Star Citizen Discussion Thread v11

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Depends really. I kinda find the ‘Earth like’ nature of CIG’s flora a bit daft, and it probably stems from the third party tools they’re using. A bespoke variant which had more ‘alien’ flora would be better right? But takes more time etc.

Its something i won't criticise CIG for if this earthlike biome exists on just some planets, especially human colonized ones with earthlike qualities. Its reasonable for humans to have taken their native flora and fauna and overriden the local flora/fauna.

If we see the same on the space turtle or space other animal worlds, then it will be a let down.

I'm sure they can find some alien biome assets to flip though.
 
Ah ok, can’t see that, but fair play! How much do you guys play per week? That seems like a wodge of creds.

Yeah UEC is purchasable, and planned to remain so post-launch. Check the Store Extras

There’s a daily cap of 25k UEC (approx $30 I think), and there used to be a total cap on how much you could hold but it seems that was removed:

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Ohh god 30 dollars for 20k that's almost nothing. We played for quite a bit last month and now just waiting for bigger updates. Since trading is too risky because of the whole disconnect and lose everything.
But all in all getting big ships with multiple people isn't that hard.
 
Its something i won't criticise CIG for if this earthlike biome exists on just some planets, especially human colonized ones with earthlike qualities. Its reasonable for humans to have taken their native flora and fauna and overriden the local flora/fauna.

If we see the same on the space turtle or space other animal worlds, then it will be a let down.

I'm sure they can find some alien biome assets to flip though.

Yep true, especially as Microtech is all lored up as being a terraform gone wrong or whatever. Think they’ll need some different wavy trees for the other 99 systems though ;)
 
…I still want an explanation what kinds of trees and underbrush are alive and thriving in an environment that naturally produces dry ice.
I have a sneaky suspicion that Earth trees expect their CO₂ to come in gaseous form rather than as crystals. :D
 
Well, this is clearly tier 0 eleveators. Once CIG get the elevator pipelines completed things will work better.

EDIT: Checked comments. Should have guessed. They are defending this as being fine, the elevators just need to stay empty. I'm sorry, what happened to everthing being high fidelity, the dream they were sold? No cheaty dev hacks to make things works!

Amazing the compromises they will accept once CIG actually implement something and modify their dreams to accomodate reality.

Some people think if CIG releases at best a standard space sim at the end of all this a lot of backers will be dissapointed. I don't think so. I think they will celebrate it as being the best game ever and all their dreams that were not fulfilled will be filed under "well, we never really expected any of that anyway"

That's exactly how propaganda works.
 
CIG untill now has made the easy part, the hard part has yet to come.
To be fair, there has been a lot to suggest that they haven't even made the easy part — that it was shopped out to someone with more appropriate qualifications…
 
why?
is a simple demo made with unreal engine using a plugin made by simul that simulate weather effects.
That demonstrate how esay is to do some great looking demos without gameplay. CIG untill now has made the easy part, the hard part has yet to come.
Exactly we would have atmos in both games now :D
 
Exactly we would have atmos in both games now :D
Well no. The point is rather that one game starts with the easy bits, and then never gets around to figuring out what it's all for, whereas the other starts with the hard bit and figures out that the easy bit doesn't actually serve any useful gameplay purpose that warrants its implementation.

No matter how easy, something that adds nothing of value is still a waste of time and effort.
 
Well no. The point is rather that one game starts with the easy bits, and then never gets around to figuring out what it's all for, whereas the other starts with the hard bit and figures out that the easy bit doesn't actually serve any useful gameplay purpose that warrants its implementation.

No matter how easy, something that adds nothing of value is still a waste of time and effort.
But it does and we could get into long arguments why it does and doesn't. In the end we will both stay adamant to our ideas, so that would be a waste of time.

You could say why do we even need to land into space sports why not just jump into system and get a text menu that lets you buy the commodities and upgrades you need. It just a useless waste of time flying to the station.(Not that I actually think that). Why do we need galaxy scale star map if it adds nothing to the gameplay. So basically these are just stupid things to pick on
 
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But it does
FDev clearly disagrees, and that's pretty much the end of it. The process has been made pretty clear: if it can't be done well, it should not be done at all. If it is not done at all, you can be pretty certain of why that is. What you and I say on the matter is of no relevance.

And the point is that this is the right way of doing things, as opposed to the CI¬G way of listening to what the players suggest, saying “yes” to all of it, then doing it badly and with no meaning or purpose to it. They many not be alone in falling into this trap, but it's still a trap and a very stupid thing to do since it always yields disastrous results.

You could do on and say why do we even need flying at all let just keep games text based gameplay will stay the same minus the visual part.
I really couldn't since that doesn't make any sense.
 
After 7 years of development CIG released a visual teaser without any gameplay. In 2018, CIG spent $56 million on development with $7 million left in the bank. The $46 million that was intended for marketing was spent on development. Meanwhile Roberts and other senior staff at CIG cash out millions of dollars for an unfinished game per year. SC will flop if the first episode of Squadron 42 doesn't live up to expectations, gets bad reviews and most importantly if it doesn't sell enough copies to make profit. There won't be additional big investors to bail out CIG to continue development of Star Citizen.
Nonsense.

There's always SoftBank as both Uber and former WeWorks can attest to.

And the Saudis too with those ultra deep pockets in their Public Fund.

Basically, the global investment community in general. Which always has a ready supply of denizens with more money than common sense :ROFLMAO:
 
Nonsense.

There's always SoftBank as both Uber and former WeWorks can attest to.

And the Saudis too with those ultra deep pockets in their Public Fund.

Basically, the global investment community in general. Which always has a ready supply of denizens with more money than common sense :ROFLMAO:

They won't invest in a sinking ship that's unlikely to give a sufficient ROI. It depends on how Squadron 42 fares financially in terms of profit.

why?
is a simple demo made with unreal engine using a plugin made by simul that simulate weather effects.
That demonstrate how esay is to do some great looking demos without gameplay. CIG untill now has made the easy part, the hard part has yet to come.

The demo is not so complex, but the graphical effects are more advanced and impressive than ED atm.
 
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I'm saying that your claim that Space legs and Atmospheric flight add nothing to the game
And I'm saying that you're hallucinating. No such claim was ever made.

If you're going to argue against something I said, make sure it's actually something I said, not something you imagined.
So, again: stop confusing text and assumed subtext. It will only ever result in your being wrong and looking silly.
 
No matter how easy, something that adds nothing of value is still a waste of time and effort.

Oh so you were just saying that for no reason although we were talking about atmos tech?

Because I wrote this, and then you replied to me. Since you gave no context on what exact feature you are talking about then ofc I have to assume based on the information I have.
Exactly we would have atmos in both games now :D
But I'm interested what are those bits that add no value that you were talking about
 
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Oh so you were just saying that for no reason although we were talking about atmos tech?
No, I was saying that because it is a general truth, and the most immediate and obvious reason not to pay the opportunity cost for implementing any given thing.
 
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