Game Discussions Well.. looking at Steam charts..

It seems ED has twice the number of players on average than NMS.
ED: https://steamcharts.com/app/359320#7d
NMS: https://steamcharts.com/app/275850#7d

Not too bad considering NMS had a major content update recently, while Elite only had the ARX shop update with (allegedly ;))many metric tons of bugs.

NMS has huge peaks of players at major content updates, but they all fade away from the game rather quick.
NMS only manages to keep a few percent(~5% of last peak) of players interested.

Meanwhile Elite has kept ~25% of its all-time peak, playing the game regularly.

It seems Frontier has a solid foundation to continue building on.
 
It seems ED has twice the number of players on average than NMS.
ED: https://steamcharts.com/app/359320#7d
NMS: https://steamcharts.com/app/275850#7d

Not too bad considering NMS had a major content update recently, while Elite only had the ARX shop update with (allegedly ;))many metric tons of bugs.

NMS has huge peaks of players at major content updates, but they all fade away from the game rather quick.
NMS only manages to keep a few percent(~5% of last peak) of players interested.

Meanwhile Elite has kept ~25% of its all-time peak, playing the game regularly.

It seems Frontier has a solid foundation to continue building on.
Well duh one game has a following over decades while the other was new to the genre! But it is kind of funny one is a small team able to put out game changing content regularly with no dlc!
 
It seems ED has twice the number of players on average than NMS.
ED: https://steamcharts.com/app/359320#7d
NMS: https://steamcharts.com/app/275850#7d

Not too bad considering NMS had a major content update recently, while Elite only had the ARX shop update with (allegedly ;))many metric tons of bugs.

NMS has huge peaks of players at major content updates, but they all fade away from the game rather quick.
NMS only manages to keep a few percent(~5% of last peak) of players interested.

Meanwhile Elite has kept ~25% of its all-time peak, playing the game regularly.

It seems Frontier has a solid foundation to continue building on.
I do like steam threads like this 🤣
 
I was too busy eating & drinking, sorry 😁
Especially drinking, no doubt... :cool:

As you were joining me in celebration of my glorious return from DW2 to Jaques Station in Open. ;)

I forget why Open offhand, but I vaguely remember telling someone I would since they said Open should get more arx or something stupid like that – 400 arx weekly cap limit from months worth of exploration data later... Not meaning that I was trying to get more arx, of course, just that Open isn't all it's sometimes cracked up to be and isn't deserving of a bonus.

Anyway, cheers! :D

...

Speaking of NMS though, I was telling someone about Elite: Dangerous a while ago and they said they had heard about it and didn't like what they had heard, though I'm fairly certain they were thinking of NMS. That's about the extent of my personal relationship with NMS.
 
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Don't really have any problem with people using steam charts to establish trends.

No idea how that might apply in this case, though.

I mean, ED might have a 10k players and NMS might have 5k players and if that's a stable figure.... well, it is what it is.
If, OTOH, we looked back and found that ED had 20k players 6 months ago while NMS had 1k then it might suggest there was a problem with ED even though it still currently has double the amount of players NMS has.

Looking at the data going back to 2017, it seems like ED has lost a couple of thousand players (roughly) whereas NMS has undeniably gained players.
I wouldn't say that's awful for ED but I guess you also have to congratulate NMS for recovering, somewhat, from it's original dumpster fire.

Still not keen on NMS myself.
Flying the ships in NMS feels kind of like flying the free-camera in ED.
There's very little "feel" to the ships.
Gotta give them credit for all the procedural creatures, though, even if the results are a bit cartoonish.
 
It's because NMS is that tiny early-access indie game that accidentally got massive marketing budget from Sony. I'm starting to feel some document got signed somewhere by accident up there, but it was too late to change so they spent the money anyway.
 
NMS had its first weekend event this last weekend. Thus people popped in to try it out. Its nothing big. You run around a bit then collect 16 things. Once a week.
 
No Mans Sky and Elite Dangerous are polar opposites.

No Mans Sky: Unappealing game made by hipsters that only a hipster could love from an excellent developer.
Elite Dangerous: An excellent subjective choice of content by disappointing developers.

I think the only reason i have issue is i want it all. But sometimes we can just cant...

EDIT: No wait that's not even the problem. Its actually really easy to accept the reality of things, the only issue is when you see or are attacked by apologetic behaviour. That actually drives home and makes it harder for the developer to change their goodwill because there's all this white knight thick skin cynicism that objective people have built up.

If you look at the steam reviews, they are generally positive. What do you think is going to happen when people who like the game and express a concern get attacked by a white knight. Good faith immediately gets flipped to hostile in response.
 
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Lol love it... If there's even the smallest fragment of some sort of hope that Elite is 'better' than, well, anything else, does the Steam Chart data seem to have some value. Otherwise the faithful grab their pitchfork's to Lynch such heretic thoughts. But, alas, as in previous attempts of improving one's self confidence, this one also fails to state that NMS is primarily a single player offline game, and Elite is errr not an offline game but wanted to be. And also NMS outsold Elite by, what, 10x or greater in it's first week of sales alone. But hey, don't let reality spoil ones imagination! Rejoice all ye Elite faithful, rejoice! For what I don't know... :cool:
 
Lol love it... If there's even the smallest fragment of some sort of hope that Elite is 'better' than, well, anything else, does the Steam Chart data seem to have some value. Otherwise the faithful grab their pitchfork's to Lynch such heretic thoughts. But, alas, as in previous attempts of improving one's self confidence, this one also fails to state that NMS is primarily a single player offline game, and Elite is errr not an offline game but wanted to be. And also NMS outsold Elite by, what, 10x or greater in it's first week of sales alone. But hey, don't let reality spoil ones imagination! Rejoice all ye Elite faithful, rejoice! For what I don't know... :cool:
NMS was very well marketed, so it sold a lot of units. There's a big surprise. You got any other pearls of wisdom for us?
 
It seems ED has twice the number of players on average than NMS.
ED: https://steamcharts.com/app/359320#7d
NMS: https://steamcharts.com/app/275850#7d

Not too bad considering NMS had a major content update recently, while Elite only had the ARX shop update with (allegedly ;))many metric tons of bugs.

NMS has huge peaks of players at major content updates, but they all fade away from the game rather quick.
NMS only manages to keep a few percent(~5% of last peak) of players interested.

Meanwhile Elite has kept ~25% of its all-time peak, playing the game regularly.

It seems Frontier has a solid foundation to continue building on.
Yes. In 2019 they grew their revenue by more than 160% and their operating profit by nearly 600%. And they've just released a new game. They're doing very well. 😀
 
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