Star Citizen Discussion Thread v11

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I also made comparisons with Death Stranding above. The visuals are solid on both games. And the fact that SC keeps evolving with the times is another thing that gives me hope. Companies that have an iterative culture are generally very long-term and product quality oriented. CIG keeps improving every part of the game since it's inception. Each patch there are more and more improvements.

Also without the funding they would never have been able to have this approach. It's pretty crazy that they have made 43mil in 2019 so far and without the mole release. That is up from 37.5 in 2018. I was expecting 40 due to the increase of new players and attention the game is getting but it seems like they are headed to 45.
 
And the fact that SC keeps evolving with the times is another thing that gives me hope.
LMAO.

Also without the funding they would never have been able to have this approach.
That certainly is a very strong argument against their having this kind of funding. Think how much better they'd have to perform if they were required to operate like a game development company. :D
 
Also without the funding they would never have been able to have this approach.

Yet other studios are doing just fine, from releasing games that look and play just as good (RDR2, Death Stranding, Horizon 0 Dawn, Insert Frostbyte Engine Game Not Called Anthem Here) to games that can constantly be updated for free without begging for money (NMS) to ones with communities that support the development (Warframe, Path of Exile)

SC the game is doing nothing new, and neither are the people making it. (unless incredible mismanagement of money is considered "new")

Unrelated, been playing with that multicrew ship in Warframe, I named mine "A Comedy of Errors" and it's a lot of fun. I certainly see the appeal of this sort of gameplay, and I'm glad someone finally did it in a way that feels right.
 
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Yet other studios are doing just fine, from releasing games that look and play just as good (RDR2, Death Stranding, Horizon 0 Dawn, Insert Frostbyte Engine Game Not Called Anthem Here) to games that can constantly be updated for free without begging for money (NMS) to ones with communities that support the development (Warframe, Path of Exile)

SC the game is doing nothing new, and neither are the people making it. (unless incredible mismanagement of money is considered "new")

Unrelated, been playing with that multicrew ship in Warframe, I named mine "A Comedy of Errors" and it's a lot of fun. I certainly see the appeal of this sort of gameplay, and I'm glad someone finally did it in a way that feels right.


Out of all the games you mention, what games are you able to fly a space ship in? I know NMS, what else?

It doesn’t have to be the best game out there across the gaming spectrum! It just has to be the best space game out there, which it is by a long shot. And its only getting better As they continue to move forward with development. While other games keep delaying progress on basic features.
 
Out of all the games you mention, what games are you able to fly a space ship in? I know NMS, what else?

NMS, Warframe, and I'll add Elite even though it's stagnating right now and Space Engine even though it lacks gameplay you can still "fly a ship."

However, at no point did the post I was referring to add the stipulation that it was for Space Games only. So My point still holds. Doesn't matter if they are space games the point was about the use of funding to develop any game.

It doesn’t have to be the best game out there across the gaming spectrum! It just has to be the best space game out there

Which it isn't, imo, and I think many can objectively say that as well. The "best" would have to achieve more than the others in a stable and relatively functioning state (I wouldn't say bug free because that's not possible). I won't even add my usual requirement that I expect the game to launch since Factorio hasn't launched yet and remains one of the best games I've ever played.
 
It doesn’t have to be the best game out there across the gaming spectrum! It just has to be the best space game out there, which it is by a long shot.
Not by a long shot, no. Because it's not a space game yet. In fact, it's becoming less and less of a space game with every spur-of-the-moment chasing-the-latest-brainwave that comes out of Chris. And because whatever spacegame-like tendencies there are, they are pretty much universally broken, unfinished, or just plain bad ideas.

It is disqualified from being even remotely considered “the best space game” because not a single one of those words are even remotely applicable to the tech demo they've been trying to push out. Asteroids is — by very definition — a better space game than SC is.

They have been running in circles over fundamental components of a game, period — to say nothing of the space part — for the better half of a decade. Basic features are not only delayed, but outright missing in concept and design, never mind anything remotely resembling implementation. Some unnecessary guff has been given some kind of proof-of-concept treatment, only to stay there for longer than it would take to complete entire games.
 
They actually work ;)


Not according to the bug submissions page...

Oh look, this guy just yesterday has no doors anywhere in his ship.

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How long has this been a thing again?
 
Not by a long shot, no. Because it's not a space game yet. In fact, it's becoming less and less of a space game with every spur-of-the-moment chasing-the-latest-brainwave that comes out of Chris. And because whatever spacegame-like tendencies there are, they are pretty much universally broken, unfinished, or just plain bad ideas.

It is disqualified from being even remotely considered “the best space game” because not a single one of those words are even remotely applicable to the tech demo they've been trying to push out. Asteroids is — by very definition — a better space game than SC is.

They have been running in circles over fundamental components of a game, period — to say nothing of the space part — for the better half of a decade. Basic features are not only delayed, but outright missing in concept and design, never mind anything remotely resembling implementation. Some unnecessary guff has been given some kind of proof-of-concept treatment, only to stay there for longer than it would take to complete entire games.

I can rephrase that for you: It’s the best tech demo out there, that other space games wish they were!
 
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