Star Citizen Discussion Thread v11

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Then you start to feel like you need to be depended on, that you don't want to let your friends/alliance/guild down by falling behind on the power curve.
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Man, tell me about it, I led a WoT clan for like 3 - 4 years and it was hell. Nobody wants to do anything too much and after you spend 6 hours of preparations and leading in the Clan Wars, some players accuse you of not being dedicated enough.

(It was still lots of fun times, though)
 
Well we did some FP mining on the surface with the Prospector. Not bad, but, man I have to learn more about mining. I’m still making more money hand mining, Versus the Prospector. But, it’s been a blast. I’m actually happy that I got the Prospector. Now it has me eye balling the Argo, not as a purchase but, an upgrade in game from the Prospector.

We normally fly a 2 ship formation. The prospector for obvious reasons, and a support ship, encase we meet people we don’t want to meet.

The other lesson learned is: I keep my cyclone in my 600i now. As you never know when you want to use it, and it doesn’t affect its cargo abilities or fighting abilities.
 
Welp, they are quite some ways behind target still.
You can bet the Esperia Prowler will get punted to 3.9 or later too ;)

According to the last I heard from John Crewe, head ship honcho, Ci¬G have 5 vehicle teams globally, comprised of between 1 and 5 devs...most of them tied up with Sqn 42 stuff or finishing off the Cutlass red, Carrack, Argo Mole...doesn't leave a lot to tackle any more of their tech debt ship wise.

Latest Star Citizen Live...with no Disco Lando.
 
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You can bet the Esperia Prowler will get punted to 3.9 or later too ;)

According to the last I heard from John Crewe, head ship honcho, Ci¬G have 5 vehicle teams globally, comprised of between 1 and 5 devs...most of them tied up with Sqn 42 stuff or finishing off the Cutlass red, Carrack, Argo Mole...doesn't leave a lot to tackle any more of their tech debt ship wise.
Isn't the Prowler being built by the LA studio? Most SQ42 ships are being made by the UK studio if I'm not mistaken. Also, where's that Caterpillar price increase you mentioned, I am disappoint. A flight ready Carrack price increase in February means I can squeeze a Polaris in without spending money doing the CCU shuffle.
 
Isn't the Prowler being built by the LA studio? Most SQ42 ships are being made by the UK studio if I'm not mistaken. Also, where's that Caterpillar price increase you mentioned, I am disappoint. A flight ready Carrack price increase in February means I can squeeze a Polaris in without spending money doing the CCU shuffle.
It doesn't matter what studio is responsible for the Prowler, there are only 5 teams globally of between 1 and 5 devs (didn't I mention that?) who make ships in Ci¬G...that's across all studios....and what Caterpillar price increase? I can't remember mentioning one... It's been at the same price for over a year. A great ship to own and very popular but not really a candidate for upgrading or sale unless it has an LTI token on it...

There certainly won't be any further increase in Carrack prices before it's released to flight ready for the PU in February, so if you're speculating on it to gain some buying power you're looking at the wrong ship at the wrong time and certainly the wrong patch...it's done and dusted, sold and on it's way. I bought mine when it was $250, the second one as part of an explorer package which I got for half price (before any of last years price increases) Both were a good buy then, definitely wouldn't go buying it now...Just before the Expo, it was around $400...now $550 and no LTI... or even the limited 10 years Expo insurance if bought after the expo... If you're silly and go melting it for store credit, you'll get around $350 for it.

Perhaps you should be looking at the prowler if you want to play the speculating game, definitely the Banu Merchantman which is currently around the $420 mark. I can make an educated guess that by the time it's finished and flight ready (look to this time next year) it'll have increased in price due to it's popularity, it's size, it's versatility and in game credit making potential... that's why I have one. If I don't like it, I'll sell it on.

Also the Hercules variants...around $360 for the C2, $480 for the M2 and $750+ silly money for the A2...they'll all go up in price before release, especially the C2. The Hull series too if they ever get rid of the technical hitches preventing their further development. I have a Hull D with LTI to be used to perhaps upgrade to something else...if not, I'll sell it. I bought it for under $300...it's now $420.

