Why are we limited to 120 storage for modules yet we can store 40 ships per station(that has shipyards). This makes no sence at all. There should be at least 500 storage for modules. It's much easier to refit a ship then buy and rebuild a whole new ship every time I want to change rolls. It's a real platou for other players not just myself. It's not out the realm of things and shouldn't to hard to implement and the quality of life adjustment would be welcome. Chime in with your thoughts.
Many, many times I have said the same thing. It is important that we get more than those 120 + some sensible management system. Current system is just a massive(and purely artificial) restriction for any players who have a variety of builds.
I have posted threads about it, spoke about it many times.
Problem is the ppl from a "certain part of the community" usually post something like, and I got LOADS of this :
"How can anyone possibly need more than 120 modules? Get rid of all that junk(Junk=G5 Engineered combat-oriented modules). Just not needed. My 10000MJ shield cutter with all turreted weapons can survive against anything in a solo cg so what do you need all that for? Just get rid of it and keep the 120. You just dont need it.".
So Devs read that and think its not really a problem so lets not bother.
Really just a case of a "certain part of the community" wanting revenge through the forums for what they cannot perform in the game. Deliberate throw some salt into PvP/open players game/experience yet again for no good reason by encouraging Devs to ignore features we need. It is something that would benefit them also but that does not matter. Seen a lot of this kind of schadenfreude in the recent premium ammo thread also.
I must have close on 100 storage ships now, just to store PP modules, have Condas just for storage, and I STILL have massive trouble with just the 120. It is a logistical nightmare.
Some CMDRs field multiple builds/like to experiment/have tried builds that did not work for them but still want to hold onto all those G5 modules incase they can be made to work in future. There are legacy modules that have some interesting quirk or other that is just not available anymore, so nice to keep those(even tho I dont agree with fielding legacy modules; conversation for another time). There are modules I tried and could not get a decent build with yet dont want to part. There are multiple power plants with different levels of Overcharge as its best to have the coolest plant for given loadout;small differences can matter. Things that are just useful to have around and put onto multiple ships when needed. Different shield boosters so I can change resistances/loadout/experiment. There are different experimental effects applied to the same weapon, different variations for different builds. All of that together 120 is not even close to enough.
And EVEN WITH multiple storage ships to keep things I dont use, I still have the 120 completely full and have real trouble, its just not enough for some players.
Increasing it to 500 is a big step in the right direction. No problems for the devs to do, either. A management system that allows the modules to be sorted would be great also. Ships should be able to be marked as "storage" ships and not appear in ship transfer list unless an option is checked. Before bookmarks were a thing people used to have sidewinders all over the place to act as that, its a feature that could have been useful in various ways since day 1.
So this is definitely an area that needs improved, can easily be improved, and dissenting voices aside, can be massively useful for a lot of players.
CMDR Gavin786