Star Citizen Discussion Thread v11

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Viajero

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That would be exactly Elite Dangerous, fitting that description perfectly. Let's not be blind fanboys either :)

As for SC they'll have to lift that limit considerably if they want to have those bigger ships (buy an Idris !) flying around in the PU.
Nah, one clearly sold what it sold during the original open beta and on release day, not stating in public videos and multiple interviews any kind of outlandish claims. Very consistent story all along (wether you like the implementation or not).

The other one is still selling “thousands of players” in one instance (or no instances at all) with strong indications it does not intend to deliver at all on that front. Mocking recent statements on the matter should be quite in order.
 
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with strong indications it does not intend to deliver at all on that front.

I guess you aren't following SC in the past few years? They are actively working towards meshing and have shared news about it constantly. It will just takes years. They will make it happen. SC is selling dreams and is backed by dreamers. As the years go by the dreams come reality. Slowly sure but they are. Doesn't change the fact that global persistence will come and meshing too. Whether it will 2021 or 2022 is up to the deployment of SOCS maturing, i-Cache development and the meshing development that has begun.

But it's not a question of if but when imo.

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If you are interested in the latest detailed development situation from October you can read more here: https://robertsspaceindustries.com/media/i2gtpjaggpg1ir/source/JP07-10_OCS-Boot-Camp.pdf
 
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Chris saying during the CitizenCon 2019 presentation that Server Meshing wouldn't be coming until 2021 was a pleasant surprise to me. Much better than the (false) announcements during previous years: "answer the call 2016", "weeks not months", "Alpha 3.0 before xmas", "sq42 release this year, probably", etc.

The weekly roadmaps still need a lot of improvements, with this year's being still far too optimistic despite the prior claims of being conservative - 20% of Sq42 planned chapter progress completed, and roughly 40% of SC's roadmapped features completed in the past 11 months.

CIG are slowly getting better at managing expectations; a lot of years to go yet.
 
I am. If you were though those signs of non delivery probably would also be quite clear to you.

I guess a dozen engineers working and delivering tech that makes meshing eventually possible for some reason is a sign of non delivery? Just read the Jump Point I have sent above in detail and tell me how that constitutes signs of non delivery. I specifically talked about this issue with SpatialOS, Lumberyard and CCP devs. Meshing is a huge challenge and needs a lot of work to make an engine capable of running it.

The above JP details that work starting from 2015 leading all the way up to 2019.

Chris saying during the CitizenCon 2019 presentation that Server Meshing wouldn't be coming until 2021 was a pleasant surprise to me. Much better than the (false) announcements during previous years: "answer the call 2016", "weeks not months", "Alpha 3.0 before xmas", "sq42 release this year, probably", etc.

Agreed. His own excitement over the project keeps getting the better of him. His last prediction for SOCS was q4 2019 or q1 2020 back in August. It seems like he was much more accurate this time around. When I talked to him about meshing at CitCon he said that the estimate is 1.5 years of work to go but that it is the most important thing for Star Citizen and that it will make the game come true fully. He was very excited.
 
It will just takes years.

SC is selling dreams and is backed by dreamers.

But it's not a question of if but when imo.
Haha! But sure, fact here is it's iyo.

Oh by the way, what's that "i-Cache development"? Another revolutionary never done before tech that'll wax the pipelines and make the dreams come true after Item 2.0, OCS, Server meshing did before?
 
Agreed. His own excitement over the project keeps getting the better of him. His last prediction for SOCS was q4 2019 or q1 2020 back in August. It seems like he was much more accurate this time around. When I talked to him about meshing at CitCon he said that the estimate is 1.5 years of work to go but that it is the most important thing for Star Citizen and that it will make the game come true fully. He was very excited.
Note that the August prediction for SOCS ("Q4 2019 or Q1 2020") at the Concierge paid-dinner/sale-event didn't include the caveat that it would be a v1/partial/tier0 implementation that has arrived with 3.8. The complete implementation will likely take many months, if not the whole of 2020.

Same goes for Server Meshing: the initial implementation will be Static Server Meshing, i.e. standard MMO area-instancing. Then sometime (a year or so?) later Dynamic Server Meshing is planned to be implemented.
 
Haha! But sure, fact here is it's iyo.

Oh by the way, what's that "i-Cache development"? Another revolutionary never done before tech that'll wax the pipelines and make the dreams come true after Item 2.0, OCS, Server meshing did before?

Well if you take your time to appreciate the amount of work that goes into gamedev and read the JP maybe you will inform yourself a little? Link: https://robertsspaceindustries.com/media/i2gtpjaggpg1ir/source/JP07-10_OCS-Boot-Camp.pdf Love how some forum people think they are smarter than decades long engineers.... Ignorince is bliss.
 
I guess a dozen engineers working and delivering tech that makes meshing eventually possible for some reason is a sign of non delivery? Just read the Jump Point I have sent above in detail and tell me how that constitutes signs of non delivery. I specifically talked about this issue with SpatialOS, Lumberyard and CCP devs. Meshing is a huge challenge and needs a lot of work to make an engine capable of running it.