A bit of a warning, if you want to play the horse trading thing, there's no guarantees. I make guesses based on being around SC, buying and selling on the grey market and watching what's going on in the development side for quite some time. I've been lucky so far.

If you're set on upgrading to a Polaris of all things...you're chasing vapourware just like the Redeemer. My honest advice...pick something else as that big ship thing...maybe a Kraken or Idris. I don't go near the big fleet ships or tart's palaces like the 890J...I'm not part of an org, will more than likely never be... so none of those are of any earthly use to me to earn some space in my hangar.
 
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It doesn't matter what studio is responsible for the Prowler, there are only 5 teams globally who make ships in Ci¬G...that's across all studios....and what Caterpillar price increase? I can't remember mentioning one. It's been at the same price for over a year...
Why doesn't it matter exactly? They've been working on the Prowler for a while now. You're right about the Cat, was hazy on the details... https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-8115664
There certainly won't be any further increase in Carrack prices before it's released to flight ready, so if you're speculating on it to gain some buying power you're looking at the wrong ship at the wrong time and certainly the wrong patch...it's done and dusted, sold and on it's way.
It's likely it will stay $500, but for warbond only, which means the CCU price will increase. But that is not important, just need the Cutlass Red to be released which will increase the CCU value by $10 to lock down a fleet.
Perhaps you should be looking at the prowler if you want to play the speculating game, definitely the Banu Merchantman which is currently around the $420 mark. I can make an educated guess that by the time it's finished and flight ready (look to this time next year) it'll have increased in price due to it's popularity. Also the Hercules variants...around $360 for the C2, $480 for the M2 and $750+ silly money for the A2...they'll all go up in price before release.
Already have a Reclaimer -> Prowler CCU stored, grabbed this one in case I want a 600i and a M2 Hercules instead of Carrack and Caterpillar. This assumes the Carrack stays at $500 CCU value for it to work.
A bit of advice, if you want to play the horse trading thing, there's no guarantees. I make guesses based on being around SC, buying and selling on the grey market and watching what's going on in the development side for quite some time. I've been lucky so far. If you're set on upgrading to a Polaris of all things...you're chasing vapourware. My honest advice...pick something else.
I grabbed the $25 HH -> Polaris CCU for the hangar and a Carrack -> Orion + Orion -> HH for buyback, We'll see come February what happens. Fairly easy to predict how much a ship will increase when it goes flight ready. A Mercury Star Runner might increase by $25, a Cutlass Blue by $15, depends on what the price was before it becomes flight ready.
 
Why doesn't it matter exactly? They've been working on the Prowler for a while now. You're right about the Cat, was hazy on the details... https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-8115664

It's likely it will stay $500, but for warbond only, which means the CCU price will increase. But that is not important, just need the Cutlass Red to be released which will increase the CCU value by $10 to lock down a fleet.

Already have a Reclaimer -> Prowler CCU stored, grabbed this one in case I want a 600i and a M2 Hercules instead of Carrack and Caterpillar. This assumes the Carrack stays at $500 CCU value for it to work.

I grabbed the $25 HH -> Polaris CCU for the hangar and a Carrack -> Orion + Orion -> HH for buyback, We'll see come February what happens. Fairly easy to predict how much a ship will increase when it goes flight ready. A Mercury Star Runner might increase by $25, a Cutlass Blue by $15, depends on what the price was before it becomes flight ready.
You're certainly a bigger buyer than I'll ever be...compared to that list, I'm buying and selling chocolate boxes :D

To be fair, I'm not really interested in building a fleet...my own keeper ships will revolve around the ones that have any purpose for me as mainly a solo player in game. Ships like the Caterpillar, Argo Mole (with mates), Prospector...Carrack as a general Jack of all trades go to ship for everything plus maybe a Starfarer if they ever get around to getting refuelling done. Anything else is either buyback tokens or LTI tokens for sale or CCU. Once the Argo Mole has been released, I'll lock it down, sell what I don't want and see how much I have left in store credit.

I might keep the BMM..since it has onboard NPC run stores and huge carrying capacity...we'll see.
 
