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1000 years is a really long time. I the generation ship's crew would be disappointed by the lack of progress. :D
Spent 1,000 years in a sardine can to hopefully preserve the human race, only to find out that humanity survived and in the interim turned into a bunch of time-travelling psychopaths that shoot anything and everything that moves (and even rocks that don't move). Disappointed must be an understatement.
 
It was 'The Orville' had am episode like this, except the occupants didn't know they were on a ship, they didn't know they were heading for a star either.
I think I remember Dr Who had an episode where people thought they were on a ship but it was actually a fake in a building on earth. I think The Master had conned them into it for some reason.
 
Ooo, you don't like people enjoying playing a computer game?
I didn't get that from his comment at all. He's just saying that when a CG is inevitably announced to bring relief supplies to this ship, it isn't far fetched to think that the "do-gooders" trying to help might bring blight infected fertilizer or other goods to the Golconda. After all, it's what led to the blight in the first place: CMDRs acting as unwitting vectors of poisonous materials.
 
I didn't get that from his comment at all. He's just saying that when a CG is inevitably announced to bring relief supplies to this ship, it isn't far fetched to think that the "do-gooders" trying to help might bring blight infected fertilizer or other goods to the Golconda. After all, it's what led to the blight in the first place: CMDRs acting as unwitting vectors of poisonous materials.
If there will be a CG of that kind, it will be regular trade CG and players will bring needed goods to some nearby spaceport, controlled by a faction that will take responsibility for organizing the "event".
Golconda doesn't have landing pads for players to land on (and wants to limit contacts with outsiders to a minimum).
 
I think I remember Dr Who had an episode where people thought they were on a ship but it was actually a fake in a building on earth. I think The Master had conned them into it for some reason.


I common sci fi space theme I guess
 
If there will be a CG of that kind, it will be regular trade CG and players will bring needed goods to some nearby spaceport, controlled by a faction that will take responsibility for organizing the "event".
Golconda doesn't have landing pads for players to land on (and wants to limit contacts with outsiders to a minimum).
Fair enough. My point is that regardless of where the trade CG asks players to deliver goods, it isn't far-fetched to think that these goods may possibly be tainted or poisoned in some way, since that's exactly how the blight started in the first place, the galaxy wide availability and distribution of RX7 fertilizer.
 
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