Console doesnt even get the option, much like the cobra 4, im sure everyone will get over it.Wait, what!? NO DECAL!? [heels dig in firmly] That's it! I ain't helping... Pfffft, no decal, grumble, grumble...
Console doesnt even get the option, much like the cobra 4, im sure everyone will get over it.Wait, what!? NO DECAL!? [heels dig in firmly] That's it! I ain't helping... Pfffft, no decal, grumble, grumble...
I think I'm misunderstanding something here. What's the generating new shrubs and rockeries excuse? And excuse for what and from who?The generating "new" shrubs n' rockeries excuse ain't flying by the way, because it takes just as long to FSS a planet someone else has already scanned and mapped. If you don't use the FSS and instead fly straight to an unexplored landable it still sounds like the old DSS scanner and the feed backs abort early.
There's also a delay between 100% probe coverage and the resolved POIs appearing in the nav panel, regardless of discovery method and the planet you're trying to scan briefly vanishes from the list. Seems there may be multiple bottle necks, waiting for a seed from the server and I guess generating client side?
Older hardware probably doesn't help. Is it not possible to get seeds during the jump and pre-generate?
I am thinking similar cmdr. My first thoughts were for the code to stop once it finds the first bio and the first geo, and simply report that some were found and only resolve & place them fully as a cmdr approaches the body. But if that is not possible, and if the scan is indeed running in the background, then simply leave things as they are i.e. cmdrs who want to wait still can and those who don't can zoom out and move on, and FD give us an extra tab on the system map panel that shows the POIs for that body. I am not a fan of FD suggested approach of guesstimating the POIs.i think, at the moment, the process still run in the background even if we zoom out,
so, is it possible to continue de scanning without stopping/waiting for the full results and have a recap in the SYSTEM MAP instead (a new tab with all the POI maybe) ?
Ahh [other shoe drops], so the seed comes from the galactic coords! Thanks for the link and the clarification. I'd seen a video of DB explaining the Fibonacci sequence style of generating apparently random yet repeatable number sequences but I hadn't stumbled across that missing nugget of data.I think I'm misunderstanding something here. What's the generating new shrubs and rockeries excuse? And excuse for what and from who?
In advance, if you've not seen it, @Alec Turner posted a recap of how the stellar forge works. Direct link to the thread: https://forums.frontier.co.uk/threads/january-update-beta-announcement.530478/post-8157162
Anyway, to try and run through (though again I might be completely misunderstanding what you mean, so sorry in advance if I'm just saying all this needlessly). The FSS isn't generating 'new' anything. Not sure who's saying it is. In one form the purpose of the Stellar Forge, and in this case in particular the planet generation system, is to procedurally generate things so that anyone visiting the same location at the same time will encounter the same thing.
There's nothing there when someone's not there, and things work the same whether it's the first visit by someone to a system, or whether millions have been before. 'new' doesn't really apply.
In this particular case, we're dealing with landables and the planet generation system has to generate the same planet and same surface for everyone. What's happening is zooming in on a body in the FSS invokes the Planet Generation system which runs to completion and determines whether there are locations where Geo and Bio sites occur. If you already have the results then it doesn't have to. You only have those results if you've done it though, you don't get them as a result of anyone else doing it. But everyone who does it gets the same results. Nothing is being downloaded to do it. (First discovery and mapped is downloaded at some point obviously, but that's a tiny bit of info and isn't part of the planet generation.)
Not sure what the point about the old school DSS scanner is? Yeah it still semi-runs but not sure what that's supposed to mean in this context. Worth bearing in mind that the old DSS only returned the detailed body info, and that's all returned almost instantly by the FSS (would have to check but I think all that info is procedurally generated as part of the system generation that happens in hyperspace, and so isn't dependent on the planet generation system in the same way.).
Not noticed that delay post-DSS mapping myself, at least not in a way with substantial impact. Maybe a slight bottleneck but there shouldn't be anything which needs to be downloaded at that point, so if there is one it's likely just a processing one.
Just to note, personally I can see the visual planet rendering process in action via the FSS zoom, as it renders to increasing levels of detail over 3-5 seconds.
Oh, ha ha ha! Got ya now on the shrubs and rockeries.Ahh [other shoe drops], so the seed comes from the galactic coords! Thanks for the link and the clarification. I'd seen a video of DB explaining the Fibonacci sequence style of generating apparently random yet repeatable number sequences but I hadn't stumbled across that missing nugget of data.
"Shrubs n' rockeries" popped into mind instead of [BIO] and [GEO] sites (Monty Python, Knights Who Say "Ni!") and struck me as amusing enough to post at the time. I guess nobody got it, oh well. I shall consider myself one small step closer to comprehending the space awesomeness of Stellar Forge.
The rest was just saltiness about the time delay(s) and yes, I've also noticed the FSS planet renders.
If you want to beta test a PSVR version of Elite, i'm sure there's a number of us willing to be guinea pigs.We are investigating possibility of extending future betas to console players as well, but we have nothing to announce right now.
Entertaining use for multicrew: Send player crew out in the SLF to 'examine' active charges, up close...Wing Mining - Seismic Charges malfunction
Top to see this being looked at, especially as my Chief isn't able to carry shields when rigged to mining.
Having an asteroid blow up in my face went down as a genuinely entertaining industrial accident. The first time ..
Something I'll never forget; No shields, 100m, bosh .. a very near death experience!
Great to see this update happening, looking forward to it.
Very good point. Maybe this is a rethink on how they might eventually deploy atmospheric FSS scans?Superb idea. But 'Unlikely', 'Likely' or 'Very Likely' based on what? Since we are looking at a spectrograph anyway, I'd assume it would be hints of gas pockets at the planetary surfaces. Maybe there could also be a comment about what had been detected? Nitrogen, carbon dioxide, heterogeneity in heat signature, ...
S
Entertaining use for multicrew: Send player crew out in the SLF to 'examine' active charges, up close...
Entertaining use for multicrew: Send player crew out in the SLF to 'examine' active charges, up close...
Here's a idea : balance the power play weapons out. They're useless !Nothing on PowerPlay - why am I not surprised? When's the last time you did any kind of fix for PowerPlay?
Grow a spine and announce that you're killing it off instead of leaving a few hundred/thousand players struggling weekly inbetween quiet prayers that FDev will finally do something to make it better.
What the devs should do is add indicator marks to the 'landable planet' arc in the System Map, like they have for planetary bases, to show the existence of geo and bio sites. Then you wouldn't have to wait for the FSS to resolve the question - you could move on then if you needed to know about such things you could go into the System Map and see at a glance which planets' or moons' stats you needed to check out further in the System Map's info panel.