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You're certainly a bigger buyer than I'll ever be...compared to that list, I'm buying and selling chocolate boxes :D
How much are you in for commando? :p

Most of it are CCUs that I grab and melt after the the 24 hour cooldown. I don't use the grey market, but I've made sure to get the cheapest CCU for ships that are within a year of being released and put them in buyback. I bet I spent less than you, I'm in for exactly $1000. Where do you think we fit in this graph? :LOL:

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How much are you in for commando? :p

Most of it are CCUs that I grab and melt after the the 24 hour cooldown. I don't use the grey market, but I've made sure to get the cheapest CCU for ships that are within a year of being released and put them in buyback. I bet I spent less than you, I'm in for exactly $1000. Where do you think we fit in this graph? :LOL:

tavern_upload_large.png
Got me on that one too...$1,120 for me...there was a rogue Freelancer Max in there somewhere :D

As for the graph...closer to the Plateau of Acceptance I'd say...been through the attempted refund already except I made it out...only to buy back in :rolleyes: Once I'd worked out where I was going to stop buying, it was fairly easy. My account values at a bit over $3K for that $1100 spend...not nearly as much as yours by far...but we're both in the black as long as the snake oil salesman doesn't scoot off with our dosh in the meantime...

I've not had much cause to regret my spend to be fair, I play and enjoy it as much as the ship shuffling... (wait for the horrified cries of "How much?!")

After a reshuffle...
fleetyards-my-hangar-fleetchart.png
 
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Got me on that one too...$1,120 for me...there was a rogue Freelancer Max in there somewhere :D

As for the graph...closer to the Plateau of Acceptance I'd say...been through the attempted refund already except I made it out...only to buy back in :rolleyes: Once I'd worked out where I was going to stop buying, it was fairly easy. My account values at a bit over $3K for that $1100 spend...not nearly as much as yours by far...but we're both in the black as long as the snake oil salesman doesn't scoot off with our dosh...

I've not had much cause to regret my spend to be fair, I play and enjoy it as much as the ship shuffling... (wait for the horrified cries of "How much?!")
$3000 worth of ships for $1120 spent? Damn, best I can do is $1400 for $1000 spent.

I'd say I'm in the Slope of Enlightenment. I have a UEE Exploration Pack 2948 as base and use the remaining $305 store credits to shuffle CCUs, see what I end up with. If I'm locking down a fleet now it would be a Carrack, Caterpillar, Retaliator Base, Cyclone RN, Dragonfly and... a Redeemer :LOL:. Could fit an Avenger Titan in there as well if I wait for the Star Runner to be flight ready.
 
$3000 worth of ships for $1120 spent? Damn, best I can do is $1400 for $1000 spent.

I'd say I'm in the Slope of Enlightenment. I have a UEE Exploration Pack 2948 as base and use the remaining $305 store credits to shuffle CCUs, see what I end up with. If I'm locking down a fleet now it would be a Carrack, Caterpillar, Retaliator Base, Cyclone RN, Dragonfly and... a Redeemer :LOL:. Could fit an Avenger Titan in there as well if I wait for the Star Runner to be flight ready.
After a reshuffle due to a buy back of a warbond Corsair I had (pic in last post of the hangar) I've got $415 of store credit left for the Argo Mole when it appears...then that's me locked down I'd say.

Only difference I can see is the grey market...selling stuff and doing some horse trading with buyers/sellers I deal with.
 
I must say that this graph is misleading. "Slope of enlightenment" must have a note "failed to get refund". That essentially leads us to the future points of "Pool is closed" (because all your money are already spent), "Can't find a buyer for my account" and "The haters, not Genuine Roberts, are to blame!"
Failed to get refund only applies if you haven't successfully refunded, I have...as did many others back in 2016/2017. As for buyers...as long as Star Citizen keeps going, there's always a market. I buy and sell...even though I stopped spending some time ago and deal now mainly with CCU's from store credit...it's really not that hard if you're not too busy finding excuses to dislike it, the folks that partake of it or the dodgy business dealings of Ci¬G ;)

Personally, I just dislike CR, his companys business dealings, the predatory marketing...I'm sure there's something else, I'll remember in a minute. Apart from that, I'm kinda enjoying the whole thing. I suppose you could call me a 'hater' too when it comes down to it...
 
