Real curious question:
Why is there fog / dust in literally every shot? Space is the complete opposite of this, everything is sharp, because there is a lack of particles in the vacuum. Does SQ42 take place completely in a nebula?
Speaking of which, everything related to these was silently buried, was it ? Never seen any other mention of Space Hello Kitty...The Elite threads for Star Citizen are a little on the long side, but there are some crackers of stories in there
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The illegal use of copyright images
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Yeah they do have a strong art department.(...)I'm amazed it's still going, and despite them, it's improving. I'm sure that's more down to the talented people who work for them
Neither did, i suppose Erin is geographically away (aint he located in UK ?) but for Sandi there's something else at play i guess...BTW, did Sandi or Erin appear in any recent (post-Citcon) vid? Didn't watch the last pillar talk but looked like Erin wasn't part of the party...
Look, if they want to invoke the Rule of Cool for having cool visuals, let them. This project has far worse issues than having slightly unrealistic visuals (accounting for having everything scaled down 1/6th) - TBH in space visuals in the PU so far are of the more hardcore realistic side of things compared to almost all space games... No nebula in the PU though. If you want "pet peeves" there's sound in space (with echo !), speed limits, no gravity per se, hilariously bouncy physics, infinite instant accelerations (or said otherwise, no 2nd order movement), no atmo drag or lift, etc.As for SC, well, it's not news that they are very very into visuals. So it's likely foggy/dusty because they're happy with the dramatic look it gives. Same goes for the planet with massive floating rocks so low in the sky: makes no sense from a gravitational point of view, but looks cool so it's there.
And the PU, the part that will likely be what draws in new customers and revenue is what's been held back for years as they focus all resources into the SP that few will pay for.
Look, if they want to invoke the Rule of Cool for having cool visuals, let them. This project has far worse issues than having slightly unrealistic visuals (accounting for having everything scaled down 1/6th) - TBH in space visuals in the PU so far are of the more hardcore realistic side of things compared to almost all space games... No nebula in the PU though. If you want "pet peeves" there's sound in space (with echo !), speed limits, no gravity per se, hilariously bouncy physics, infinite instant accelerations (or said otherwise, no 2nd order movement), no atmo drag or lift, etc.
a bit strange said to one that has never heard of SC untill this morning by one that has lost hundreds of hours and money on a non-game.You need to get out more...seriously.
Get outta here with that weak $27k nonsense.
$35k is where it is at!
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a bit strange said to one that has never heard of SC untill this morning by one that has lost hundreds of hours and money on a non-game.
Now I am going to look for that Wing Commander Movie
Chris has never understood what space is or how it works. Or anything related to physics.
For reference, compare his ideas of free and non-conserved momentum, asteroid thickets, in-system nebulas, in-system quasars, gravity, space noise, planets, temperature, pressure, distance, dimensions, mass, atmospheres, aerodynamics… well. Everything, really.
In largely unrelated but still lolworthy far-from-news…
How big is the SC client again? I bet it's larger than 64kB… amateurs.
It's... really, really bad. And then it manages to get worse with the space tractor...![]()
When will CIG release a gameplay teaser for SQ54?
What are they spending all that money on?
On a side note Fishy........ If you ever find yourself in Donegal, go to Falcarragh, Mainstreet, right hand side half way into it, house on the corner, can't miss it, called SOMETHING FISHY.... best burger and fries you will ever have!
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