Quick let's infect them with our diseases. Let them die quickly.
can we infect them the fun way?
Quick let's infect them with our diseases. Let them die quickly.
Just remember that many of the diseases that are now extinct may stil be alive and well onboard that ship, infection the fun way is a two way street. Would you really want to release the horrors of viral rhinopharyngitis on a population that haven’t been exposed to it since it was eliminated in the years after that ship set off (making reliable voice recognition systems possible)?can we infect them the fun way?
Just remember that many of the diseases that are now extinct may stil be alive and well onboard that ship, infection the fun way is a two way street. Would you really want to release the horrors of viral rhinopharyngitis on a population that haven’t been exposed to it since it was eliminated in the years after that ship set off (making reliable voice recognition systems possible)?
Correct, if I remember correctly there are 5 logs in total. It's of course a 1-way communication, you can't interact with them at all. It really seems another place holder but I don't understand why they wanted to talk about it on Galnet.Oh. Another tourist spot. Okay. I'm guessing it is voice logs with 4 or 6 entries and some creepy sounds. I think I have seen this a few times before. Inhabited doesn't change anything.
Yes I heard it. It looks to me a proximity warning generated by the galconda (galnet anaconda? ). It reminds me the air-raid sirens anyway. It's maybe for the people inside.Did anyone get close enough to the galconda to hear the really creepy high pitched noises coming from it. It's almost identical to the anaconda engines revving up but it's higher pitched and bigger sounding. You have to be within the 200m or less to hear it. It's very loud.
I'm in an anaconda while visiting it. It's literally my anaconda engine sounds modified to be louder and more annoying.
Has anyone noticed that there are little difference between text and the verbally stated things by the voice actors. I wonder if it's not on accident. Maybe if they are listed it makes some sort of other message or clues to something.
I think you can see it because it has already been discovered by other players or because it's a POI placed there by FDEV with a different scopeThis is not a typical generation ship, it's 9.6 KLs from the primary where I just dropped in at the nav beacon and I can already see it, instead of visibility being limited to 1000 Ls, maybe because it has power?
As origin or next destination?I don't know if this is interesting, but the closest orientation I can get is in the direction of, "COL 285 Sector MZ-F C11-8".
Tracing it backwards from the system it is currently in makes it get very close to sols location as a potential starting point. Assuming a straight line.
Last time I went to the Lycaor (pre-FSS) it didn't show up outside 1000 Ls despite it being discovered.I think you can see it because it has already been discovered by other players or because it's a POI placed there by FDEV with a different scope
Ah now I see, yes with the FSS this has changed. I remember it was the same for the Guardian Sites but now they appear directly in the FSS whatever the distanceLast time I went to the Lycaor (pre-FSS) it didn't show up outside 1000 Ls despite it being discovered.
Next II already? If FDEV can manage to have II so close it's a welcome improvementAh the groundwork for the next Interstellar Initiative has arrived.
can we infect them the fun way?