The above JP details that work starting from 2015 leading all the way up to 2019.

Agreed. His own excitement over the project keeps getting the better of him. His last prediction for SOCS was q4 2019 or q1 2020 back in August. It seems like he was much more accurate this time around. When I talked to him about meshing at CitCon he said that the estimate is 1.5 years of work to go but that it is the most important thing for Star Citizen and that it will make the game come true fully. He was very excited.

Non-delivery is the surest sign of non-delivery. 2014 release went well didnt it.
 
Well if you take your time to appreciate the amount of work that goes into gamedev and read the JP maybe you will inform yourself a little? Link: https://robertsspaceindustries.com/media/i2gtpjaggpg1ir/source/JP07-10_OCS-Boot-Camp.pdf Love how some forum people think they are smarter than decades long engineers.... Ignorince is bliss.
To be fair, the query was "what's that i-cache development?" and the pdf you linked to doesn't contain "cache" let alone an explanation of what it is.
 
Words, endless rambling words with meandering meaning alongside the endless rambling directionless but constant advertising. It's the one thing that never changes, all talk and no go, chasing unicorns and pixies while confuddling with ancronyms and big words that mean little other than "we can't do what we say we can do", all to rapturous aplause and hero worship of the chosen one, the idiot made king by blind opinion.

Keep following that carrot, just one more step and you'll get it.
 
Here is a timestamp of Chris explaining it. It's the internal code name of the global persistence system. Timestamp link at 7.30:

Source: https://youtu.be/-tB3cark5lA?t=450

It's a unified data structure. In order to create on true database across all meshed containers.

Words, endless rambling words with meandering meaning alongside the endless rambling directionless but constant advertising. It's the one thing that never changes, all talk and no go, chasing unicorns and pixies while confuddling with ancronyms and big words that mean little other than "we can't do what we say we can do", all to rapturous aplause and hero worship of the chosen one, the idiot made king by blind opinion.

Keep following that carrot, just one more step and you'll get it.

It's interesting that it seems to consumers that way. The developers I talked to at GDC who were principal engineers on online games know the struggles of creating a system like this. Especially on a new engine like Lumberyard that is based on a limited multiplayer engine CryEngine. SpatialOS throws dozens of millions of dollars at the issue amounting more funding than a year of CI and yet can only pull of static meshing.
 
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The expectation around the Mole cost is 300 to 350. I haven't thrown money at ships since 2015 and won't start now. I do hope that CI adds it to the rentable and purchasable ships list in 3.8. However they highly likely see it as something that will bump their funding to the 45mil mark so they can push a more positive financial report at the end of the year. That is my business opinion.

That there are people not freaking the heck out over this is depressing.

In any other context it'll be seen as insanity.
 
I guess you aren't following SC in the past few years? They are actively working towards meshing and have shared news about it constantly. It will just takes years. They will make it happen. SC is selling dreams and is backed by dreamers. As the years go by the dreams come reality. Slowly sure but they are. Doesn't change the fact that global persistence will come and meshing too. Whether it will 2021 or 2022 is up to the deployment of SOCS maturing, i-Cache development and the meshing development that has begun.

But it's not a question of if but when imo.
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I guess there is a true core: Some dreams are called "nightmares" after all. And they are quite persistent, too, in SC. So they kinda fulfilled that aspect - it's just not what everyone thought it would be. Same with the mashing - this design potpourri requires to mash in all kinds of silly stuff to at least show off something - it might not be a game, but it should at least look fine. Can't say about the Chairman's SOCKS, but what do I know - I guess it attracts all kinds of fetish people. And don't get me started on the Apple integration - tho wasn't it Amazon Cloud?
 
Slowly but surely it's getting there. Also newsweek had an article on the tech stuff.
"We want to do that stuff internally, find out where our sweet spot for performance is and go with that," Tracy cautioned. So lobby sizes may increase over time, but not substantially. For those cataclysmic gains, Tracy and his teams have their eyes set on a venture called server meshing instead. "We don't want to spend a ton of time getting server OCS just right so we can get to 150. Because why? We'll get to 1,000 with the other one."

Heavily customized tech like server meshing and SOCS take extensive time to perfect, but Tracy remains committed to being part of CIG, a developer he feels is on the forefront of the technological landscape. In the past, that wasn't always the case.

"Even [at prior companies] working in one of the higher-level tech technical companies that was in, we were still so risk-averse that we couldn't do the crazy thing. We couldn't try the crazy thing. So I feel like we were never pushing the industry. Doing [the crazy thing for Star Citizen] is what gets me up in the morning." Star Citizen has always been a crazy ambitious concept, but as its technology comes online and ideas start to materialize, the minds behind its most complicated concepts seem content to bask in the insanity.

 
Nested database calls to discrete and disparate endpoints that CI-G have absolutely no control over either routing or transactioning?

Yummy!

That’s going to perform just beautifully that is.
 
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