Oh look, it's Stigbob. I wondered when you'd white-knight your way in here after I posted. Maybe you should read my first post in this thread, I'll even bold the relevant bit for you, an argument you keep avoiding, because you can't justify it.
Regarding the highlighted part, I don't get it:
'It's not about doing what is best for the game any more, it's become about doing what is best for the business, at the expense of the game.'
First, it was always about what's best for the business. That's how capitalism works. No business, no game. That doesn't mean the game needs to suffer from business because no game or unhappy customers means no business either. So following that (in my opinion indisputable

) argument, even doing everything to make your customers happy is doing what's best for business, unless just having happy customers isn't profitable.
Second, I don't see how Arx are damaging the game. Well apart from the bugs that came with it of course, but I somehow doubt that was intended. So how does the game suffer from Arx? I'd like to hear an objective argument by the way. Stuff like 'it breaks my immersion' can easily be countered by 'but some people like to earn paintjobs in game'. Arguments like 'it's wasted dev time because the effort could've gone into other areas of the game' don't count either. If you are right, and Arx are
better for business, then the profits coming with it can be put into improving the game.