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ailed to get refund only applies if you haven't successfully refunded, I have...as did many others back in 2016/2017.
Aye, the glorious 2016 and 2017! It is a pity we don't visit them often enough these days.
as long as Star Citizen keeps going, there's always a market.
One can't keep going when the pool is closed, that's a law of closed pool.
suppose you could call me a 'hater' too
Dear fellow hater, we haters don't fool each other, we have Genuine Roberts for that kind of job!
 
Aye, the glorious 2016 and 2017! It is a pity we don't visit them often enough these days.

One can't keep going when the pool is closed, that's a law of closed pool.

Dear fellow hater, we haters don't fool each other, we have Genuine Roberts for that kind of job!

So what's this closed pool then? As far as I was aware, it's still open for business and whales are still swimming about in it...
As for Genuine Roberts...he doesn't fool me that much since most of the stuff coming out of his mouth is pure waffle...It's really not that difficult to tell when he's lying, his lips move. I wouldn't say I got into Star Citizen because of his involvement...more like despite his involvement, some of the devs at Ci¬G put out decent stuff despite his involvement too.
 
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as long as Star Citizen keeps going, there's always a market

That’s a possible end game that’s out there though right? Star Citizen not keeping going... At which point Firk’s scenarios would kick in.

So long as you’re happy having spent over a grand for the overall experience, then you’re good. But I’d have sweaty palms if I was hoping to yoink my cash back out before any market slide.

Like, how would you really read those tea leaves? Aside from CIG having more lives than a cat, and a conveyor belt of cash, they still emit a load of ‘could go belly up in a flash’ signals. Annual losses, shell companies by the dozen, a CEO with cash stashed safely in a family trust etc. All it takes is for the investors tiding them over to have instalment stipulations attached to the cash, and for CIG to miss one deadline too many and... That’s a full backroom unravel, which wouldn’t really show itself until it’s too late. MVP launch, dev drawdown into a ‘vehicle team’ nucleus, whatever the form...

I guess it adds some risk to the game at least ;)
 
That’s a possible end game that’s out there though right? Star Citizen not keeping going... At which point Firk’s scenarios would kick in.

So long as you’re happy having spent over a grand for the overall experience, then you’re good. But I’d have sweaty palms if I was hoping to yoink my cash back out before any market slide.

Like, how would you really read those tea leaves? Aside from CIG having more lives than a cat, and a conveyor belt of cash, they still emit a load of ‘could go belly up in a flash’ signals. Annual losses, shell companies by the dozen, a CEO with cash stashed safely in a family trust etc. All it takes is for the investors tiding them over to have instalment stipulations attached to the cash, and for CIG to miss one deadline too many and... That’s a full backroom unravel, which wouldn’t really show itself until it’s too late. MVP launch, dev drawdown into a ‘vehicle team’ nucleus, whatever the form...

I guess it adds some risk to the game at least ;)
It does that...I'm not by habit a risk taker or gambler but I enjoy messing around in the ship market with SC. Like everything else and always a watchword when approaching anything to do with Ci¬G...put cash in there knowing full well that you'll lose it...there's no 'might' lose it, once you've committed it, it's already gone.

There might be a very small chance for myself and others who mess around in the ship market to at least get something back when Ci¬G suddenly closes shop and CR heads for some non extradition treaty island as long as we read the tea leaves correctly and start shoving stuff off to Ebay before then.

Once again, I don't plan on getting anything I've spent back in my pocket or receiving an actual game at the end of it...it's the acceptance of it that can make the CCU and ship shuffling a bit of fun while it lasts. I don't take it too seriously, I don't really intend to make money out of it either, short or long term... but it's a bit of fun whilst it's there. That may seem a frivilous waste to many considering the sums involved and the subject matter...but the funds weren't taken from my household accounts, merely repurposing a small part of some personal profit on a slush fund which was created from and added to over some years through my tinkering with old motorbikes. I didn't fork out the $1100 I've put into SC all at once, I spent an initial $100 or so buying the Cutlass package then drip fed the rest through various purchases, re-sell profits, CCU and horse trading over the course of an entire year...
 
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